Give each operator his windows back

The program stored an operator's window positions but never used them at
startup: the entry window was not placed and no window was reopened. It
now restores the whole screen both at startup and on a change of
operator: the windows that operator had open, where he had them, and the
ones he did not have closed.

The second radio's entry window no longer saves the layout. It has none
of the other windows open, so saving from it dropped every window the
first one had.

Ctrl+O gets six buttons for the operators last at the radio, newest
first. One click changes to that operator.

The recordings folder is no longer asked for. It is `Wav/<callsign>`
under the data folder, which is where N1MM plays them from, so
`StoredOperator.WavPath` is gone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
This commit is contained in:
2026-09-10 13:58:12 +00:00
co-authored by Claude Opus 5
parent 66e9a0ab65
commit f2d9e331b4
7 changed files with 114 additions and 53 deletions
+6
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@@ -253,6 +253,12 @@ public sealed record Settings
/// Whoever is at the radio now, or empty at a station with one operator.
public string CurrentOperator { get; init; } = "";
/// The operators who were last at the radio, newest first. `Operators` is
/// kept in the order they took it, so the end of the list is the most
/// recent.
public IEnumerable<StoredOperator> RecentOperators(int count) =>
Operators.Reverse().Take(count);
/// The digital window's twenty-four macro buttons, in the same
/// `label,message` lines as a function key file. Empty means the built-in
/// set.
@@ -12,10 +12,5 @@ public sealed record StoredOperator
/// until he changes them.
public string Theme { get; init; } = "";
/// The folder this operator's recordings are in. A voice keyer plays the
/// recordings of whoever is at the microphone, so the path is the
/// operator's rather than the station's.
public string WavPath { get; init; } = "";
public IReadOnlyList<StoredWindow> Windows { get; init; } = [];
}
+2 -7
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@@ -20,19 +20,14 @@
Click="OnCancel" IsCancel="True" />
</StackPanel>
<StackPanel Spacing="2">
<TextBlock TextWrapping="Wrap" FontSize="11" Opacity="0.75"
Text="Whoever is at the radio. The callsign goes against every contact logged from now on, and the windows, colours and recordings are this operator's own." />
<TextBlock Name="RecentLabel" Classes="label" Text="Recent" />
<UniformGrid Name="RecentPanel" Columns="3" />
<TextBlock Classes="label" Text="Operator callsign" />
<Grid ColumnDefinitions="*,6,150">
<TextBox Name="CallBox" />
<ComboBox Name="KnownBox" Grid.Column="2" HorizontalAlignment="Stretch"
SelectionChanged="OnPickedKnown" PlaceholderText="known" />
</Grid>
<TextBlock Classes="label" Text="Recordings folder (the voice keyer's wav files)" />
<Grid ColumnDefinitions="*,6,Auto">
<TextBox Name="WavBox" />
<Button Grid.Column="2" Content="Browse…" Click="OnBrowseWav" />
</Grid>
<TextBlock Name="AboutText" FontSize="11" Opacity="0.75" Margin="0,10,0,0"
TextWrapping="Wrap" />
</StackPanel>
+33 -19
View File
@@ -1,6 +1,7 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
using Avalonia.Layout;
using Nonemm.App.Configuration;
namespace Nonemm.App.Dialogs;
@@ -14,15 +15,19 @@ public sealed record OperatorChoice(StoredOperator Operator, bool IsRemoval);
/// callsign is not in the list yet is made by typing it.
public sealed partial class OperatorDialog : Window
{
private readonly IReadOnlyList<StoredOperator> known;
/// How many of the operators who were last at the radio get a button. Six
/// fits two rows of three, which covers a weekend's shift roster.
private const int RecentCount = 6;
private readonly Settings settings;
public OperatorDialog(Settings settings)
{
known = settings.Operators;
this.settings = settings;
InitializeComponent();
KnownBox.ItemsSource = known.Select(o => o.Callsign).ToList();
KnownBox.ItemsSource = settings.Operators.Select(o => o.Callsign).ToList();
CallBox.Text = settings.CurrentOperator;
WavBox.Text = Find(settings.CurrentOperator)?.WavPath ?? "";
ShowRecent();
ShowWhatIsKept();
// the callsign is all most operators type here, so the cursor starts in
// it and Enter closes the dialog
@@ -35,6 +40,26 @@ public sealed partial class OperatorDialog : Window
};
}
/// A button for each of the last few operators at the radio, newest first.
