Show the other computers, and apply the ten-minute rule

Three pieces on top of the link:

**The network status window**, on the entry window's Window menu. A row
per station, this computer included the way N1MM shows it: number,
address, operator, band, mode, run, transmit, pass frequency, the last
message type, how long ago it arrived, the counts each way and the echo
round trip. A station that broadcast the wrong version is named under the
table in red — that is the one fault where everything looks connected
and nothing arrives. The box at the bottom sends a line of chat, and
Echo asks every station whether it is there.

**Where this station is** goes out once a second when it has changed.
The frequency, the mode and run have a dozen places they can change from
— the radio moving, a band button, a QSY typed into the callsign box —
so it is read and compared rather than announced from each of them.

**The ten-minute rule.** `BandChangeRules` already counted changes and
the stay on a band, and the entry window already showed the countdown,
but only a user-defined contest carried a rule, so every built-in
contest allowed anything. `ForCategory` gives a multi-operator entry
with one or two transmitters a ten-minute stay, which is N1MM's fallback
in `ContestInstance.BandChangeTimerDuration` for every contest that does
not name its own. Its per-contest table is a few hundred cases in a
decompiled hash switch and is not repeated.

Config ▸ Edit Networked-Computer Names now covers both networks: the
12060 broadcast to other programs and the 12070 link, with the station
number, the port, the version to claim and stations named by address for
a network where a broadcast does not reach.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
This commit is contained in:
2026-09-03 15:26:42 +00:00
co-authored by Claude Opus 5
parent c0e1bc1e1b
commit 6f2f39768c
12 changed files with 588 additions and 3 deletions
@@ -0,0 +1,236 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Threading;
using Nonemm.App.Dialogs;
using Nonemm.App.Configuration;
using Nonemm.App.Theming;
using Nonemm.Network;
namespace Nonemm.App.Windows;
/// The other computers of this entry: who they are, where they are on the
/// bands, and whether anything is arriving from them. N1MM's network status
/// window, with its columns.
///
/// A row per station, this computer included, which is how N1MM shows it: the
/// operator reads its own station number and the version it is claiming off the
/// same window as everybody else's.
///
/// The window redraws on every message, which on a busy network is several a
/// second. That is what a status window is for, and the table is a dozen rows.
public sealed partial class NetworkStatusWindow : RefreshableWindow
{
/// The columns, in N1MM's order as far as this program has the answers.
private static readonly string[] Columns =
["Computer", "Nr", "Address", "Operator", "Band", "Mode", "Run", "TX", "Pass", "Last", "Heard", "Sent", "Read", "Echo"];
/// How much chat is kept on screen.
private const int TalkLines = 8;
private readonly AppSession session;
private readonly List<string> talk = [];
private readonly DispatcherTimer clock;
private StationLink? link;
public NetworkStatusWindow(AppSession session)
{
this.session = session;
InitializeComponent();
Attach();
// the Heard column is a countdown, so it has to redraw with nothing
// arriving
clock = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
clock.Tick += (_, _) => Refresh();
clock.Start();
Closed += (_, _) =>
{
clock.Stop();
Detach();
};
Refresh();
}
public override void Refresh()
{
Attach();
Table.Children.Clear();
Table.ColumnDefinitions.Clear();
Table.RowDefinitions.Clear();
if (link is null)
{
StateText.Text =
"the link to the other logging computers is off — Setup turns it on";
TalkText.Text = "";
return;
}
foreach (string _ in Columns)
{
Table.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
}
AddRow(0, Columns, header: true);
int row = 1;
DateTime now = DateTime.UtcNow;
foreach (NetworkedStation station in link.Stations.OrderBy(s => s.StationNumber))
{
