Windows: use lean_and_mean winapi

This commit is contained in:
2026-03-31 11:21:18 +02:00
parent 63921c3ac5
commit 1ac0afa08d
3 changed files with 6 additions and 0 deletions

View File

@@ -31,6 +31,8 @@ EM_JS(void, js_clearCanvasInlineSize, (), {
}); });
#elif defined(_WIN32) #elif defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h> #include <windows.h>
#include <GL/gl.h> #include <GL/gl.h>
#else #else

View File

@@ -5,6 +5,8 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#elif defined(_WIN32) #elif defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h> #include <windows.h>
#include <GL/gl.h> #include <GL/gl.h>
#else #else

View File

@@ -3,6 +3,8 @@
#include "core/Types.h" #include "core/Types.h"
#include "ui/ColorMap.h" #include "ui/ColorMap.h"
#ifdef _WIN32 #ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h> #include <windows.h>
#endif #endif
#include <GL/gl.h> #include <GL/gl.h>