rename the whole thing to baudmine >:-)

This commit is contained in:
2026-03-25 22:48:50 +01:00
parent dfe61b65e1
commit c526f00957
36 changed files with 88 additions and 88 deletions

View File

@@ -16,7 +16,7 @@
#include <algorithm>
#include <cmath>
namespace baudline {
namespace baudmine {
Application::Application() = default;
@@ -25,7 +25,7 @@ Application::~Application() {
}
bool Application::init(int argc, char** argv) {
// Parse command line: baudline [file] [--format fmt] [--rate sr]
// Parse command line: baudmine [file] [--format fmt] [--rate sr]
for (int i = 1; i < argc; ++i) {
std::string arg = argv[i];
if (arg == "--format" && i + 1 < argc) {
@@ -59,7 +59,7 @@ bool Application::init(int argc, char** argv) {
#endif
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
window_ = SDL_CreateWindow("Baudline Spectrum Analyzer",
window_ = SDL_CreateWindow("Baudmine Spectrum Analyzer",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1400, 900,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
@@ -1503,4 +1503,4 @@ void Application::saveConfig() const {
cfg.save();
}
} // namespace baudline
} // namespace baudmine

View File

@@ -17,7 +17,7 @@
#include <string>
#include <vector>
namespace baudline {
namespace baudmine {
// ── Channel math operations ──────────────────────────────────────────────────
@@ -203,4 +203,4 @@ private:
std::vector<ChannelStyle> stylesScratch_;
};
} // namespace baudline
} // namespace baudmine

View File

@@ -2,7 +2,7 @@
#include <algorithm>
#include <cmath>
namespace baudline {
namespace baudmine {
// Interpolation helper for colormaps defined as control points.
struct ColorStop {
@@ -105,4 +105,4 @@ void ColorMap::buildLUT() {
}
}
} // namespace baudline
} // namespace baudmine

View File

@@ -3,7 +3,7 @@
#include "core/Types.h"
#include <vector>
namespace baudline {
namespace baudmine {
class ColorMap {
public:
@@ -28,4 +28,4 @@ private:
std::vector<Color3> lut_; // 256 entries
};
} // namespace baudline
} // namespace baudmine

View File

@@ -3,7 +3,7 @@
#include <cmath>
#include <algorithm>
namespace baudline {
namespace baudmine {
static double binToFreqHelper(int bin, double sampleRate, bool isIQ, int fftSize) {
if (isIQ) {
@@ -194,4 +194,4 @@ int Cursors::findLocalPeak(const std::vector<float>& spectrumDB,
return best;
}
} // namespace baudline
} // namespace baudmine

View File

@@ -5,7 +5,7 @@
#include <deque>
#include <vector>
namespace baudline {
namespace baudmine {
struct CursorInfo {
bool active = false;
@@ -68,4 +68,4 @@ private:
void pushAvg(AvgState& st, float dB, int bin) const;
};
} // namespace baudline
} // namespace baudmine

View File

@@ -4,7 +4,7 @@
#include <cmath>
#include <cstdio>
namespace baudline {
namespace baudmine {
double Measurements::binToFreq(int bin, double sampleRate, bool isIQ, int fftSize) {
// Use bin center (+0.5) for more accurate frequency estimation.
@@ -301,4 +301,4 @@ void Measurements::drawPanel() {
}
}
} // namespace baudline
} // namespace baudmine

View File

@@ -4,7 +4,7 @@
#include "ui/SpectrumDisplay.h"
#include <vector>
namespace baudline {
namespace baudmine {
struct PeakInfo {
int bin = 0;
@@ -66,4 +66,4 @@ private:
static double binToFreq(int bin, double sampleRate, bool isIQ, int fftSize);
};
} // namespace baudline
} // namespace baudmine

View File

@@ -2,7 +2,7 @@
#include <cmath>
#include <algorithm>
namespace baudline {
namespace baudmine {
static float freqToLogFrac(double freq, double minFreq, double maxFreq) {
if (freq <= 0 || minFreq <= 0) return 0.0f;
@@ -296,4 +296,4 @@ void SpectrumDisplay::clearPeakHold() {
peakHold_.clear();
}
} // namespace baudline
} // namespace baudmine

View File

@@ -4,7 +4,7 @@
#include <imgui.h>
#include <vector>
namespace baudline {
namespace baudmine {
struct ChannelStyle {
ImU32 lineColor;
@@ -54,4 +54,4 @@ private:
mutable std::vector<std::vector<float>> peakHold_;
};
} // namespace baudline
} // namespace baudmine

View File

@@ -3,7 +3,7 @@
#include <cmath>
#include <cstring>
namespace baudline {
namespace baudmine {
WaterfallDisplay::WaterfallDisplay() = default;
@@ -160,4 +160,4 @@ void WaterfallDisplay::uploadRow(int row) {
// Note: no unbind — ImGui will bind its own textures before drawing.
}
} // namespace baudline
} // namespace baudmine

View File

@@ -6,7 +6,7 @@
#include <vector>
#include <deque>
namespace baudline {
namespace baudmine {
struct WaterfallChannelInfo {
float r, g, b;
@@ -55,4 +55,4 @@ private:
std::vector<ActiveCh> activeChBuf_;
};
} // namespace baudline
} // namespace baudmine