working weapon concealment
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@@ -0,0 +1,91 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Timers;
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using SendProxyInterop;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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namespace SendProxyHealth23;
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public sealed class SendProxyHealth23Plugin : BasePlugin
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{
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private const int RecipientAll = -1;
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private const int SpoofedHealth = 23;
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private readonly Dictionary<int, int> _rulesByPawnIndex = new();
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private SendProxyNative? _sendProxy;
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private Timer? _syncTimer;
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public override string ModuleName => "SendProxy Health 23";
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public override string ModuleVersion => "0.1.0";
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public override string ModuleAuthor => "OpenAI Codex";
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public override void Load(bool hotReload)
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{
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_sendProxy = SendProxyNative.FromGameDirectory(Server.GameDirectory);
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_syncTimer = AddTimer(0.25f, SyncRules, TimerFlags.REPEAT);
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Server.NextFrame(SyncRules);
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}
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public override void Unload(bool hotReload)
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{
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_syncTimer?.Kill();
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ClearRules();
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_sendProxy?.Dispose();
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_sendProxy = null;
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}
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private void SyncRules()
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{
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if (_sendProxy == null)
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return;
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int[] desiredPawnIndexes;
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try
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{
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desiredPawnIndexes = Utilities.GetPlayers()
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.Select(player => player.PlayerPawn.Value)
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.Where(pawn => pawn != null && pawn.IsValid)
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.Select(pawn => (int)pawn!.Index)
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.Distinct()
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.ToArray();
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}
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catch (NativeException)
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{
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return;
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}
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var desired = desiredPawnIndexes.ToHashSet();
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foreach (int pawnIndex in _rulesByPawnIndex.Keys.Except(desired).ToArray())
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{
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_sendProxy.RemoveOverride(_rulesByPawnIndex[pawnIndex]);
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_rulesByPawnIndex.Remove(pawnIndex);
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}
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foreach (int pawnIndex in desiredPawnIndexes)
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{
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if (_rulesByPawnIndex.ContainsKey(pawnIndex))
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continue;
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int ruleId = _sendProxy.SetInt32(
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RecipientAll,
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pawnIndex,
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"CBaseEntity",
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"m_iHealth",
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SpoofedHealth);
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if (ruleId != 0)
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_rulesByPawnIndex[pawnIndex] = ruleId;
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}
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}
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private void ClearRules()
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{
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if (_sendProxy == null)
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return;
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foreach (int ruleId in _rulesByPawnIndex.Values)
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_sendProxy.RemoveOverride(ruleId);
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_rulesByPawnIndex.Clear();
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}
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}
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