Shrink to a floating button instead of hiding
With "Shrink to Button" on, the dismiss key shrinks the window to just itself: a see-through button that can be dragged anywhere. Tapping it grows the keyboard back around it, kept on screen. KWin moves and resizes the window through a one-off script, as Wayland clients can't place themselves. Also moves the window back on screen whenever it appears (KWin remembers where the button was), and releases the mouse after a window manager move or resize, which used to eat the next press on the grab bar. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+30
-6
@@ -9,6 +9,8 @@ Window {
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required property Settings settings
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required property Diagnostics diagnostics
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property var placement: null // FloatingWindow, set from C++
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property var collapse: null // CollapseController, set from C++
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readonly property bool collapsed: collapse?.collapsed ?? false
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property bool settingsOpen: false
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// Height of the key area, for C++ keeping key sizes when rows change.
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readonly property real keysHeight: keyboard.height
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@@ -16,23 +18,31 @@ Window {
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// Transparent room above the keyboard for long-press popups on the top row.
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readonly property real popupMargin: 90
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// Outside this, input passes through to whatever is below the window.
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readonly property rect inputRegion: keyboard.alternates.open
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readonly property rect inputRegion: collapsed
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? Qt.rect(floatingButton.x, floatingButton.y, floatingButton.width, floatingButton.height)
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: keyboard.alternates.open
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? Qt.rect(0, 0, width, height)
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: Qt.rect(panel.x, panel.y, panel.width, panel.height)
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// Empty when nothing shows through, so the compositor skips the blur.
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readonly property rect blurRegion: settings.blurBackground && settings.backgroundOpacity < 1
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readonly property rect blurRegion: !collapsed && settings.blurBackground && settings.backgroundOpacity < 1
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? Qt.rect(panel.x, panel.y, panel.width, panel.height)
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: Qt.rect(0, 0, 0, 0)
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width: 1000
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height: 340 + popupMargin
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minimumWidth: 480
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minimumHeight: 180 + popupMargin
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// None while shrunk to the floating button.
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minimumWidth: collapsed ? 0 : 480
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minimumHeight: collapsed ? 0 : 180 + popupMargin
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visible: false
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color: "transparent"
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onInputRegionChanged: placement?.setInputRegion(inputRegion)
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onBlurRegionChanged: placement?.setBlurRegion(blurRegion, Theme.windowRadius)
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// For CollapseController.
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function dismissKeyRect() {
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return keyboard.keyRect("dismiss");
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}
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onPlacementChanged: {
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placement?.setInputRegion(inputRegion);
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placement?.setBlurRegion(blurRegion, Theme.windowRadius);
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@@ -41,6 +51,7 @@ Window {
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Rectangle {
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id: panel
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anchors { fill: parent; topMargin: root.popupMargin }
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visible: !root.collapsed
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radius: Theme.windowRadius
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color: Qt.rgba(Theme.background.r, Theme.background.g, Theme.background.b, root.settings.backgroundOpacity)
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@@ -66,7 +77,7 @@ Window {
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id: handle
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anchors { left: parent.left; right: parent.right; bottom: parent.bottom }
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pillWidth: Math.min(120, width - 2 * (quickToggles.x + quickToggles.width + 12))
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onDragStarted: root.startSystemMove()
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onDragStarted: root.placement.startMove()
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}
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SettingsButton {
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@@ -86,7 +97,20 @@ Window {
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ResizeHandle {
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anchors { right: parent.right; bottom: parent.bottom }
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onDragStarted: root.startSystemResize(Qt.RightEdge | Qt.BottomEdge)
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onDragStarted: root.placement.startResize(Qt.RightEdge | Qt.BottomEdge)
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}
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}
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FloatingButton {
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id: floatingButton
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readonly property rect keyRect: root.collapse?.keyRect ?? Qt.rect(0, 0, 0, 0)
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// Over the key while the window is full size, then in the shrunk window.
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x: Math.max(0, Math.min(keyRect.x, root.width - width))
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y: Math.max(0, Math.min(keyRect.y, root.height - height))
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width: keyRect.width
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height: keyRect.height
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visible: root.collapsed
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onTapped: root.collapse.expand()
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onDragStarted: root.placement.startMove()
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}
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}
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