Show the other computers, and apply the ten-minute rule
Three pieces on top of the link: **The network status window**, on the entry window's Window menu. A row per station, this computer included the way N1MM shows it: number, address, operator, band, mode, run, transmit, pass frequency, the last message type, how long ago it arrived, the counts each way and the echo round trip. A station that broadcast the wrong version is named under the table in red — that is the one fault where everything looks connected and nothing arrives. The box at the bottom sends a line of chat, and Echo asks every station whether it is there. **Where this station is** goes out once a second when it has changed. The frequency, the mode and run have a dozen places they can change from — the radio moving, a band button, a QSY typed into the callsign box — so it is read and compared rather than announced from each of them. **The ten-minute rule.** `BandChangeRules` already counted changes and the stay on a band, and the entry window already showed the countdown, but only a user-defined contest carried a rule, so every built-in contest allowed anything. `ForCategory` gives a multi-operator entry with one or two transmitters a ten-minute stay, which is N1MM's fallback in `ContestInstance.BandChangeTimerDuration` for every contest that does not name its own. Its per-contest table is a few hundred cases in a decompiled hash switch and is not repeated. Config ▸ Edit Networked-Computer Names now covers both networks: the 12060 broadcast to other programs and the 12070 link, with the station number, the port, the version to claim and stations named by address for a network where a broadcast does not reach. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
This commit is contained in:
@@ -25,6 +25,12 @@ public sealed class AppSession : IDisposable
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private int activeRadio;
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private ClusterClient? cluster;
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private StationNetwork? network;
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private StationLink? link;
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/// What was last said to the other stations about where this one is, so it
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/// is said again only when it changes.
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private (Frequency Where, string Mode, bool Running, int Radio) announced;
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private DispatcherTimer? announcing;
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private MessageSender? keyer;
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private AlternatingCq? alternating;
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private MmttyEngine? digital;
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@@ -124,6 +130,10 @@ public sealed class AppSession : IDisposable
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public StationNetwork? Network => network;
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/// The link to the other logging computers, or null when the operator has
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/// not turned it on. The network status window reads it.
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public StationLink? Link => link;
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public MessageSender? Keyer => keyer;
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/// The digital modem, started by the digital window rather than at startup:
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@@ -221,6 +231,12 @@ public sealed class AppSession : IDisposable
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Logging.Edited += (_, change) => _ = network?.SendEditAsync(
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change.Qso, Settings.Station.Callsign, change.OldCall, change.OldTimestampUtc);
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Logging.Deleted += (_, qso) => _ = network?.SendDeleteAsync(qso, Settings.Station.Callsign);
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// and the same three to the other logging computers, which is a
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// different protocol on a different port
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Logging.Logged += (_, qso) => _ = link?.SendLoggedAsync(qso);
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Logging.Edited += (_, change) =>
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_ = link?.SendEditedAsync(change.Qso, change.OldCall, change.OldTimestampUtc);
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Logging.Deleted += (_, qso) => _ = link?.SendDeletedAsync(qso);
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Check = new CheckWindowSources(positions[0], Calls, Bandmap);
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Available = new AvailableStations(positions[0], Bandmap);
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Save(Settings with { ContestNumber = contestNumber });
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@@ -234,7 +250,9 @@ public sealed class AppSession : IDisposable
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/// multi-operator entry, following what the settings now say.
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public void ApplyNetworkSettings()
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{
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announcing?.Stop();
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network?.Dispose();
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link?.Dispose();
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network = null;
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if (!Settings.NetworkEnabled)
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{
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@@ -253,6 +271,87 @@ public sealed class AppSession : IDisposable
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Changed?.Invoke(this, EventArgs.Empty);
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}
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/// Starts, restarts or stops the link to the other logging computers. It is
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/// separate from `ApplyNetworkSettings` because the two are separate
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/// networks: one carries XML to other programs, the other carries contacts
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/// to the other computers of this entry.
