commit no. 6
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@@ -253,6 +253,20 @@ void Application::render() {
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if (ImGui::BeginMenu("View")) {
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if (ImGui::BeginMenu("View")) {
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ImGui::MenuItem("Grid", nullptr, &specDisplay_.showGrid);
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ImGui::MenuItem("Grid", nullptr, &specDisplay_.showGrid);
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ImGui::MenuItem("Fill Spectrum", nullptr, &specDisplay_.fillSpectrum);
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ImGui::MenuItem("Fill Spectrum", nullptr, &specDisplay_.fillSpectrum);
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ImGui::Separator();
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if (ImGui::MenuItem("VSync", nullptr, &vsync_)) {
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SDL_GL_SetSwapInterval(vsync_ ? 1 : 0);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Debug")) {
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ImGui::MenuItem("Metrics/Debugger", nullptr, &showMetricsWindow_);
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ImGui::MenuItem("Debug Log", nullptr, &showDebugLog_);
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ImGui::MenuItem("Stack Tool", nullptr, &showStackTool_);
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ImGui::MenuItem("Demo Window", nullptr, &showDemoWindow_);
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ImGui::Separator();
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ImGui::Text("%.1f FPS (%.3f ms)", ImGui::GetIO().Framerate,
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1000.0f / ImGui::GetIO().Framerate);
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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ImGui::EndMenuBar();
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ImGui::EndMenuBar();
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@@ -337,6 +351,12 @@ void Application::render() {
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ImGui::End();
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ImGui::End();
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// ImGui debug windows
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if (showDemoWindow_) ImGui::ShowDemoWindow(&showDemoWindow_);
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if (showMetricsWindow_) ImGui::ShowMetricsWindow(&showMetricsWindow_);
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if (showDebugLog_) ImGui::ShowDebugLogWindow(&showDebugLog_);
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if (showStackTool_) ImGui::ShowIDStackToolWindow(&showStackTool_);
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// Render
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// Render
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ImGui::Render();
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ImGui::Render();
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int displayW, displayH;
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int displayW, displayH;
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@@ -113,6 +113,7 @@ private:
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float maxDB_ = 0.0f;
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float maxDB_ = 0.0f;
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FreqScale freqScale_ = FreqScale::Linear;
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FreqScale freqScale_ = FreqScale::Linear;
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bool paused_ = false;
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bool paused_ = false;
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bool vsync_ = true;
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// (waterfallW_ removed — texture width tracks bin count automatically)
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// (waterfallW_ removed — texture width tracks bin count automatically)
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// (waterfallH_ removed — fixed history depth of 1024 rows)
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// (waterfallH_ removed — fixed history depth of 1024 rows)
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@@ -171,6 +172,12 @@ private:
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float specPosX_ = 0, specPosY_ = 0, specSizeX_ = 0, specSizeY_ = 0;
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float specPosX_ = 0, specPosY_ = 0, specSizeX_ = 0, specSizeY_ = 0;
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float wfPosX_ = 0, wfPosY_ = 0, wfSizeX_ = 0, wfSizeY_ = 0;
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float wfPosX_ = 0, wfPosY_ = 0, wfSizeX_ = 0, wfSizeY_ = 0;
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// ImGui debug windows
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bool showDemoWindow_ = false;
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bool showMetricsWindow_ = false;
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bool showDebugLog_ = false;
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bool showStackTool_ = false;
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// Pre-allocated scratch buffers (avoid per-frame heap allocations)
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// Pre-allocated scratch buffers (avoid per-frame heap allocations)
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std::vector<std::vector<float>> wfSpectraScratch_;
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std::vector<std::vector<float>> wfSpectraScratch_;
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std::vector<WaterfallChannelInfo> wfChInfoScratch_;
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std::vector<WaterfallChannelInfo> wfChInfoScratch_;
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