Windows: GL_CLAMP_TO_EDGE
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@@ -8,6 +8,9 @@
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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#include <GL/gl.h>
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#include <GL/gl.h>
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#ifndef GL_CLAMP_TO_EDGE // for Windows
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#include <vector>
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#include <vector>
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#include <deque>
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#include <deque>
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