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public void ApplyStationLinkSettings()
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{
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link?.Dispose();
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link = null;
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if (!Settings.StationLinkEnabled)
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{
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Changed?.Invoke(this, EventArgs.Empty);
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return;
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}
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link = new StationLink(
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Settings.NetworkStationName.Length > 0 ? Settings.NetworkStationName : Environment.MachineName,
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Settings.StationLinkVersion,
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Settings.StationNumber,
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Settings.StationLinkPort)
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{
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Operator = Settings.Station.Callsign,
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};
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// the socket thread must not touch the log: every other change to it is
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// made where the windows read it
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link.UpdateArrived += (_, update) =>
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Dispatcher.UIThread.Post(() => TakeFromNetwork(update));
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foreach (string peer in Settings.StationLinkPeers)
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{
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if (Peer(peer) is var (name, address, port))
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{
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link.AddStation(name, address, port);
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}
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}
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link.Start();
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// where this station is has a dozen places it can change from — the
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// radio moving, a band button, a QSY typed into the callsign box, run
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// turning on — so it is read once a second and sent when it has
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// changed, rather than announced from each of them
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announcing?.Stop();
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announced = default;
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announcing = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
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announcing.Tick += (_, _) => AnnounceWhereIAm();
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announcing.Start();
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Changed?.Invoke(this, EventArgs.Empty);
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}
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/// Tells the other stations where this one is, if it has moved. In a
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/// multi-single entry this is what the other operators watch: two stations
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/// on one band is a contact nobody can make.
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private void AnnounceWhereIAm()
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{
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if (link is null || Position is not { } position)
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{
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return;
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}
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(Frequency, string, bool, int) now =
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(position.Frequency, position.Mode.Name, position.IsRunning, position.RadioNumber);
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if (now == announced)
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{
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return;
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}
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announced = now;
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_ = link.SendBandAsync(position.Frequency, position.Mode, position.IsRunning, position.RadioNumber);
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}
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/// A station named by hand, written `RUN-PC@192.168.1.5` with `:port` on
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/// the end when that station is not on the usual one. Null for anything
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/// else, because a line the operator has half typed is not an address.
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private (string Name, string Address, int Port)? Peer(string text)
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{
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string[] parts = text.Split('@');
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if (parts.Length != 2 || parts[0].Trim().Length == 0)
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{
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return null;
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}
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string[] host = parts[1].Split(':');
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return (
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parts[0].Trim(),
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host[0].Trim(),
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host.Length > 1 && int.TryParse(host[1], out int given) ? given : Settings.StationLinkPort);
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}
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/// What another station did to its log, applied to ours. Nothing goes back
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/// out to the network, and the contact is scored here from the rules
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/// instead of trusting what the sender put in the message.
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@@ -595,7 +694,9 @@ public sealed class AppSession : IDisposable
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spotFlush.Dispose();
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DisposeRadios();
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cluster?.Dispose();
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announcing?.Stop();
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network?.Dispose();
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link?.Dispose();
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alternating?.Dispose();
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keyer?.Dispose();
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box?.Dispose();
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@@ -1,6 +1,7 @@
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using System.Reflection;
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using System.Text.Json;
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using Nonemm.Core;
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using Nonemm.Network;
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using Nonemm.Session;
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namespace Nonemm.App.Configuration;
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@@ -118,6 +119,29 @@ public sealed record Settings
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public IReadOnlyList<string> NetworkPeers { get; init; } = [];
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/// The link to the other logging computers of a multi-operator entry, on
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/// N1MM's port 12070. It is not the same thing as `NetworkEnabled`, which
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/// is the XML broadcast on 12060 that other programs read; a station can
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/// want either, or both.
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public bool StationLinkEnabled { get; init; }
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public int StationLinkPort { get; init; } = StationBeacon.DefaultPort;
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/// Which station of the entry this computer is. It goes into every message
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/// and lets a contact say which position made it.
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public int StationNumber { get; init; } = 1;
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/// The version this program claims to be on the network. N1MM refuses a
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/// station whose version is not its own, so to work beside N1MM this has to
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/// be the version those copies are running. The default is the version of
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/// the N1MM this program was written against.
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public string StationLinkVersion { get; init; } = "1.0.11364";
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/// Stations named by hand, for a network where a broadcast does not reach
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/// every computer. Each is a name and an address — `RUN-PC@192.168.1.5`,
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/// with `:port` on the end when that station is not on the usual port.
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public IReadOnlyList<string> StationLinkPeers { get; init; } = [];
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/// The call history file for this contest, or empty for none. They are
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/// published per contest, so this is not a fixed name.
