# sloposk iPad-style floating on-screen keyboard for Plasma Wayland. Qt 6, C++ core, QML UI. - Flick a key down for its secondary symbol; long-press for accented alternates - iOS shift: tap = one letter, double-tap = caps lock, hold = shift while held - Auto-capitalization, double-space → ". ", backspace repeat → word delete - Long-press space = trackpad; slide from `.?123` onto a symbol and release - Floating: drag the bottom bar, resize from the corner; geometry is remembered per screen ## Build & test ```sh cmake -B build -G Ninja && cmake --build build ctest --test-dir build ``` Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, xkbcommon, wayland-protocols. ## Run KWin only offers the input-method protocol to the process it launches itself. | Where | How | |---|---| | Nested session (safe) | `kwin_wayland --no-lockscreen --socket sloposk-dev --width 1400 --height 900 --inputmethod $PWD/build/src/sloposk kwrite` | | Desktop | `cmake --install build --prefix ~/.local`, then System Settings → Keyboard → Virtual Keyboard → **sloposk** | | UI only | `build/src/sloposk` (stays visible, types nowhere) | Show/hide, e.g. from a global shortcut: `qdbus org.sloposk.Keyboard /Keyboard org.sloposk.Keyboard.Toggle` Dev hooks: `SLOPOSK_AUTOTYPE=text` commits on focus; `SLOPOSK_SCREENSHOT=file.png` saves the window and quits. ## Layouts JSON in `layouts/` (built in) or `~/.local/share/sloposk/layouts/` (overrides by `id`). The globe key cycles them; the system locale's comes first. ```json { "id": "sv-SE", "name": "Svenska", "locale": "sv_SE", "base": "en-US", "layers": [{"name": "letters", "rows": [[ "q", {"label": "e", "flick": "3", "alternates": ["é", "è"]}, {"type": "backspace", "width": 1.5} ]]}] } ``` - Key: a string, or an object with `type` (`char` `space` `backspace` `enter` `shift` `layer` `globe` `dismiss` `spacer`), `label`, `shifted`, `flick`, `alternates`, `width` (key units), `target` (for `layer`) - `base`: take layers this layout doesn't define (e.g. numbers/symbols) from another layout - Rows in a layer should add up to the same width; `tst_layoutloader` checks the built-ins ## Architecture ``` qml/ view only input/ touch → PointerTracker gestures → KeyboardController rules engine/ key output → text ops (DirectEngine; prediction/swipe later) backend/ text ops → compositor (KWin input-method-v1) layout/ JSON → Layout → LayoutModel (geometry, hit testing) window/ floating layer-shell placement, visibility, saved geometry app/ D-Bus control, dev hooks ``` `sloposk_core` (everything compositor-independent, plus the `Sloposk` QML module) is a static library shared by the app and the tests.