Windows: use lean_and_mean winapi
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@@ -31,6 +31,8 @@ EM_JS(void, js_clearCanvasInlineSize, (), {
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});
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});
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#else
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#else
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@@ -5,6 +5,8 @@
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#else
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#else
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@@ -3,6 +3,8 @@
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#include "core/Types.h"
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#include "core/Types.h"
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#include "ui/ColorMap.h"
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#include "ui/ColorMap.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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#include <GL/gl.h>
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#include <GL/gl.h>
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