wasm: disable ImGUI debug tools
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@@ -20,15 +20,18 @@ FetchContent_Declare(
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)
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)
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FetchContent_MakeAvailable(imgui)
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FetchContent_MakeAvailable(imgui)
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add_library(imgui STATIC
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set(IMGUI_SOURCES
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl2.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl2.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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)
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)
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if(NOT EMSCRIPTEN)
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list(APPEND IMGUI_SOURCES ${imgui_SOURCE_DIR}/imgui_demo.cpp)
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endif()
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add_library(imgui STATIC ${IMGUI_SOURCES})
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target_include_directories(imgui PUBLIC
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target_include_directories(imgui PUBLIC
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}/backends
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${imgui_SOURCE_DIR}/backends
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@@ -141,9 +144,10 @@ if(EMSCRIPTEN)
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target_compile_definitions(fftw3f_wasm PRIVATE FFTW_SINGLE=1)
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target_compile_definitions(fftw3f_wasm PRIVATE FFTW_SINGLE=1)
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target_compile_options(fftw3f_wasm PRIVATE -w) # suppress warnings from FFTW
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target_compile_options(fftw3f_wasm PRIVATE -w) # suppress warnings from FFTW
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# ImGui: link with Emscripten SDL2 port
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# ImGui: link with Emscripten SDL2 port, disable demo/debug tools
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target_compile_options(imgui PUBLIC -sUSE_SDL=2)
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target_compile_options(imgui PUBLIC -sUSE_SDL=2)
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target_link_options(imgui PUBLIC -sUSE_SDL=2)
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target_link_options(imgui PUBLIC -sUSE_SDL=2)
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target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_DEMO_WINDOWS=1 IMGUI_DISABLE_DEBUG_TOOLS=1)
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add_executable(baudmine ${SOURCES})
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add_executable(baudmine ${SOURCES})
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target_include_directories(baudmine PRIVATE src)
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target_include_directories(baudmine PRIVATE src)
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@@ -447,6 +447,7 @@ void Application::render() {
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (ImGui::BeginMenu("Debug")) {
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if (ImGui::BeginMenu("Debug")) {
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ImGui::MenuItem("Metrics/Debugger", nullptr, &showMetricsWindow_);
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ImGui::MenuItem("Metrics/Debugger", nullptr, &showMetricsWindow_);
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ImGui::MenuItem("Debug Log", nullptr, &showDebugLog_);
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ImGui::MenuItem("Debug Log", nullptr, &showDebugLog_);
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@@ -457,6 +458,7 @@ void Application::render() {
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1000.0f / ImGui::GetIO().Framerate);
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1000.0f / ImGui::GetIO().Framerate);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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#endif
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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if (ImGui::SmallButton(js_isFullscreen() ? "Exit Fullscreen" : "Fullscreen")) {
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if (ImGui::SmallButton(js_isFullscreen() ? "Exit Fullscreen" : "Fullscreen")) {
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@@ -584,11 +586,13 @@ void Application::render() {
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ImGui::End();
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ImGui::End();
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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// ImGui debug windows
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// ImGui debug windows
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if (showDemoWindow_) ImGui::ShowDemoWindow(&showDemoWindow_);
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if (showDemoWindow_) ImGui::ShowDemoWindow(&showDemoWindow_);
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if (showMetricsWindow_) ImGui::ShowMetricsWindow(&showMetricsWindow_);
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if (showMetricsWindow_) ImGui::ShowMetricsWindow(&showMetricsWindow_);
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if (showDebugLog_) ImGui::ShowDebugLogWindow(&showDebugLog_);
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if (showDebugLog_) ImGui::ShowDebugLogWindow(&showDebugLog_);
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if (showStackTool_) ImGui::ShowIDStackToolWindow(&showStackTool_);
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if (showStackTool_) ImGui::ShowIDStackToolWindow(&showStackTool_);
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#endif
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// Render
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// Render
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ImGui::Render();
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ImGui::Render();
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@@ -205,11 +205,13 @@ private:
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// UI visibility
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// UI visibility
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bool showSidebar_ = true;
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bool showSidebar_ = true;
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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// ImGui debug windows
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// ImGui debug windows
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bool showDemoWindow_ = false;
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bool showDemoWindow_ = false;
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bool showMetricsWindow_ = false;
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bool showMetricsWindow_ = false;
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bool showDebugLog_ = false;
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bool showDebugLog_ = false;
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bool showStackTool_ = false;
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bool showStackTool_ = false;
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#endif
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// Pre-allocated scratch buffers (avoid per-frame heap allocations)
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// Pre-allocated scratch buffers (avoid per-frame heap allocations)
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std::vector<std::vector<float>> wfSpectraScratch_;
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std::vector<std::vector<float>> wfSpectraScratch_;
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