Two themes, and one place that decides what colour a station is
Colours came from static brushes scattered over the windows. They now come from a Theme, and everything that paints a station, a spot or a log row asks Themes.Current as it paints, so changing the theme changes every window without reopening it. light is N1MM's own palette, read out of ApplicationStyles: the pale blue behind a window, ivory on a button, white boxes, and the four colours a station is painted in. dark is the same states in colours for a dark screen, which is roughly what the program looked like before. Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for the same dialog, and shows what each theme paints a callsign. The choice is kept in settings.json as Theme, and light is the default. The window chrome follows through resources the Fluent controls read, so a text box and a button take the theme's colours in every state. Fonts and skins are not part of it. Looked at under Xvfb in both themes: the entry window, the theme dialog, and the log window with its rows still coloured by what each contact was worth. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ using Avalonia.Interactivity;
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using Avalonia.Platform.Storage;
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using Nonemm.App.Configuration;
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using Nonemm.App.Dialogs;
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using Nonemm.App.Theming;
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using Nonemm.Contests;
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using Nonemm.Core;
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using Nonemm.Core.Country;
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@@ -469,6 +470,18 @@ public sealed partial class EntryWindow
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private void OnEditPhoneMessages(object? sender, RoutedEventArgs e) => _ = EditMessages(ModeCategory.Phone);
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private async void OnThemeSettings(object? sender, RoutedEventArgs e)
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{
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ThemeDialog dialog = new(session.Settings.Theme);
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if (await dialog.ShowDialog<string?>(this) is not { } picked)
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{
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return;
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}
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session.Save(session.Settings with { Theme = picked });
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Themes.Use(picked);
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Status($"{picked} colours");
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}
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private async void OnQtcSetup(object? sender, RoutedEventArgs e)
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{
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QtcSetupDialog dialog = new(session.Settings);
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