Show the other computers, and apply the ten-minute rule
Three pieces on top of the link: **The network status window**, on the entry window's Window menu. A row per station, this computer included the way N1MM shows it: number, address, operator, band, mode, run, transmit, pass frequency, the last message type, how long ago it arrived, the counts each way and the echo round trip. A station that broadcast the wrong version is named under the table in red — that is the one fault where everything looks connected and nothing arrives. The box at the bottom sends a line of chat, and Echo asks every station whether it is there. **Where this station is** goes out once a second when it has changed. The frequency, the mode and run have a dozen places they can change from — the radio moving, a band button, a QSY typed into the callsign box — so it is read and compared rather than announced from each of them. **The ten-minute rule.** `BandChangeRules` already counted changes and the stay on a band, and the entry window already showed the countdown, but only a user-defined contest carried a rule, so every built-in contest allowed anything. `ForCategory` gives a multi-operator entry with one or two transmitters a ten-minute stay, which is N1MM's fallback in `ContestInstance.BandChangeTimerDuration` for every contest that does not name its own. Its per-contest table is a few hundred cases in a decompiled hash switch and is not repeated. Config ▸ Edit Networked-Computer Names now covers both networks: the 12060 broadcast to other programs and the 12070 link, with the station number, the port, the version to claim and stations named by address for a network where a broadcast does not reach. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
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@@ -431,6 +431,9 @@ public sealed partial class EntryWindow
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private void OnShowScore(object? sender, RoutedEventArgs e) => Show(() => new ScoreWindow(session));
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private void OnShowNetworkStatus(object? sender, RoutedEventArgs e) =>
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Show(() => new NetworkStatusWindow(session));
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/// N1MM's grey line window: where the daylight is now, and where it will be.
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private void OnShowGrayline(object? sender, RoutedEventArgs e) =>
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Show(() => new GraylineWindow(session));
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@@ -518,10 +521,21 @@ public sealed partial class EntryWindow
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{
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session.Save(updated);
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session.ApplyNetworkSettings();
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Status(updated.NetworkEnabled ? "networked with the other stations" : "networking off");
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session.ApplyStationLinkSettings();
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Status(Networking(updated));
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}
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}
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/// What the two networks are now doing, for the status line.
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private static string Networking(Settings settings) =>
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(settings.NetworkEnabled, settings.StationLinkEnabled) switch
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{
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(true, true) => "broadcasting contacts and linked to the other computers",
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(true, false) => "broadcasting contacts to other programs",
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(false, true) => "linked to the other logging computers",
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_ => "networking off",
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};
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private async void OnKeyerSettings(object? sender, RoutedEventArgs e)
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{
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KeyerDialog dialog = new(session.Settings);
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