commit no. 5
This commit is contained in:
@@ -183,24 +183,24 @@ void Application::processAudio() {
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int nSpec = analyzer_.numSpectra();
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if (waterfallMultiCh_ && nSpec > 1) {
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// Multi-channel overlay waterfall: physical + math channels.
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std::vector<std::vector<float>> wfSpectra;
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std::vector<WaterfallChannelInfo> wfChInfo;
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wfSpectraScratch_.clear();
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wfChInfoScratch_.clear();
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for (int ch = 0; ch < nSpec; ++ch) {
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const auto& c = channelColors_[ch % kMaxChannels];
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wfSpectra.push_back(analyzer_.channelSpectrum(ch));
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wfChInfo.push_back({c.x, c.y, c.z,
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wfSpectraScratch_.push_back(analyzer_.channelSpectrum(ch));
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wfChInfoScratch_.push_back({c.x, c.y, c.z,
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channelEnabled_[ch % kMaxChannels]});
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}
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for (size_t mi = 0; mi < mathChannels_.size(); ++mi) {
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if (mathChannels_[mi].enabled && mathChannels_[mi].waterfall &&
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mi < mathSpectra_.size()) {
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const auto& c = mathChannels_[mi].color;
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wfSpectra.push_back(mathSpectra_[mi]);
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wfChInfo.push_back({c.x, c.y, c.z, true});
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wfSpectraScratch_.push_back(mathSpectra_[mi]);
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wfChInfoScratch_.push_back({c.x, c.y, c.z, true});
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}
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}
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waterfall_.pushLineMulti(wfSpectra, wfChInfo, minDB_, maxDB_);
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waterfall_.pushLineMulti(wfSpectraScratch_, wfChInfoScratch_, minDB_, maxDB_);
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} else {
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int wfCh = std::clamp(waterfallChannel_, 0, nSpec - 1);
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waterfall_.pushLine(analyzer_.channelSpectrum(wfCh),
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@@ -601,37 +601,34 @@ void Application::renderSpectrumPanel() {
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// Build per-channel styles and combine physical + math spectra.
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int nPhys = analyzer_.numSpectra();
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int nMath = static_cast<int>(mathSpectra_.size());
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int nTotal = nPhys + nMath;
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std::vector<std::vector<float>> allSpectra;
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std::vector<ChannelStyle> styles;
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allSpectra.reserve(nTotal);
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styles.reserve(nTotal);
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allSpectraScratch_.clear();
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stylesScratch_.clear();
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// Physical channels.
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for (int ch = 0; ch < nPhys; ++ch) {
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allSpectra.push_back(analyzer_.channelSpectrum(ch));
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allSpectraScratch_.push_back(analyzer_.channelSpectrum(ch));
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const auto& c = channelColors_[ch % kMaxChannels];
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uint8_t r = static_cast<uint8_t>(c.x * 255);
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uint8_t g = static_cast<uint8_t>(c.y * 255);
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uint8_t b = static_cast<uint8_t>(c.z * 255);
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styles.push_back({IM_COL32(r, g, b, 220), IM_COL32(r, g, b, 35)});
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stylesScratch_.push_back({IM_COL32(r, g, b, 220), IM_COL32(r, g, b, 35)});
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}
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// Math channels.
