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Nonemm/src/Nonemm.App/Verdicts.cs
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erikbrockoandClaude Opus 5 2079bf3f59 Paint a WAE station by the traffic left with it, as N1MM does
N1MM has four colours for a station in WAE rather than the usual three, and
the manual and the RTTY tutorial both spell them out. Red is a new
multiplier, as everywhere else. Green is a new station with QTC traffic
still to exchange, which takes the more-than-one-multiplier colour because
WAE has no second multiplier to use it. Black is a station already worked
that still has traffic left — worth working for the QTC points alone — and
it is a colour of its own, N1MM's "Color of a QTC callsign in the WAE
contest". Grey is a dupe with nothing left, the same as in other contests.

The verdict carries how much traffic is left with the station, so the
callsign box, the check window, the bandmap and everything else that colours
a station say the same thing. The contest works the number out: ten with a
station on the other side of the contest, none with one on our own
continent, and none once the ten have gone. Every other contest answers
nought. The log counts the QTC rows per station as they are indexed rather
than counting them again for each station judged, because the bandmap judges
every spot it holds on every pass.

The verdict line says it in words as well, so a dupe reads `dupe · 7 QTCs
left` rather than `dupe`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 20:03:32 +00:00

82 lines
3.4 KiB
C#

using Avalonia.Media;
using Nonemm.App.Theming;
using Nonemm.Contests;
namespace Nonemm.App;
/// One place decides what colour a station is, so the callsign box, the frame
/// above it, a row in the check window and a spot on the bandmap cannot
/// disagree. The colours come from the theme in use.
public static class Verdicts
{
public static IBrush Worth => Themes.Brush(Themes.Current.Worth);
public static IBrush NewMultiplier => Themes.Brush(Themes.Current.Multiplier);
public static IBrush NewMultipliers => Themes.Brush(Themes.Current.Multipliers);
public static IBrush Dupe => Themes.Brush(Themes.Current.Dupe);
/// A station with QTC traffic still to exchange, which is worth working in
/// WAE even when it is a dupe.
public static IBrush Traffic => Themes.Brush(Themes.Current.QtcCallsign);
public static IBrush Nothing => Dupe;
/// The frequency we are calling CQ on.
public static IBrush Cq => Themes.Brush(Themes.Current.Cq);
/// Our own call, heard back from the other station. It is neither worth
/// working nor a dupe, so it gets the colour that means us.
public static IBrush MyCall => Cq;
/// Nothing typed yet is the same colour as a station worth working: that is
/// what N1MM leaves the callsign box.
///
/// WAE has two states the other contests do not, and N1MM paints them in
/// colours it already has: a new station with QTC traffic still to
/// exchange takes the more-than-one-multiplier colour, green, because WAE
/// has no second multiplier to use it; a dupe with traffic left takes the
/// QTC colour, black, rather than the grey of a dupe worth nothing. A new
/// multiplier still wins over both.
public static IBrush Colour(Verdict? verdict) =>
verdict is null ? Worth
: verdict.IsDupe ? verdict.TrafficLeft > 0 ? Traffic : Dupe
: verdict.NewMultipliers.Count > 1 ? NewMultipliers
: verdict.NewMultipliers.Count == 1 ? NewMultiplier
: verdict.TrafficLeft > 0 ? NewMultipliers
: Worth;
/// The same four states as backgrounds, which is what N1MM paints behind a
/// spot and in the band panel.
public static IBrush Background(Verdict? verdict) => Themes.Brush(BackgroundColour(verdict));
/// The same as a colour, for a caller that has to pick readable text to go
/// on top of it.
public static Color BackgroundColour(Verdict? verdict) =>
verdict is null ? Themes.Current.WorthBackground
: verdict.IsDupe ? Themes.Current.DupeBackground
: verdict.NewMultipliers.Count > 1 ? Themes.Current.MultipliersBackground
: verdict.NewMultipliers.Count == 1 ? Themes.Current.MultiplierBackground
: Themes.Current.WorthBackground;
public static string Describe(Verdict? verdict)
{
if (verdict is null)
{
return "";
}
// a dupe in WAE is still worth working while it has traffic left, so
// the line says how much rather than only that the station is worked
string traffic = verdict.TrafficLeft > 0 ? $" · {verdict.TrafficLeft} QTCs left" : "";
if (verdict.IsDupe)
{
return $"dupe{traffic}";
}
string points = $"{verdict.Points} {(verdict.Points == 1 ? "point" : "points")}";
return verdict.IsNewMultiplier
? $"{points} · new {string.Join(", ", verdict.NewMultipliers.Select(m => m.Value))}{traffic}"
: $"{points}{traffic}";
}
}