#include "detour.h" #include "common.h" #include "gameconfig.h" #include "networksystem/inetworkserializer.h" #include "overrides.h" #include "playerslot.h" #include extern CGameConfig* g_gameConfig; extern bool g_enabled; extern bool g_armed; using SendSnapshotFn = void (*)(void*, void*); using PackEntitiesFn = void (*)(void*, void*, int, void*, void*, void*, void*); using PackEntityFn = void (*)(void*, void*, int, void*, void*, void*, void*, void*, void*, void*); static SendSnapshotFn g_sendSnapshot = nullptr; static PackEntitiesFn g_packEntities = nullptr; static PackEntityFn g_packEntity = nullptr; static funchook_t* g_snapshotHook = nullptr; static funchook_t* g_packHook = nullptr; static funchook_t* g_packEntityHook = nullptr; static uint64_t g_snapshotCalls = 0; static uint64_t g_packCalls = 0; static uint64_t g_packEntityCalls = 0; static uint64_t g_packEntityGenericSpoofs = 0; static uint64_t g_fullUpdateWrites = 0; static uint64_t g_packEntitiesDebugLogs = 0; static uint64_t g_packEntityRuleDebugLogs = 0; static int g_fullUpdateBudget = 0; static thread_local CPlayerSlot g_currentRecipient(-1); static thread_local CPlayerSlot g_lastSnapshotRecipient(-1); static CPlayerSlot SlotFromClient(void* client) { int offset = g_gameConfig ? g_gameConfig->GetOffset("CServerSideClient_Slot") : -1; if (offset < 0) return CPlayerSlot(-1); return *reinterpret_cast(reinterpret_cast(client) + offset); } struct ScopedRecipient { explicit ScopedRecipient(CPlayerSlot slot) : previous(g_currentRecipient) { g_currentRecipient = slot; } ~ScopedRecipient() { g_currentRecipient = previous; } CPlayerSlot previous; }; static void Detour_SendSnapshot(void* client, void* snapshot) { ++g_snapshotCalls; CPlayerSlot slot(client ? SlotFromClient(client) : CPlayerSlot(-1)); g_lastSnapshotRecipient = slot; ScopedRecipient recipient(slot); if (client && g_fullUpdateBudget > 0) { int offset = g_gameConfig ? g_gameConfig->GetOffset("CServerSideClient_DeltaTick") : -1; if (offset >= 0) { *reinterpret_cast(reinterpret_cast(client) + offset) = -1; --g_fullUpdateBudget; ++g_fullUpdateWrites; } } g_sendSnapshot(client, snapshot); } static void Detour_PackEntities(void* self, void* arg1, int arg2, void* arg3, void* arg4, void* arg5, void* arg6) { ++g_packCalls; CPlayerSlot recipient((arg2 >= 0 && arg2 < 64) ? arg2 : -1); if (g_packEntitiesDebugLogs < 16) { SPMessage("pack_entities call %llu self=%p arg1=%p arg2=%d recipient=%d args=[%p %p %p %p]\n", static_cast(g_packCalls), self, arg1, arg2, recipient.Get(), arg3, arg4, arg5, arg6); ++g_packEntitiesDebugLogs; } ScopedRecipient scopedRecipient(recipient); g_packEntities(self, arg1, arg2, arg3, arg4, arg5, arg6); } static void Detour_PackEntity(void* self, void* arg1, int entityIndex, void* entityData, void* arg4, void* arg5, void* arg6, void* arg7, void* arg8, void* arg9) { ++g_packEntityCalls; if (!g_enabled || !g_armed || !entityData || !g_overrides.HasPackedOverrides()) { g_packEntity(self, arg1, entityIndex, entityData, arg4, arg5, arg6, arg7, arg8, arg9); return; } CPlayerSlot recipient = g_currentRecipient; if (recipient.Get() < 0 && g_lastSnapshotRecipient.Get() >= 0) recipient = g_lastSnapshotRecipient; if (g_packEntityRuleDebugLogs < 64 && g_overrides.HasRulesForEntity(entityIndex)) { SPMessage("pack_entity ruled call %llu entity=%d current=%d lastSnapshot=%d args self=%p arg1=%p data=%p