remake - v1
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@@ -3,6 +3,7 @@
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#include "playerslot.h"
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#include <cstdint>
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#include <array>
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#include <string>
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#include <vector>
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@@ -54,14 +55,20 @@ public:
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bool AddWeaponItemDefRule(int recipientSlot, const char* target, uint16_t itemDefinitionIndex, std::string& error);
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bool SetHealthMoneyTest(bool enabled, std::string& error);
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bool SetHealth42Test(bool enabled, std::string& error);
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bool SetRecipientHealthValue(int recipientSlot, int value, std::string& error);
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void ClearRecipientHealthValues();
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void Dump() const;
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void SetTrace(bool value) { m_trace = value; }
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bool Trace() const { return m_trace; }
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size_t RuleCount() const { return m_rules.size(); }
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size_t DynamicRuleCount() const { return (m_healthMoneyTest ? 1 : 0) + (m_health42Test ? 1 : 0); }
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bool Empty() const { return m_rules.empty() && !m_healthMoneyTest && !m_health42Test; }
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bool Health42Test() const { return m_health42Test; }
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bool TryGetHealth42Value(CPlayerSlot recipient, int& value) const;
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std::vector<AppliedOverride> ApplyForRecipient(CPlayerSlot slot);
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std::vector<AppliedOverride> ApplyGlobalHealth42();
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int MarkPlayerHealthDirty();
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void Restore(const std::vector<AppliedOverride>& applied);
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private:
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@@ -69,13 +76,15 @@ private:
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uintptr_t FindFirstEntityForTarget(const OverrideRule& rule) const;
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uint8_t* ResolveAddress(uintptr_t entity, const OverrideRule& rule) const;
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void ApplyHealthMoneyTest(CPlayerSlot slot, std::vector<AppliedOverride>& applied);
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void ApplyHealth42Test(CPlayerSlot slot, std::vector<AppliedOverride>& applied);
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std::vector<OverrideRule> m_rules;
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int m_nextId {1};
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bool m_trace {false};
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bool m_healthMoneyTest {false};
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bool m_health42Test {false};
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int m_defaultHealth42Value {42};
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std::array<bool, 64> m_recipientHealthSet {};
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std::array<int, 64> m_recipientHealthValue {};
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};
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extern OverrideManager g_overrides;
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