namespace Nonemm.Session; /// What an action macro in a function key message does. N1MM's action macros /// that this program has nothing to do — the CAT families, audio, rotators — /// are not here; they are read and passed over. public enum MessageCommand { /// Clears the entry boxes, as Escape and N1MM's `{WIPE}` do. Wipe, /// Logs the contact, as the Log It button does. Log, Run, SearchAndPounce, /// The same as pressing space in an entry box: move to the next field. Space, /// Puts this station on the cluster. SpotMe, /// Says the exchange has gone out, for a key that sends it in some other /// form than F2. ESM reads it. ExchangeSent, FrequencyUp, FrequencyDown, PageUp, PageDown, /// Stops sending, as Escape does mid-message. StopSending, /// Sends its argument to the cluster node. Telnet, /// Moves the keyboard to the other radio; `WithTransmit` moves the /// transmitter as well. JumpToOtherRadio, JumpToOtherRadioWithTransmit, /// Sends one of the other radio's function key messages. The argument is /// the key number, so `{CTRLF9}` sends F9 there. SendOnOtherRadio, /// Sends its argument to the SO2R box. Otrsp, /// Puts the call being typed on the call stack and clears the entry, so /// the next caller can be copied. StackAnother, /// Swaps the call being typed for the one on top of the call stack, or /// stacks it when the stack is empty, or takes the top call when the box /// is. SwapWithStack, /// Logs the contact and takes the next call off the stack. LogThenPop, /// Empties the call stack. ClearStack, /// N1MM's `{TX}`: the digital engine starts transmitting. StartTransmit, /// N1MM's `{RX}`: the engine goes back to receive once the buffer is /// empty. ReturnToReceive, /// Puts the cursor back in the callsign box, wherever it was. N1MM's /// `{CTRLHOME}`. CursorToCall, /// Sends one of this radio's own function key messages. The argument is /// the key number, so `{F9}` sends F9. SendKey, /// Says this key is a CQ, for a station whose CQ is not on F1: it starts /// running and carries alternating CQ on, which F1 does by itself. CallCq, /// Opens the WAE QTC window to read traffic out, or to take it down. SendQtc, ReceiveQtc, /// Puts the radio's receive offset back to zero. ClearRit, /// Logs the contact even though the exchange is short or a box holds /// something the contest will not take. N1MM's `{FORCELOG}`. LogAnyway, }