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for (int mi = 0; mi < nMath; ++mi) {
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if (mi < static_cast<int>(mathChannels_.size()) && mathChannels_[mi].enabled) {
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allSpectra.push_back(mathSpectra_[mi]);
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allSpectraScratch_.push_back(mathSpectra_[mi]);
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const auto& c = mathChannels_[mi].color;
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uint8_t r = static_cast<uint8_t>(c.x * 255);
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uint8_t g = static_cast<uint8_t>(c.y * 255);
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uint8_t b = static_cast<uint8_t>(c.z * 255);
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styles.push_back({IM_COL32(r, g, b, 220), IM_COL32(r, g, b, 35)});
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stylesScratch_.push_back({IM_COL32(r, g, b, 220), IM_COL32(r, g, b, 35)});
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}
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}
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specDisplay_.updatePeakHold(allSpectra);
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specDisplay_.draw(allSpectra, styles, minDB_, maxDB_,
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specDisplay_.updatePeakHold(allSpectraScratch_);
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specDisplay_.draw(allSpectraScratch_, stylesScratch_, minDB_, maxDB_,
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settings_.sampleRate, settings_.isIQ, freqScale_,
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specPosX_, specPosY_, specSizeX_, specSizeY_,
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viewLo_, viewHi_);
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@@ -170,6 +170,12 @@ private:
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// Panel geometry (stored for cursor interaction)
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float specPosX_ = 0, specPosY_ = 0, specSizeX_ = 0, specSizeY_ = 0;
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float wfPosX_ = 0, wfPosY_ = 0, wfSizeX_ = 0, wfSizeY_ = 0;
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// Pre-allocated scratch buffers (avoid per-frame heap allocations)
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std::vector<std::vector<float>> wfSpectraScratch_;
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std::vector<WaterfallChannelInfo> wfChInfoScratch_;
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std::vector<std::vector<float>> allSpectraScratch_;
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std::vector<ChannelStyle> stylesScratch_;
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};
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} // namespace baudline
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@@ -71,28 +71,35 @@ void WaterfallDisplay::pushLineMulti(
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float minDB, float maxDB) {
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if (width_ == 0 || height_ == 0) return;
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int nCh = static_cast<int>(channelSpectra.size());
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int row = currentRow_;
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int rowOffset = row * width_ * 3;
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float range = maxDB - minDB;
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if (range < 1.0f) range = 1.0f;
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float invRange = 1.0f / range;
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// Pre-filter enabled channels to avoid per-texel branching.
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struct ActiveCh { const float* data; int bins; float r, g, b; };
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activeChBuf_.clear();
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int nCh = std::min(static_cast<int>(channelSpectra.size()),
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static_cast<int>(channels.size()));
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for (int ch = 0; ch < nCh; ++ch) {
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if (!channels[ch].enabled || channelSpectra[ch].empty()) continue;
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activeChBuf_.push_back({channelSpectra[ch].data(),
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static_cast<int>(channelSpectra[ch].size()),
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channels[ch].r, channels[ch].g, channels[ch].b});
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}
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// One texel per bin — direct 1:1 mapping.
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for (int x = 0; x < width_; ++x) {
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float accR = 0.0f, accG = 0.0f, accB = 0.0f;
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for (int ch = 0; ch < nCh; ++ch) {
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if (ch >= static_cast<int>(channels.size()) || !channels[ch].enabled)
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continue;
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if (channelSpectra[ch].empty()) continue;
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for (const auto& ac : activeChBuf_) {
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float dB = (x < ac.bins) ? ac.data[x] : -200.0f;
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float intensity = std::clamp((dB - minDB) * invRange, 0.0f, 1.0f);
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int bins = static_cast<int>(channelSpectra[ch].size());
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float dB = (x < bins) ? channelSpectra[ch][x] : -200.0f;
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float intensity = std::clamp((dB - minDB) / range, 0.0f, 1.0f);
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accR += channels[ch].r * intensity;
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accG += channels[ch].g * intensity;
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accB += channels[ch].b * intensity;
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accR += ac.r * intensity;
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accG += ac.g * intensity;
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accB += ac.b * intensity;
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}
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pixelBuf_[rowOffset + x * 3 + 0] =
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@@ -112,7 +119,7 @@ void WaterfallDisplay::uploadRow(int row) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width_, 1,
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GL_RGB, GL_UNSIGNED_BYTE,
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pixelBuf_.data() + row * width_ * 3);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Note: no unbind — ImGui will bind its own textures before drawing.
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}
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} // namespace baudline
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@@ -49,6 +49,10 @@ private:
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ColorMap colorMap_;
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std::vector<uint8_t> pixelBuf_;
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// Scratch buffer for pushLineMulti (pre-filtered enabled channels).
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struct ActiveCh { const float* data; int bins; float r, g, b; };
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std::vector<ActiveCh> activeChBuf_;
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};
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} // namespace baudline
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