Files
Nonemm/src/Nonemm.Digital/MmttyEngine.cs
ericek111 917a05b898 Key MMTTY the way N1MM does, with the control's PTT property
Nothing was ever transmitted. SetMmttyPTT does not start a transmission: N1MM
calls it with 1 to stop once the buffer is empty, which is its XmitOff, and with
0 to stop now, which is its AbortXmit. A transmission starts by setting the
control's PTT property, in XmitOn.

So the bridge learns `key <0|1>` for that property, and MmttyEngine now keys
with it, ends a message with SetMmttyPTT(1) so the buffer still goes out, and
aborts with SetMmttyPTT(0). This is the digital {TX} in the entry window and the
digital window as well as the probe: none of them could key the engine before.

The probe checks that the engine keys before it measures anything, and stops
with a plain statement if it does not, rather than reporting numbers from an
engine sitting still. It also asks a new question: whether the engine holds a
word until the space after it, which is MMTTY's Way to send. Received characters
are marked as noise while the engine is not transmitting, since a machine with a
sound card decodes the band all the way through the run.

The first run on a real engine says MMTTY 1.70 connects, the control answers
TxBufLen and refuses NotAProperty with DISP_E_UNKNOWNNAME. What TxBufLen counts
is still open: read while nothing was transmitting it rose over time and rose by
four after four backspaces, which is not what characters-left would do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 22:51:43 +00:00

