commit no. 3
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@@ -11,12 +11,12 @@ WaterfallDisplay::~WaterfallDisplay() {
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if (texture_) glDeleteTextures(1, &texture_);
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}
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void WaterfallDisplay::init(int width, int height) {
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width_ = width;
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void WaterfallDisplay::init(int binCount, int height) {
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width_ = binCount;
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height_ = height;
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currentRow_ = height_ - 1;
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pixelBuf_.resize(width_ * height_ * 3, 0);
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pixelBuf_.assign(width_ * height_ * 3, 0);
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if (texture_) glDeleteTextures(1, &texture_);
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glGenTextures(1, &texture_);
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@@ -30,17 +30,9 @@ void WaterfallDisplay::init(int width, int height) {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void WaterfallDisplay::resize(int width, int height) {
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if (width == width_ && height == height_) return;
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init(width, height);
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}
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float WaterfallDisplay::sampleBin(const std::vector<float>& spec, float binF) {
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int bins = static_cast<int>(spec.size());
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int b0 = static_cast<int>(binF);
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int b1 = std::min(b0 + 1, bins - 1);
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float t = binF - b0;
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return spec[b0] * (1.0f - t) + spec[b1] * t;
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void WaterfallDisplay::resize(int binCount, int height) {
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if (binCount == width_ && height == height_) return;
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init(binCount, height);
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}
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void WaterfallDisplay::advanceRow() {
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@@ -57,9 +49,9 @@ void WaterfallDisplay::pushLine(const std::vector<float>& spectrumDB,
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int row = currentRow_;
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int rowOffset = row * width_ * 3;
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// One texel per bin — direct 1:1 mapping.
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for (int x = 0; x < width_; ++x) {
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float frac = static_cast<float>(x) / (width_ - 1);
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float dB = sampleBin(spectrumDB, frac * (bins - 1));
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float dB = (x < bins) ? spectrumDB[x] : -200.0f;
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Color3 c = colorMap_.mapDB(dB, minDB, maxDB);
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pixelBuf_[rowOffset + x * 3 + 0] = c.r;
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@@ -85,10 +77,8 @@ void WaterfallDisplay::pushLineMulti(
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float range = maxDB - minDB;
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if (range < 1.0f) range = 1.0f;
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// One texel per bin — direct 1:1 mapping.
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for (int x = 0; x < width_; ++x) {
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float frac = static_cast<float>(x) / (width_ - 1);
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// Accumulate color contributions from each enabled channel.
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float accR = 0.0f, accG = 0.0f, accB = 0.0f;
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for (int ch = 0; ch < nCh; ++ch) {
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@@ -97,7 +87,7 @@ void WaterfallDisplay::pushLineMulti(
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if (channelSpectra[ch].empty()) continue;
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int bins = static_cast<int>(channelSpectra[ch].size());
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float dB = sampleBin(channelSpectra[ch], frac * (bins - 1));
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float dB = (x < bins) ? channelSpectra[ch][x] : -200.0f;
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float intensity = std::clamp((dB - minDB) / range, 0.0f, 1.0f);
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accR += channels[ch].r * intensity;
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