arg4=%p arg5=%p arg6=%p arg7=%p arg8=%p arg9=%p\n", static_cast(g_packEntityCalls), entityIndex, g_currentRecipient.Get(), g_lastSnapshotRecipient.Get(), self, arg1, entityData, arg4, arg5, arg6, arg7, arg8, arg9); ++g_packEntityRuleDebugLogs; } auto applied = g_overrides.ApplyForPackedEntity(recipient, entityIndex, entityData); g_packEntityGenericSpoofs += applied.size(); g_packEntity(self, arg1, entityIndex, entityData, arg4, arg5, arg6, arg7, arg8, arg9); g_overrides.Restore(applied); } static bool InitPackEntityDetour(CGameConfig* config) { void* packEntityTarget = config->ResolveSignature("CNetworkGameServer_PackEntity"); if (!packEntityTarget) { SPWarning("CNetworkGameServer_PackEntity signature missing; override hook disabled\n"); return true; } g_packEntity = reinterpret_cast(packEntityTarget); g_packEntityHook = funchook_create(); if (!g_packEntityHook) return false; if (funchook_prepare(g_packEntityHook, reinterpret_cast(&g_packEntity), reinterpret_cast(Detour_PackEntity)) != 0) return false; if (funchook_install(g_packEntityHook, 0) != 0) return false; SPMessage("detoured CNetworkGameServer_PackEntity at %p\n", packEntityTarget); return true; } bool InitSnapshotDetour(CGameConfig* config) { void* target = config->ResolveSignature("CServerSideClient_SendSnapshot"); if (!target) { SPWarning("CServerSideClient_SendSnapshot signature missing; snapshot hook disabled\n"); return true; } g_sendSnapshot = reinterpret_cast(target); g_snapshotHook = funchook_create(); if (!g_snapshotHook) return false; if (funchook_prepare(g_snapshotHook, reinterpret_cast(&g_sendSnapshot), reinterpret_cast(Detour_SendSnapshot)) != 0) return false; if (funchook_install(g_snapshotHook, 0) != 0) return false; SPMessage("detoured CServerSideClient_SendSnapshot at %p\n", target); void* packTarget = config->ResolveSignature("CNetworkGameServer_PackEntities_Normal"); if (!packTarget) { SPWarning("CNetworkGameServer_PackEntities_Normal signature missing; pack counter hook disabled\n"); return true; } g_packEntities = reinterpret_cast(packTarget); g_packHook = funchook_create(); if (!g_packHook) return false; if (funchook_prepare(g_packHook, reinterpret_cast(&g_packEntities), reinterpret_cast(Detour_PackEntities)) != 0) return false; if (funchook_install(g_packHook, 0) != 0) return false; SPMessage("detoured CNetworkGameServer_PackEntities_Normal at %p\n", packTarget); if (!InitPackEntityDetour(config)) return false; return true; } void ShutdownSnapshotDetour() { if (g_packEntityHook) { funchook_uninstall(g_packEntityHook, 0); funchook_destroy(g_packEntityHook); g_packEntityHook = nullptr; } if (g_packHook) { funchook_uninstall(g_packHook, 0); funchook_destroy(g_packHook); g_packHook = nullptr; } if (g_snapshotHook) { funchook_uninstall(g_snapshotHook, 0); funchook_destroy(g_snapshotHook); g_snapshotHook = nullptr; } g_sendSnapshot = nullptr; g_packEntities = nullptr; g_packEntity = nullptr; } void DumpDetourStats() { SPMessage("hooks: snapshot calls=%llu; pack calls=%llu; pack_entity calls=%llu generic_spoofs=%llu; fullupdate writes=%llu budget=%d\n", static_cast(g_snapshotCalls), static_cast(g_packCalls), static_cast(g_packEntityCalls), static_cast(g_packEntityGenericSpoofs), static_cast(g_fullUpdateWrites), g_fullUpdateBudget); } void RequestSnapshotFullUpdates(int budget) { if (budget > g_fullUpdateBudget) g_fullUpdateBudget = budget; }