/// One click changes to that operator.
private void ShowRecent()
{
StoredOperator[] recent = [.. settings.RecentOperators(RecentCount)];
RecentLabel.IsVisible = recent.Length > 0;
foreach (StoredOperator stored in recent)
{
Button button = new()
{
Content = stored.Callsign,
Margin = new Thickness(0, 2, 4, 2),
HorizontalAlignment = HorizontalAlignment.Stretch,
HorizontalContentAlignment = HorizontalAlignment.Center,
};
button.Click += (_, _) => Close(new OperatorChoice(stored, IsRemoval: false));
RecentPanel.Children.Add(button);
}
}
/// The operator as the dialog leaves him: the callsign typed, keeping
/// whatever was stored for him before.
private StoredOperator Picked
@@ -43,12 +68,12 @@ public sealed partial class OperatorDialog : Window
{
string callsign = (CallBox.Text ?? "").Trim().ToUpperInvariant();
StoredOperator stored = Find(callsign) ?? new StoredOperator();
return stored with { Callsign = callsign, WavPath = (WavBox.Text ?? "").Trim() };
return stored with { Callsign = callsign };
}
}
private StoredOperator? Find(string callsign) =>
known.FirstOrDefault(o => string.Equals(o.Callsign, callsign.Trim(), StringComparison.OrdinalIgnoreCase));
settings.Operators.FirstOrDefault(o => string.Equals(o.Callsign, callsign.Trim(), StringComparison.OrdinalIgnoreCase));
private void OnPickedKnown(object? sender, SelectionChangedEventArgs e)
{
@@ -57,7 +82,6 @@ public sealed partial class OperatorDialog : Window
return;
}
CallBox.Text = callsign;
WavBox.Text = Find(callsign)?.WavPath ?? "";
ShowWhatIsKept();
}
@@ -65,21 +89,11 @@ public sealed partial class OperatorDialog : Window
{
StoredOperator? stored = Find(CallBox.Text ?? "");
AboutText.Text = stored is null
? "A new operator: the windows and colours on the screen now become his."
? "new operator"
: $"{stored.Windows.Count} window positions kept"
+ (stored.Theme.Length > 0 ? $", {stored.Theme} colours" : ", the colours as they are");
}
private async void OnBrowseWav(object? sender, RoutedEventArgs e)
{
IReadOnlyList<IStorageFolder> picked = await StorageProvider.OpenFolderPickerAsync(
new FolderPickerOpenOptions { Title = "The operator's recordings", AllowMultiple = false });
if (picked.Count > 0)
{
WavBox.Text = picked[0].Path.LocalPath;
}
}
private void OnOk(object? sender, RoutedEventArgs e)
{
if (Picked.Callsign.Length > 0)
+56 -20
View File
@@ -37,11 +37,10 @@ public sealed partial class EntryWindow
private void ChangeTo(Settings settings, StoredOperator wanted)
{
StoredOperator stored = settings.Operators.FirstOrDefault(o => Is(o, wanted.Callsign)) is { } known
? known with { WavPath = wanted.WavPath }
StoredOperator stored = settings.Operators.FirstOrDefault(o => Is(o, wanted.Callsign))
// a new operator starts with the windows and colours on the screen
: wanted with { Theme = settings.Theme, Windows = Layout() };
stored = stored with { WavPath = WavFolder(stored) };
?? wanted with { Theme = settings.Theme, Windows = Layout() };
MakeWavFolder(stored.Callsign);
session.Save(settings with
{
Operators = [.. settings.Operators.Where(o => !Is(o, stored.Callsign)), stored],
@@ -56,35 +55,70 @@ public sealed partial class EntryWindow
{
logging.Operator = stored.Callsign;
}
foreach (Window window in Placed())
{
Place(window, stored);
}
Restore(stored);
Status($"operator {stored.Callsign}");
}
/// The operator's recordings folder: the one he named, or `Wav/<callsign>`
/// beside the rest of the files, which is where N1MM keeps them. The folder
/// is made, so there is somewhere to put the files rather than a path that
/// is not there.