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public string CallHistoryFile { get; init; } = "";
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@@ -14,7 +14,23 @@
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</Grid>
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<TextBlock Text="Other stations, one address per line" FontSize="11" Opacity="0.7" Margin="0,6,0,1" />
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<TextBox Name="PeersBox" AcceptsReturn="True" Height="90" PlaceholderText="192.168.1.11" />
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<CheckBox Name="EnabledBox" Content="Share contacts with the other stations" Margin="0,6,0,0" />
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<CheckBox Name="EnabledBox" Content="Broadcast contacts to other programs (port 12060)" Margin="0,6,0,0" />
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<TextBlock Text="The other logging computers" FontWeight="Bold" Margin="0,12,0,0" />
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<TextBlock TextWrapping="Wrap" FontSize="11" Opacity="0.75"
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Text="This is N1MM's own link between the computers of one entry, on port 12070: contacts, edits, deletes and chat, over a connection to each station. Stations are found by broadcast, so nothing has to be listed." />
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<Grid ColumnDefinitions="90,8,110,8,*" RowDefinitions="Auto,Auto">
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<TextBlock Text="Station number" FontSize="11" Opacity="0.7" Margin="0,6,0,1" />
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<TextBox Name="StationNumberBox" Grid.Row="1" />
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<TextBlock Grid.Column="2" Text="Port" FontSize="11" Opacity="0.7" Margin="0,6,0,1" />
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<TextBox Name="LinkPortBox" Grid.Row="1" Grid.Column="2" />
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<TextBlock Grid.Column="4" Text="Version to claim" FontSize="11" Opacity="0.7" Margin="0,6,0,1" />
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<TextBox Name="VersionBox" Grid.Row="1" Grid.Column="4" />
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</Grid>
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<TextBlock TextWrapping="Wrap" FontSize="11" Opacity="0.75"
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Text="N1MM turns away a station whose version is not its own, so this has to be the version the N1MM copies beside it are running. Help ▸ About in N1MM says which." />
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<TextBlock Text="Stations to reach by address, one per line, as NAME@address" FontSize="11" Opacity="0.7" Margin="0,6,0,1" />
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<TextBox Name="LinkPeersBox" AcceptsReturn="True" Height="60" PlaceholderText="RUN-PC@192.168.1.11" />
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<CheckBox Name="LinkEnabledBox" Content="Share contacts with the other logging computers (port 12070)" Margin="0,6,0,0" />
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Right" Spacing="6" Margin="0,8,0,0">
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<Button Content="Cancel" Click="OnCancel" />
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<Button Content="Save" Click="OnSave" IsDefault="True" />
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@@ -18,6 +18,11 @@ public sealed partial class NetworkDialog : Window
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PortBox.Text = settings.NetworkPort.ToString();
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PeersBox.Text = string.Join("\n", settings.NetworkPeers);
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EnabledBox.IsChecked = settings.NetworkEnabled;
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StationNumberBox.Text = settings.StationNumber.ToString();
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LinkPortBox.Text = settings.StationLinkPort.ToString();
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VersionBox.Text = settings.StationLinkVersion;
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LinkPeersBox.Text = string.Join("\n", settings.StationLinkPeers);
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LinkEnabledBox.IsChecked = settings.StationLinkEnabled;
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}
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@@ -31,7 +36,23 @@ public sealed partial class NetworkDialog : Window
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.Where(l => l.Length > 0)
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.ToList(),
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NetworkEnabled = EnabledBox.IsChecked == true,
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StationNumber = int.TryParse(StationNumberBox.Text, out int number)
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? Math.Clamp(number, 1, 99)
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: settings.StationNumber,
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StationLinkPort = int.TryParse(LinkPortBox.Text, out int linkPort)
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? linkPort
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: settings.StationLinkPort,
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StationLinkVersion = (VersionBox.Text ?? "").Trim(),
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StationLinkPeers = Lines(LinkPeersBox.Text),
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StationLinkEnabled = LinkEnabledBox.IsChecked == true,
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});
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private static List<string> Lines(string? text) =>
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(text ?? "")
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.Split('\n', StringSplitOptions.RemoveEmptyEntries)
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.Select(l => l.Trim())
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.Where(l => l.Length > 0)
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.ToList();
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private void OnCancel(object? sender, RoutedEventArgs e) => Close(null);
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}
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@@ -431,6 +431,9 @@ public sealed partial class EntryWindow
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private void OnShowScore(object? sender, RoutedEventArgs e) => Show(() => new ScoreWindow(session));
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private void OnShowNetworkStatus(object? sender, RoutedEventArgs e) =>
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Show(() => new NetworkStatusWindow(session));
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/// N1MM's grey line window: where the daylight is now, and where it will be.
