Two themes, and one place that decides what colour a station is

Colours came from static brushes scattered over the windows. They now come
from a Theme, and everything that paints a station, a spot or a log row
asks Themes.Current as it paints, so changing the theme changes every
window without reopening it.

light is N1MM's own palette, read out of ApplicationStyles: the pale blue
behind a window, ivory on a button, white boxes, and the four colours a
station is painted in. dark is the same states in colours for a dark
screen, which is roughly what the program looked like before.

Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for
the same dialog, and shows what each theme paints a callsign. The choice
is kept in settings.json as Theme, and light is the default.

The window chrome follows through resources the Fluent controls read, so a
text box and a button take the theme's colours in every state. Fonts and
skins are not part of it.

Looked at under Xvfb in both themes: the entry window, the theme dialog,
and the log window with its rows still coloured by what each contact was
worth.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-28 13:06:32 +00:00
parent e4b3dc9572
commit da04764756
16 changed files with 452 additions and 49 deletions

View File

@@ -9,6 +9,10 @@ public sealed record Settings
{
public string DatabasePath { get; init; } = "";
/// `light` is N1MM's own palette, `dark` the same states in colours for a
/// dark screen. Config > Manage Skins, Colors and Fonts picks one.
public string Theme { get; init; } = "light";
public int ContestNumber { get; init; }
public StoredStation Station { get; init; } = new();