private string WavFolder(StoredOperator stored)
/// Makes `Wav/<callsign>` beside the rest of the files, which is where N1MM
/// plays an operator's recordings from, so there is somewhere to put them.
private void MakeWavFolder(string callsign)
{
string folder = stored.WavPath.Trim().Length > 0
? stored.WavPath.Trim()
: session.Paths.WavFor(stored.Callsign);
string folder = session.Paths.WavFor(callsign);
try
{
Directory.CreateDirectory(folder);
}
catch (Exception failure) when (failure is IOException or UnauthorizedAccessException)
{
// a folder on a drive that is not there is still worth keeping: it
// is the operator's own setting, and he is the one who fixes it
Status($"{folder} could not be made: {failure.Message}");
}
return folder;
}
/// Puts the screen back the way this operator left it: the windows he had
/// open, where he had them, and the ones he did not have closed. The second
/// radio's window is another view of the same screen, so it restores
/// nothing.
private void Restore(StoredOperator? stored)
{
if (radioNumber > 1 || stored is null)
{
return;
}
HashSet<string> wanted = [.. stored.Windows.Select(w => w.Name)];
foreach ((string name, Action open) in Openable())
{
if (wanted.Contains(name))
{
open();
}
}
foreach (Window window in openWindows.Values.Where(w => !wanted.Contains(w.GetType().Name)).ToList())
{
window.Close();
}
foreach (Window window in Placed())
{
Place(window, stored);
}
}
/// The windows an operator can have open, under the names they are stored
/// as. The call stack window is not one of them: the program opens and
/// closes that itself as calls go on and off the stack.
private (string Name, Action Open)[] Openable() =>
[
(nameof(LogWindow), () => _ = Show(() => new LogWindow(session), activate: false)),
(nameof(CheckWindow), () => _ = Show(() => new CheckWindow(session), activate: false)),
(nameof(BandmapWindow), () => _ = Show(() => new BandmapWindow(session, Tune), activate: false)),
(nameof(AvailableWindow), () => _ = Show(() => new AvailableWindow(session, Tune), activate: false)),
(nameof(ScoreWindow), () => _ = Show(() => new ScoreWindow(session), activate: false)),
(nameof(StatisticsWindow), () => _ = Show(() => new StatisticsWindow(session), activate: false)),
(nameof(NetworkStatusWindow), () => _ = Show(() => new NetworkStatusWindow(session), activate: false)),
(nameof(GraylineWindow), () => _ = Show(() => new GraylineWindow(session), activate: false)),
(nameof(TelnetWindow), () => _ = Show(() => new TelnetWindow(session, Tune), activate: false)),
(nameof(DigitalWindow), () => _ = Show(() => new DigitalWindow(session, this, radioNumber), activate: false)),
];
/// Puts a window where this operator last had it. Windows are opened one at
/// a time, so each one is placed as it appears rather than all at once.
private void Place(Window window, StoredOperator? stored = null)
@@ -108,7 +142,9 @@ public sealed partial class EntryWindow
/// at the radio. With nobody named there is nowhere to keep them.
private Settings WithLayout(Settings settings)
{
if (Current() is not { } stored)
// the second radio's window has none of the others open, so saving from
// it would drop every window the first one has
if (radioNumber > 1 || Current() is not { } stored)
{
return settings;
}
@@ -126,6 +126,7 @@ public sealed partial class EntryWindow : Window
StartConnections();
BuildEntryBoxes();
ShowSecondRadio();
Restore(Current());
}
/// A second radio gets its own entry window: the two share one log and one