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private void OnShowGrayline(object? sender, RoutedEventArgs e) =>
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Show(() => new GraylineWindow(session));
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@@ -518,10 +521,21 @@ public sealed partial class EntryWindow
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{
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session.Save(updated);
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session.ApplyNetworkSettings();
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Status(updated.NetworkEnabled ? "networked with the other stations" : "networking off");
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session.ApplyStationLinkSettings();
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Status(Networking(updated));
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}
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}
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/// What the two networks are now doing, for the status line.
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private static string Networking(Settings settings) =>
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(settings.NetworkEnabled, settings.StationLinkEnabled) switch
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{
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(true, true) => "broadcasting contacts and linked to the other computers",
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(true, false) => "broadcasting contacts to other programs",
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(false, true) => "linked to the other logging computers",
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_ => "networking off",
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};
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private async void OnKeyerSettings(object? sender, RoutedEventArgs e)
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{
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KeyerDialog dialog = new(session.Settings);
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@@ -119,6 +119,7 @@
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<MenuItem Header="Call Stack" Click="OnShowCallStack" />
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<MenuItem Header="Check" Click="OnShowCheck" />
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<MenuItem Header="Log" Click="OnShowLog" InputGesture="Ctrl+L" />
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<MenuItem Header="Network Status" Click="OnShowNetworkStatus" />
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<MenuItem Header="Grey Line" Click="OnShowGrayline" />
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<MenuItem Header="Score Summary" Click="OnShowScore" />
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<MenuItem Header="Telnet" Click="OnShowTelnet" />
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23
src/Nonemm.App/Windows/NetworkStatusWindow.axaml
Normal file
23
src/Nonemm.App/Windows/NetworkStatusWindow.axaml
Normal file
@@ -0,0 +1,23 @@
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<local:RefreshableWindow xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:Nonemm.App.Windows"
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x:Class="Nonemm.App.Windows.NetworkStatusWindow"
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Title="Network status" Width="820" Height="320">
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<DockPanel Margin="8">
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<StackPanel DockPanel.Dock="Bottom" Spacing="6" Margin="0,8,0,0">
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<StackPanel Orientation="Horizontal" Spacing="6">
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<TextBox Name="TalkBox" Width="420" PlaceholderText="a line to the other operators" />
|
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<Button Content="Send" Click="OnTalk" IsDefault="True" />
|
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<Button Content="Echo" Click="OnEcho" />
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<Button Name="LinkButton" Content="Setup…" Click="OnSetup" />
|
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</StackPanel>
|
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<TextBlock Name="StateText" FontSize="11" Opacity="0.75" TextWrapping="Wrap" />
|
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</StackPanel>
|
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<ScrollViewer>
|
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<StackPanel Spacing="6">
|
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<Grid Name="Table" />
|
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<TextBlock Name="TalkText" FontFamily="monospace" FontSize="11" TextWrapping="Wrap" />
|
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</StackPanel>
|
||||
</ScrollViewer>
|
||||
</DockPanel>
|
||||
</local:RefreshableWindow>
|
||||
236
src/Nonemm.App/Windows/NetworkStatusWindow.axaml.cs
Normal file
236
src/Nonemm.App/Windows/NetworkStatusWindow.axaml.cs
Normal file
@@ -0,0 +1,236 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Media;
|
||||
using Avalonia.Threading;
|
||||
using Nonemm.App.Dialogs;
|
||||
using Nonemm.App.Configuration;
|
||||
using Nonemm.App.Theming;
|
||||
using Nonemm.Network;
|
||||
|
||||
namespace Nonemm.App.Windows;
|
||||
|
||||
/// The other computers of this entry: who they are, where they are on the
|
||||
/// bands, and whether anything is arriving from them. N1MM's network status
|
||||
/// window, with its columns.
