Keep the digital window's N1MM settings
The settings N1MM keeps for its digital interface: how many message buttons to show, which of the two window scroll types to use, hover mode, the callsign pause routines, what a callsign is checked against before it is highlighted, which files that check reads, whether the grab list is cleared on a CQ or a QSY, what happens to AFC and the mark tone on a run to S&P change, and whether the receive pane is copied to a text file. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
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@@ -258,6 +258,74 @@ public sealed record Settings
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/// N1MM caps the receive pane's font at 14 points.
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/// N1MM caps the receive pane's font at 14 points.
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public int DigitalFontSize { get; init; } = 12;
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public int DigitalFontSize { get; init; } = 12;
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/// How many macro buttons the digital window shows. N1MM offers 0, 8, 16
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/// or 24.
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public int DigitalMessageButtons { get; init; } = 24;
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/// N1MM's window scroll type. False keeps text where it was printed and
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/// underlines the line being printed to; true scrolls old text off the top.
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public bool DigitalScrolling { get; init; } = true;
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/// A click on a callsign is followed by a space, so the cursor moves to
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/// the exchange the way it does after a grab.
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public bool DigitalClickSendsSpace { get; init; }
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/// The pointer alone puts a callsign in the entry window, without a click.
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/// N1MM's hover mode.
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public bool DigitalHoverMode { get; init; }
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/// The pointer resting on a callsign stops the pane until it moves off or
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/// the call is clicked. N1MM's RX window callsign pause routines.
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public bool DigitalPauseOnCallsign { get; init; }
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/// What a callsign is checked against before it is highlighted and put in
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/// the grab list: `generic` takes anything shaped like a call, `resources`
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/// takes only calls in the files ticked below, and `both` takes anything
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/// but marks in yellow what the files do not hold.
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public string DigitalHighlightRoutine { get; init; } = "generic";
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public bool DigitalUseMasterScp { get; init; } = true;
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public bool DigitalUseCallHistory { get; init; }
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public bool DigitalUseTelnetCalls { get; init; }
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public bool DigitalUseLoggedCalls { get; init; }
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/// Look for a known call inside a run of noise, not only between spaces.
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public bool DigitalSearchGarbage { get; init; }
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/// Only calls in Master.scp or already worked this contest go in the grab
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/// list.
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public bool DigitalGrabKnownOnly { get; init; }
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public bool DigitalClearGrabOnCq { get; init; }
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public bool DigitalClearGrabOnQsy { get; init; }
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/// Send MMTTY's ham default when the operator leaves run for search and
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/// pounce, which puts the mark tone back.
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public bool DigitalHamDefaultOnSearch { get; init; }
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/// Turn AFC off on the same change, so the receiver stops following a
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/// drifting signal away from the transmit frequency.
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public bool DigitalAfcOffOnSearch { get; init; }
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/// Turn AFC on when a CQ goes out, which pulls in a caller who is off
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/// frequency.
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public bool DigitalAfcOnCq { get; init; }
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/// The window title carries the radio's dial frequency rather than the
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/// dial frequency with the audio tone added to it.
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public bool DigitalRadioFrequencyInTitle { get; init; }
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/// Raise the digital window with the entry window it belongs to.
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public bool DigitalBringToForeground { get; init; }
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/// Write what the receive pane prints to a date-stamped file in
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/// `ExportFiles`, the way N1MM does.
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public bool DigitalOutputToTextFile { get; init; }
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/// A file shipped beside the program. MMTTY and the bridge are distributed
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/// A file shipped beside the program. MMTTY and the bridge are distributed
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/// with Nonemm, so the paths are filled in already; a file that is not
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/// with Nonemm, so the paths are filled in already; a file that is not
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/// there leaves the setting empty and the operator browses for it.
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/// there leaves the setting empty and the operator browses for it.
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