238 lines
8.9 KiB
C#

using System.Globalization;
using System.Threading.Channels;
namespace Nonemm.Digital;
/// MMTTY or 2Tone, started and driven through the bridge. The startup is
/// N1MM's: the engine is given a title, the PTT port out of Mmtty.INI and a
/// command line, and an engine that fails to initialise is started again up to
/// ten times, which is what N1MM's retry does.
public sealed class MmttyEngine : DigitalEngine
{
private const int StartAttempts = 10;
private readonly BridgeChannel bridge;
private readonly MmttyOptions options;
private readonly Channel<string> lines = Channel.CreateUnbounded<string>();
private readonly TimeSpan startPatience;
private TaskCompletionSource<bool>? starting;
private MmttySettings settings = new();
private string command = "";
private int attempts;
private Task? reading;
public MmttyEngine(BridgeChannel bridge, MmttyOptions options, TimeSpan? startPatience = null)
{
this.bridge = bridge;
this.options = options;
this.startPatience = startPatience ?? TimeSpan.FromSeconds(30);
bridge.LineReceived += (_, line) => lines.Writer.TryWrite(line);
bridge.Failed += (_, why) => Stopped(why);
}
public bool IsConnected { get; private set; }
public bool IsTransmitting { get; private set; }
/// The version MMTTY reported when it connected.
public string Version { get; private set; } = "";
public int MarkHertz { get; private set; }
public int SpaceHertz { get; private set; }
/// MMTTY's AFC, net and reverse bits. Kept here because a toggle is sent as
/// the whole word, so the current one has to be known.
public int Switches { get; private set; }
public event EventHandler<string>? Received;
public event EventHandler<bool>? TransmitChanged;
public event EventHandler<bool>? ConnectionChanged;
/// Anything the bridge says about itself, for the status line.
public event EventHandler<string>? Reported;
/// The answer to `AskBufferedAsync`: how many characters the engine still
/// has to transmit.
public event EventHandler<int>? Buffered;
public async Task StartAsync(CancellationToken cancellation = default)
{
settings = MmttySettings.Read(options.SettingsPath);
Switches = settings.Switches;
await bridge.StartAsync(cancellation).ConfigureAwait(false);
command = options.CommandLine(
await bridge.ToWindowsPathAsync(options.EnginePath, cancellation).ConfigureAwait(false));
starting = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
attempts = 1;
reading ??= Task.Run(ReadAsync, CancellationToken.None);
await OpenAsync(cancellation).ConfigureAwait(false);
await starting.Task.WaitAsync(startPatience, cancellation).ConfigureAwait(false);
}
public Task SendAsync(string text, CancellationToken cancellation = default) =>
bridge.SendAsync(BridgeLine.Write("send", text), cancellation);
/// One typed character, which MMTTY transmits as it arrives.
public Task TypeAsync(char character, CancellationToken cancellation = default) =>
PostAsync(MmttyMessage.TypeCharacter, character, cancellation);
/// Asks how many characters the engine still holds. The control has no
/// event for it, so it is polled; the answer arrives on `Buffered`. A
/// property name other than `TxBufLen` is only for finding out what the
/// control answers to.
public Task AskBufferedAsync(string property = "", CancellationToken cancellation = default) =>
bridge.SendAsync(BridgeLine.Write("buffer", property), cancellation);
/// Escape and the RX button: stop now and leave what has not gone out
/// unsent. N1MM's `AbortXmit`.
public Task AbortAsync(CancellationToken cancellation = default) =>
bridge.SendAsync(BridgeLine.Write("ptt", "0"), cancellation);
/// N1MM's `{TX}` and `{RX}`. Keying is the control's `PTT` property;
/// unkeying is `SetMmttyPTT(1)`, which waits for the buffer to empty first,
/// so a macro that ends with `{RX}` still goes out in full.
public Task SetPttAsync(bool on, CancellationToken cancellation = default) =>
bridge.SendAsync(
on ? BridgeLine.Write("key", "1") : BridgeLine.Write("ptt", "1"),
cancellation);
public Task ReturnToReceiveAsync(CancellationToken cancellation = default) =>
SetPttAsync(false, cancellation);
/// Moves the demodulator, keeping the shift the engine reported.
public async Task TuneAsync(int markHertz, CancellationToken cancellation = default)
{
int shift = SpaceHertz - MarkHertz;
await PostAsync(MmttyMessage.MarkFrequency, markHertz, cancellation).ConfigureAwait(false);
await PostAsync(MmttyMessage.SpaceFrequency, markHertz + shift, cancellation)
.ConfigureAwait(false);
}
public Task SetSwitchesAsync(int switches, CancellationToken cancellation = default) =>
PostAsync(MmttyMessage.Switches, switches, cancellation);
public Task PostAsync(MmttyMessage message, int parameter, CancellationToken cancellation = default) =>
bridge.SendAsync(
BridgeLine.Write("post", ((int)message).ToString(), parameter.ToString()),
cancellation);
/// Shuts the engine down and stops the bridge.
public async Task StopAsync(CancellationToken cancellation = default)
{
await bridge.SendAsync(BridgeLine.Write("quit"), cancellation).ConfigureAwait(false);
if (reading is not null)
{
lines.Writer.TryComplete();
await reading.ConfigureAwait(false);
}
}
public void Dispose()
{
lines.Writer.TryComplete();
bridge.Dispose();
}
private Task OpenAsync(CancellationToken cancellation) =>
bridge.SendAsync(
BridgeLine.Write("open", options.Title, PttPort(), command),
cancellation);
private string PttPort() => options.PttPort ?? settings.PttPort;
private async Task ReadAsync()
{
await foreach (string line in lines.Reader.ReadAllAsync().ConfigureAwait(false))
{
(string verb, string[] fields) = BridgeLine.Read(line);
await ActOnAsync(verb, fields).ConfigureAwait(false);
}
}
private async Task ActOnAsync(string verb, string[] fields)
{
switch (verb)
{
case "connected":
Version = Field(fields, 0);
IsConnected = true;
starting?.TrySetResult(true);
ConnectionChanged?.Invoke(this, true);
break;
case "disconnected":
await DisconnectedAsync(Number(fields, 0)).ConfigureAwait(false);
break;
case "rx":
Received?.Invoke(this, ((char)Number(fields, 0)).ToString());
break;
case "buffer":
Buffered?.Invoke(this, Number(fields, 0));
break;
case "tx":
IsTransmitting = Number(fields, 0) == 1;
TransmitChanged?.Invoke(this, IsTransmitting);
break;
case "mark":
MarkHertz = Number(fields, 0);
break;
case "space":
SpaceHertz = Number(fields, 0);
break;
case "switch":
Switches = Number(fields, 0);
break;
case "error":
Stopped(Field(fields, 0));
break;
case "log":
Reported?.Invoke(this, Field(fields, 0));
break;
}
}
/// Status 2 is MMTTY failing to come up, which happens often enough that
/// N1MM starts it again rather than telling the operator.
private async Task DisconnectedAsync(int status)
{
if (status != 2)
{
IsConnected = false;
ConnectionChanged?.Invoke(this, false);
return;
}
if (attempts >= StartAttempts)
{
Stopped($"{options.EnginePath} failed to start after {attempts} tries");
return;
}
attempts++;
Reported?.Invoke(this, $"the engine failed to start, trying again ({attempts})");
await OpenAsync(CancellationToken.None).ConfigureAwait(false);
}
private void Stopped(string why)
{
if (starting?.TrySetException(new InvalidOperationException(why)) == true)
{
return;
}
if (IsConnected)
{
IsConnected = false;
ConnectionChanged?.Invoke(this, false);
}
Reported?.Invoke(this, why);
}
private static string Field(string[] fields, int index) =>
index < fields.Length ? fields[index] : "";
private static int Number(string[] fields, int index) =>
int.TryParse(Field(fields, index), NumberStyles.Integer, CultureInfo.InvariantCulture, out int value)
? value
: 0;
}