|
||||
///
|
||||
/// A row per station, this computer included, which is how N1MM shows it: the
|
||||
/// operator reads its own station number and the version it is claiming off the
|
||||
/// same window as everybody else's.
|
||||
///
|
||||
/// The window redraws on every message, which on a busy network is several a
|
||||
/// second. That is what a status window is for, and the table is a dozen rows.
|
||||
public sealed partial class NetworkStatusWindow : RefreshableWindow
|
||||
{
|
||||
/// The columns, in N1MM's order as far as this program has the answers.
|
||||
private static readonly string[] Columns =
|
||||
["Computer", "Nr", "Address", "Operator", "Band", "Mode", "Run", "TX", "Pass", "Last", "Heard", "Sent", "Read", "Echo"];
|
||||
|
||||
/// How much chat is kept on screen.
|
||||
private const int TalkLines = 8;
|
||||
|
||||
private readonly AppSession session;
|
||||
private readonly List<string> talk = [];
|
||||
private readonly DispatcherTimer clock;
|
||||
private StationLink? link;
|
||||
|
||||
public NetworkStatusWindow(AppSession session)
|
||||
{
|
||||
this.session = session;
|
||||
InitializeComponent();
|
||||
Attach();
|
||||
// the Heard column is a countdown, so it has to redraw with nothing
|
||||
// arriving
|
||||
clock = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
|
||||
clock.Tick += (_, _) => Refresh();
|
||||
clock.Start();
|
||||
Closed += (_, _) =>
|
||||
{
|
||||
clock.Stop();
|
||||
Detach();
|
||||
};
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
Attach();
|
||||
Table.Children.Clear();
|
||||
Table.ColumnDefinitions.Clear();
|
||||
Table.RowDefinitions.Clear();
|
||||
if (link is null)
|
||||
{
|
||||
StateText.Text =
|
||||
"the link to the other logging computers is off — Setup turns it on";
|
||||
TalkText.Text = "";
|
||||
return;
|
||||
}
|
||||
foreach (string _ in Columns)
|
||||
{
|
||||
Table.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
|
||||
}
|
||||
AddRow(0, Columns, header: true);
|
||||
int row = 1;
|
||||
DateTime now = DateTime.UtcNow;
|
||||
foreach (NetworkedStation station in link.Stations.OrderBy(s => s.StationNumber))
|
||||
{
|
||||
AddRow(row++, Cells(station, now), refused: station.Refused.Length > 0 && !station.IsMine);
|
||||
}
|
||||
StateText.Text = State();
|
||||
TalkText.Text = string.Join("\n", talk);
|
||||
}
|
||||
|
||||
private static string[] Cells(NetworkedStation station, DateTime now) =>
|
||||
[
|
||||
station.ComputerName + (station.IsMine ? " (this one)" : ""),
|
||||
station.StationNumber > 0 ? station.StationNumber.ToString() : "",
|
||||
station.Address,
|
||||
station.Operator,
|
||||
station.Band?.Name ?? "",
|
||||
station.Mode?.Name ?? "",
|
||||
station.IsRunning ? "run" : "",
|
||||
station.IsTransmitting ? "TX" : "",
|
||||
station.PassFrequency.Hertz > 0 ? $"{station.PassFrequency.Kilohertz:0.0} {station.PassCall}" : "",
|
||||
station.LastMessage,
|
||||
station.IsMine ? "" : Ago(now - station.LastHeardUtc),
|
||||
station.Sent.ToString(),
|
||||
station.Read.ToString(),
|
||||
station.EchoTime is { } echo ? $"{echo.TotalMilliseconds:0} ms" : "",
|
||||
];
|
||||
|
||||
/// How long ago, in the shortest form that says it. A station heard from
|
||||
/// less than a second ago reads as now rather than as 0 s.
|
||||
private static string Ago(TimeSpan since) => since switch
|
||||
{
|
||||
{ TotalSeconds: < 2 } => "now",
|
||||
{ TotalMinutes: < 1 } => $"{since.Seconds} s",
|
||||
{ TotalHours: < 1 } => $"{since.Minutes} min",
|
||||
_ => "over an hour",
|
||||
};
|
||||
|
||||
/// What the link is doing, under the table. A station that broadcast the
|
||||
/// wrong version is named here: it is the one fault that leaves everything
|
||||
/// looking connected and nothing arriving.
