Files
cs2-sendproxy/src/detour.cpp
2026-08-10 17:31:33 +02:00

190 lines
5.6 KiB
C++

#include "detour.h"
#include "common.h"
#include "gameconfig.h"
#include "overrides.h"
#include "playerslot.h"
extern CGameConfig* g_gameConfig;
extern bool g_armed;
using SendSnapshotFn = void (*)(void*, void*);
using PackEntitiesFn = void (*)(void*, void*, int, void*, void*, void*, void*);
using PackEntityFn = void (*)(void*, void*, int, void*, void*, void*, void*, void*, void*, void*);
static SendSnapshotFn g_sendSnapshot = nullptr;
static PackEntitiesFn g_packEntities = nullptr;
static PackEntityFn g_packEntity = nullptr;
static funchook_t* g_snapshotHook = nullptr;
static funchook_t* g_packHook = nullptr;
static funchook_t* g_packEntityHook = nullptr;
static uint64_t g_snapshotCalls = 0;
static uint64_t g_packCalls = 0;
static uint64_t g_packEntityCalls = 0;
static uint64_t g_packEntityGenericSpoofs = 0;
static uint64_t g_fullUpdateWrites = 0;
static int g_fullUpdateBudget = 0;
static thread_local CPlayerSlot g_currentRecipient(-1);
static thread_local CPlayerSlot g_lastSnapshotRecipient(-1);
static CPlayerSlot SlotFromClient(void* client)
{
int offset = g_gameConfig ? g_gameConfig->GetOffset("CServerSideClient_Slot") : -1;
if (offset < 0)
return CPlayerSlot(-1);
return *reinterpret_cast<CPlayerSlot*>(reinterpret_cast<uint8_t*>(client) + offset);
}
struct ScopedRecipient
{
explicit ScopedRecipient(CPlayerSlot slot) : previous(g_currentRecipient)
{
g_currentRecipient = slot;
}
~ScopedRecipient()
{
g_currentRecipient = previous;
}
CPlayerSlot previous;
};
static void Detour_SendSnapshot(void* client, void* snapshot)
{
++g_snapshotCalls;
CPlayerSlot slot(client ? SlotFromClient(client) : CPlayerSlot(-1));
g_lastSnapshotRecipient = slot;
ScopedRecipient recipient(slot);
if (client && g_fullUpdateBudget > 0)
{
int offset = g_gameConfig ? g_gameConfig->GetOffset("CServerSideClient_DeltaTick") : -1;
if (offset >= 0)
{
*reinterpret_cast<int*>(reinterpret_cast<uint8_t*>(client) + offset) = -1;
--g_fullUpdateBudget;
++g_fullUpdateWrites;
}
}
g_sendSnapshot(client, snapshot);
}
static void Detour_PackEntities(void* self, void* arg1, int arg2, void* arg3, void* arg4, void* arg5, void* arg6)
{
++g_packCalls;
CPlayerSlot recipient((arg2 >= 0 && arg2 < 64) ? arg2 : -1);
ScopedRecipient scopedRecipient(recipient);
g_packEntities(self, arg1, arg2, arg3, arg4, arg5, arg6);
}
static void Detour_PackEntity(void* self, void* arg1, int entityIndex, void* entityData, void* arg4, void* arg5, void* arg6, void* arg7, void* arg8, void* arg9)
{
++g_packEntityCalls;
if (!g_armed || !entityData || !g_overrides.HasPackedOverrides())
{
g_packEntity(self, arg1, entityIndex, entityData, arg4, arg5, arg6, arg7, arg8, arg9);
return;
}
CPlayerSlot recipient = g_currentRecipient;
if (recipient.Get() < 0 && g_lastSnapshotRecipient.Get() >= 0)
recipient = g_lastSnapshotRecipient;
auto applied = g_overrides.ApplyForPackedEntity(recipient, entityIndex, entityData);
g_packEntityGenericSpoofs += applied.size();
g_packEntity(self, arg1, entityIndex, entityData, arg4, arg5, arg6, arg7, arg8, arg9);
g_overrides.Restore(applied);
}
static bool InitPackEntityDetour(CGameConfig* config)
{
void* packEntityTarget = config->ResolveSignature("CNetworkGameServer_PackEntity");
if (!packEntityTarget)
{
SPWarning("CNetworkGameServer_PackEntity signature missing; override hook disabled\n");
return true;
}
g_packEntity = reinterpret_cast<PackEntityFn>(packEntityTarget);
g_packEntityHook = funchook_create();
if (!g_packEntityHook)
return false;
if (funchook_prepare(g_packEntityHook, reinterpret_cast<void**>(&g_packEntity), reinterpret_cast<void*>(Detour_PackEntity)) != 0)
return false;
if (funchook_install(g_packEntityHook, 0) != 0)
return false;
SPMessage("detoured CNetworkGameServer_PackEntity at %p\n", packEntityTarget);
return true;
}
bool InitSnapshotDetour(CGameConfig* config)
{
void* target = config->ResolveSignature("CServerSideClient_SendSnapshot");
if (!target)
{
SPWarning("CServerSideClient_SendSnapshot signature missing; snapshot hook disabled\n");
return true;
}
g_sendSnapshot = reinterpret_cast<SendSnapshotFn>(target);
g_snapshotHook = funchook_create();
if (!g_snapshotHook)
return false;
if (funchook_prepare(g_snapshotHook, reinterpret_cast<void**>(&g_sendSnapshot), reinterpret_cast<void*>(Detour_SendSnapshot)) != 0)
return false;
if (funchook_install(g_snapshotHook, 0) != 0)
return false;
SPMessage("detoured CServerSideClient_SendSnapshot at %p\n", target);
void* packTarget = config->ResolveSignature("CNetworkGameServer_PackEntities_Normal");
if (!packTarget)
{
SPWarning("CNetworkGameServer_PackEntities_Normal signature missing; pack counter hook disabled\n");
return true;
}
g_packEntities = reinterpret_cast<PackEntitiesFn>(packTarget);
g_packHook = funchook_create();
if (!g_packHook)
return false;
if (funchook_prepare(g_packHook, reinterpret_cast<void**>(&g_packEntities), reinterpret_cast<void*>(Detour_PackEntities)) != 0)
return false;
if (funchook_install(g_packHook, 0) != 0)
return false;
SPMessage("detoured CNetworkGameServer_PackEntities_Normal at %p\n", packTarget);
if (!InitPackEntityDetour(config))
return false;
return true;
}
void ShutdownSnapshotDetour()
{
if (g_packEntityHook)
{
funchook_uninstall(g_packEntityHook, 0);
funchook_destroy(g_packEntityHook);
g_packEntityHook = nullptr;
}
if (g_packHook)
{
funchook_uninstall(g_packHook, 0);
funchook_destroy(g_packHook);
g_packHook = nullptr;
}
if (g_snapshotHook)
{
funchook_uninstall(g_snapshotHook, 0);
funchook_destroy(g_snapshotHook);
g_snapshotHook = nullptr;
}
g_sendSnapshot = nullptr;
g_packEntities = nullptr;
g_packEntity = nullptr;
}