AddRow(row++, Cells(station, now), refused: station.Refused.Length > 0 && !station.IsMine);
}
StateText.Text = State();
TalkText.Text = string.Join("\n", talk);
}
private static string[] Cells(NetworkedStation station, DateTime now) =>
[
station.ComputerName + (station.IsMine ? " (this one)" : ""),
station.StationNumber > 0 ? station.StationNumber.ToString() : "",
station.Address,
station.Operator,
station.Band?.Name ?? "",
station.Mode?.Name ?? "",
station.IsRunning ? "run" : "",
station.IsTransmitting ? "TX" : "",
station.PassFrequency.Hertz > 0 ? $"{station.PassFrequency.Kilohertz:0.0} {station.PassCall}" : "",
station.LastMessage,
station.IsMine ? "" : Ago(now - station.LastHeardUtc),
station.Sent.ToString(),
station.Read.ToString(),
station.EchoTime is { } echo ? $"{echo.TotalMilliseconds:0} ms" : "",
];
/// How long ago, in the shortest form that says it. A station heard from
/// less than a second ago reads as now rather than as 0 s.
private static string Ago(TimeSpan since) => since switch
{
{ TotalSeconds: < 2 } => "now",
{ TotalMinutes: < 1 } => $"{since.Seconds} s",
{ TotalHours: < 1 } => $"{since.Minutes} min",
_ => "over an hour",
};
/// What the link is doing, under the table. A station that broadcast the
/// wrong version is named here: it is the one fault that leaves everything
/// looking connected and nothing arriving.
private string State()
{
if (link is null)
{
return "";
}
List<NetworkedStation> others = link.Stations.Where(s => !s.IsMine).ToList();
int connected = others.Count(s => s.IsConnected);
string what = $"station {link.StationNumber} as {link.ComputerName}, "
+ $"claiming version {session.Settings.StationLinkVersion} — "
+ $"{connected} of {others.Count} other stations connected";
List<string> refused = others
.Where(s => s.Refused.Length > 0)
.Select(s => $"{s.ComputerName}: {s.Refused}")
.ToList();
return refused.Count > 0 ? $"{what}\n{string.Join("\n", refused)}" : what;
}
private void Attach()
{
if (ReferenceEquals(link, session.Link))
{
return;
}
Detach();
link = session.Link;
if (link is null)
{
return;
}
link.StationsChanged += WhenStationsChanged;
link.TalkArrived += WhenTalkArrived;
link.Failed += WhenFailed;
}
private void Detach()
{
if (link is null)
{
return;
}
link.StationsChanged -= WhenStationsChanged;
link.TalkArrived -= WhenTalkArrived;
link.Failed -= WhenFailed;
link = null;
}
/// The link raises its events on a socket thread, so everything that draws
/// is posted.
private void WhenStationsChanged(object? sender, EventArgs e) =>
Dispatcher.UIThread.Post(Refresh);
private void WhenTalkArrived(object? sender, string text) =>
Dispatcher.UIThread.Post(() => Say(text));
private void WhenFailed(object? sender, string why) =>
Dispatcher.UIThread.Post(() => Say(why));
private void Say(string text)
{
talk.Add(text);
if (talk.Count > TalkLines)
{
talk.RemoveRange(0, talk.Count - TalkLines);
}
Refresh();
}
private async void OnTalk(object? sender, RoutedEventArgs e)
{
if (link is null || (TalkBox.Text ?? "").Trim() is not { Length: > 0 } text)
{
return;
}
TalkBox.Text = "";
Say($"[{link.ComputerName}] {text}");
if (await link.SendTalkAsync(text) == 0)
{
Say("nobody is connected");
}
}
private async void OnEcho(object? sender, RoutedEventArgs e)
{
if (link is not null)
{
await link.SendEchoRequestAsync();
}
}
private async void OnSetup(object? sender, RoutedEventArgs e)
{
NetworkDialog dialog = new(session.Settings);
if (await dialog.ShowDialog<Settings?>(this) is { } updated)
{
session.Save(updated);
session.ApplyNetworkSettings();
session.ApplyStationLinkSettings();
Refresh();
}
}
private void AddRow(int row, IReadOnlyList<string> cells, bool header = false, bool refused = false)
{
Table.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
for (int column = 0; column < cells.Count; column++)
{
TextBlock text = new()
{
Text = cells[column],
FontWeight = header ? FontWeight.Bold : FontWeight.Normal,
Margin = new Avalonia.Thickness(4, 2, 8, 2),
FontSize = 12,
};
if (refused)
{
text.Foreground = Themes.Brush(Themes.Current.BadBackground);
}
Grid.SetRow(text, row);
Grid.SetColumn(text, column);
Table.Children.Add(text);
}
}
}