|
||||
private string State()
|
||||
{
|
||||
if (link is null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
List<NetworkedStation> others = link.Stations.Where(s => !s.IsMine).ToList();
|
||||
int connected = others.Count(s => s.IsConnected);
|
||||
string what = $"station {link.StationNumber} as {link.ComputerName}, "
|
||||
+ $"claiming version {session.Settings.StationLinkVersion} — "
|
||||
+ $"{connected} of {others.Count} other stations connected";
|
||||
List<string> refused = others
|
||||
.Where(s => s.Refused.Length > 0)
|
||||
.Select(s => $"{s.ComputerName}: {s.Refused}")
|
||||
.ToList();
|
||||
return refused.Count > 0 ? $"{what}\n{string.Join("\n", refused)}" : what;
|
||||
}
|
||||
|
||||
private void Attach()
|
||||
{
|
||||
if (ReferenceEquals(link, session.Link))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Detach();
|
||||
link = session.Link;
|
||||
if (link is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
link.StationsChanged += WhenStationsChanged;
|
||||
link.TalkArrived += WhenTalkArrived;
|
||||
link.Failed += WhenFailed;
|
||||
}
|
||||
|
||||
private void Detach()
|
||||
{
|
||||
if (link is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
link.StationsChanged -= WhenStationsChanged;
|
||||
link.TalkArrived -= WhenTalkArrived;
|
||||
link.Failed -= WhenFailed;
|
||||
link = null;
|
||||
}
|
||||
|
||||
/// The link raises its events on a socket thread, so everything that draws
|
||||
/// is posted.
|
||||
private void WhenStationsChanged(object? sender, EventArgs e) =>
|
||||
Dispatcher.UIThread.Post(Refresh);
|
||||
|
||||
private void WhenTalkArrived(object? sender, string text) =>
|
||||
Dispatcher.UIThread.Post(() => Say(text));
|
||||
|
||||
private void WhenFailed(object? sender, string why) =>
|
||||
Dispatcher.UIThread.Post(() => Say(why));
|
||||
|
||||
private void Say(string text)
|
||||
{
|
||||
talk.Add(text);
|
||||
if (talk.Count > TalkLines)
|
||||
{
|
||||
talk.RemoveRange(0, talk.Count - TalkLines);
|
||||
}
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private async void OnTalk(object? sender, RoutedEventArgs e)
|
||||
{
|
||||
if (link is null || (TalkBox.Text ?? "").Trim() is not { Length: > 0 } text)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TalkBox.Text = "";
|
||||
Say($"[{link.ComputerName}] {text}");
|
||||
if (await link.SendTalkAsync(text) == 0)
|
||||
{
|
||||
Say("nobody is connected");
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnEcho(object? sender, RoutedEventArgs e)
|
||||
{
|
||||
if (link is not null)
|
||||
{
|
||||
await link.SendEchoRequestAsync();
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnSetup(object? sender, RoutedEventArgs e)
|
||||
{
|
||||
NetworkDialog dialog = new(session.Settings);
|
||||
if (await dialog.ShowDialog<Settings?>(this) is { } updated)
|
||||
{
|
||||
session.Save(updated);
|
||||
session.ApplyNetworkSettings();
|
||||
session.ApplyStationLinkSettings();
|
||||
Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRow(int row, IReadOnlyList<string> cells, bool header = false, bool refused = false)
|
||||
{
|
||||
Table.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
|
||||
for (int column = 0; column < cells.Count; column++)
|
||||
{
|
||||
TextBlock text = new()
|
||||
{
|
||||
Text = cells[column],
|
||||
FontWeight = header ? FontWeight.Bold : FontWeight.Normal,
|
||||
Margin = new Avalonia.Thickness(4, 2, 8, 2),
|
||||
FontSize = 12,
|
||||
};
|
||||
if (refused)
|
||||
{
|
||||
text.Foreground = Themes.Brush(Themes.Current.BadBackground);
|
||||
}
|
||||
Grid.SetRow(text, row);
|
||||
Grid.SetColumn(text, column);
|
||||
Table.Children.Add(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user