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baudmine/src/ui/Application.h

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#pragma once
#include "core/Types.h"
#include "core/Config.h"
#include "dsp/SpectrumAnalyzer.h"
#include "audio/AudioSource.h"
#include "audio/MiniAudioSource.h"
#include "ui/ColorMap.h"
#include "ui/WaterfallDisplay.h"
#include "ui/SpectrumDisplay.h"
#include "ui/Cursors.h"
#include "ui/Measurements.h"
#include <SDL.h>
#include <complex>
#include <memory>
#include <string>
#include <vector>
namespace baudline {
// ── Channel math operations ──────────────────────────────────────────────────
enum class MathOp {
// Unary (on channel X)
Negate, // -x (negate dB)
Absolute, // |x| (absolute value of dB)
Square, // x^2 in linear → 2*x_dB
Cube, // x^3 in linear → 3*x_dB
Sqrt, // sqrt in linear → 0.5*x_dB
Log, // 10*log10(10^(x_dB/10) + 1) — compressed scale
// Binary (on channels X and Y)
Add, // linear(x) + linear(y) → dB
Subtract, // |linear(x) - linear(y)| → dB
Multiply, // x_dB + y_dB (multiply in linear = add in dB)
Phase, // angle(X_cplx * conj(Y_cplx)) in degrees
CrossCorr, // |X_cplx * conj(Y_cplx)| → dB
Count
};
inline bool mathOpIsBinary(MathOp op) {
return op >= MathOp::Add;
}
inline const char* mathOpName(MathOp op) {
switch (op) {
case MathOp::Negate: return "-x";
case MathOp::Absolute: return "|x|";
case MathOp::Square: return "x^2";
case MathOp::Cube: return "x^3";
case MathOp::Sqrt: return "sqrt(x)";
case MathOp::Log: return "log(x)";
case MathOp::Add: return "x + y";
case MathOp::Subtract: return "x - y";
case MathOp::Multiply: return "x * y";
case MathOp::Phase: return "phase(x,y)";
case MathOp::CrossCorr: return "xcorr(x,y)";
default: return "?";
}
}
struct MathChannel {
MathOp op = MathOp::Subtract;
int sourceX = 0;
int sourceY = 1;
ImVec4 color = {1.0f, 1.0f, 1.0f, 1.0f};
bool enabled = true;
bool waterfall = false; // include on waterfall overlay
};
class Application {
public:
Application();
~Application();
bool init(int argc, char** argv);
void run();
void shutdown();
private:
void processAudio();
void render();
void renderControlPanel();
void renderSpectrumPanel();
void renderWaterfallPanel();
void handleSpectrumInput(float posX, float posY, float sizeX, float sizeY);
void openPortAudio();
void openFile(const std::string& path, InputFormat format, double sampleRate);
void updateAnalyzerSettings();
void computeMathChannels();
void renderMathPanel();
void loadConfig();
void saveConfig() const;
// SDL / GL / ImGui
SDL_Window* window_ = nullptr;
SDL_GLContext glContext_ = nullptr;
bool running_ = false;
// Audio
std::unique_ptr<AudioSource> audioSource_;
std::vector<float> audioBuf_; // temp read buffer
// DSP
SpectrumAnalyzer analyzer_;
AnalyzerSettings settings_;
// UI state
ColorMap colorMap_;
WaterfallDisplay waterfall_;
SpectrumDisplay specDisplay_;
Cursors cursors_;
Measurements measurements_;
// Display settings
float minDB_ = -120.0f;
float maxDB_ = 0.0f;
FreqScale freqScale_ = FreqScale::Linear;
bool paused_ = false;
bool vsync_ = true;
// (waterfallW_ removed — texture width tracks bin count automatically)
// (waterfallH_ removed — fixed history depth of 1024 rows)
// FFT size options
static constexpr int kFFTSizes[] = {256, 512, 1024, 2048, 4096, 8192, 16384, 32768, 65536};
static constexpr int kNumFFTSizes = 9;
int fftSizeIdx_ = 4; // default 4096
// Overlap (continuous 095%)
float overlapPct_ = 50.0f;
// Window
int windowIdx_ = static_cast<int>(WindowType::BlackmanHarris);
// Color map
int colorMapIdx_ = static_cast<int>(ColorMapType::Magma);
// File playback
std::string filePath_;
int fileFormatIdx_ = 0;
float fileSampleRate_ = 48000.0f;
bool fileLoop_ = true;
// Device selection
std::vector<MiniAudioSource::DeviceInfo> paDevices_;
int paDeviceIdx_ = 0;
// Channel colors (up to kMaxChannels). Defaults: L=purple, R=green.
ImVec4 channelColors_[kMaxChannels] = {
{0.70f, 0.30f, 1.00f, 1.0f}, // purple
{0.20f, 0.90f, 0.30f, 1.0f}, // green
{1.00f, 0.55f, 0.00f, 1.0f}, // orange
{0.00f, 0.75f, 1.00f, 1.0f}, // cyan
{1.00f, 0.25f, 0.25f, 1.0f}, // red
{1.00f, 1.00f, 0.30f, 1.0f}, // yellow
{0.50f, 0.80f, 0.50f, 1.0f}, // light green
{0.80f, 0.50f, 0.80f, 1.0f}, // pink
};
int waterfallChannel_ = 0; // which channel drives the waterfall (single mode)
bool waterfallMultiCh_ = true; // true = multi-channel overlay mode
bool channelEnabled_[kMaxChannels] = {true,true,true,true,true,true,true,true};
// Math channels
std::vector<MathChannel> mathChannels_;
std::vector<std::vector<float>> mathSpectra_; // computed each frame
// Frequency zoom/pan (normalized 01 over full bandwidth)
float viewLo_ = 0.0f; // left edge
float viewHi_ = 0.5f; // right edge (default 2x zoom from left)
// Spectrum/waterfall split ratio (fraction of content height for spectrum)
float spectrumFrac_ = 0.35f;
bool draggingSplit_ = false;
// Panel geometry (stored for cursor interaction)
float specPosX_ = 0, specPosY_ = 0, specSizeX_ = 0, specSizeY_ = 0;
float wfPosX_ = 0, wfPosY_ = 0, wfSizeX_ = 0, wfSizeY_ = 0;
// Config persistence
Config config_;
// UI visibility
bool showSidebar_ = true;
// ImGui debug windows
bool showDemoWindow_ = false;
bool showMetricsWindow_ = false;
bool showDebugLog_ = false;
bool showStackTool_ = false;
// Pre-allocated scratch buffers (avoid per-frame heap allocations)
std::vector<std::vector<float>> wfSpectraScratch_;
std::vector<WaterfallChannelInfo> wfChInfoScratch_;
std::vector<std::vector<float>> allSpectraScratch_;
std::vector<ChannelStyle> stylesScratch_;
};
} // namespace baudline