Two themes, and one place that decides what colour a station is

Colours came from static brushes scattered over the windows. They now come
from a Theme, and everything that paints a station, a spot or a log row
asks Themes.Current as it paints, so changing the theme changes every
window without reopening it.

light is N1MM's own palette, read out of ApplicationStyles: the pale blue
behind a window, ivory on a button, white boxes, and the four colours a
station is painted in. dark is the same states in colours for a dark
screen, which is roughly what the program looked like before.

Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for
the same dialog, and shows what each theme paints a callsign. The choice
is kept in settings.json as Theme, and light is the default.

The window chrome follows through resources the Fluent controls read, so a
text box and a button take the theme's colours in every state. Fonts and
skins are not part of it.

Looked at under Xvfb in both themes: the entry window, the theme dialog,
and the log window with its rows still coloured by what each contact was
worth.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-28 13:06:32 +00:00
co-authored by Claude Opus 5
parent e4b3dc9572
commit da04764756
16 changed files with 452 additions and 49 deletions
+15 -23
View File
@@ -1,31 +1,28 @@
using Avalonia.Media;
using Nonemm.App.Theming;
using Nonemm.Contests;
namespace Nonemm.App;
/// One place decides what colour a station is, so the callsign box, the frame
/// above it, a row in the check window and a spot on the bandmap cannot
/// disagree. The colours are N1MM's own defaults, from ApplicationStyles:
/// QColor, MultColor, MultiMultColor and DupeColor.
/// disagree. The colours come from the theme in use.
public static class Verdicts
{
/// Worth a contact but no new multiplier.
public static readonly IBrush Worth = new SolidColorBrush(Color.FromRgb(0x00, 0x00, 0xFF));
public static IBrush Worth => Themes.Brush(Themes.Current.Worth);
/// New in one multiplier.
public static readonly IBrush NewMultiplier = new SolidColorBrush(Color.FromRgb(0xE8, 0x00, 0x00));
public static IBrush NewMultiplier => Themes.Brush(Themes.Current.Multiplier);
/// New in more than one, which is worth turning the radio for.
public static readonly IBrush NewMultipliers = new SolidColorBrush(Color.FromRgb(0x0D, 0x9D, 0x0D));
public static IBrush NewMultipliers => Themes.Brush(Themes.Current.Multipliers);
public static readonly IBrush Dupe = new SolidColorBrush(Color.FromRgb(0x80, 0x80, 0x80));
public static IBrush Dupe => Themes.Brush(Themes.Current.Dupe);
public static readonly IBrush Nothing = Dupe;
public static IBrush Nothing => Dupe;
/// The frequency we are calling CQ on.
public static readonly IBrush Cq = new SolidColorBrush(Color.FromRgb(0xFF, 0x00, 0x00));
public static IBrush Cq => Themes.Brush(Themes.Current.Cq);
/// Nothing typed yet is the same blue as a station worth working: that is
/// Nothing typed yet is the same colour as a station worth working: that is
/// what N1MM leaves the callsign box.
public static IBrush Colour(Verdict? verdict) =>
verdict is null ? Worth
@@ -35,18 +32,13 @@ public static class Verdicts
: Worth;
/// The same four states as backgrounds, which is what N1MM paints behind a
/// spot: QBackColor, MultBackColor and DupeBackColor.
/// spot.
public static IBrush Background(Verdict? verdict) =>
verdict is null ? WorthBack
: verdict.IsDupe ? DupeBack
: verdict.NewMultipliers.Count > 0 ? MultiplierBack
: WorthBack;
private static readonly IBrush WorthBack = new SolidColorBrush(Color.FromRgb(0x51, 0xA8, 0xFF));
private static readonly IBrush MultiplierBack = new SolidColorBrush(Color.FromRgb(0xFF, 0x37, 0x37));
private static readonly IBrush DupeBack = new SolidColorBrush(Color.FromRgb(0xD4, 0xD4, 0xD4));
verdict is null ? Themes.Brush(Themes.Current.WorthBackground)
: verdict.IsDupe ? Themes.Brush(Themes.Current.DupeBackground)
: verdict.NewMultipliers.Count > 1 ? Themes.Brush(Themes.Current.MultipliersBackground)
: verdict.NewMultipliers.Count == 1 ? Themes.Brush(Themes.Current.MultiplierBackground)
: Themes.Brush(Themes.Current.WorthBackground);
public static string Describe(Verdict? verdict)
{