See-through keyboard background with optional blur

- Opacity slider for the panel behind the keys (10–100%); keys stay opaque
- Blur Behind: asks the compositor (KWin) to blur under the rounded panel
  via KF6 WindowSystem; skipped at full opacity
- Settings panel draws over the window background so changes show live,
  and scrolls when it doesn't fit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-14 22:26:01 +02:00
co-authored by Claude Opus 5.5
parent e02b1a8237
commit 2e418bd1f7
10 changed files with 175 additions and 9 deletions
+2
View File
@@ -39,6 +39,7 @@ set(SLOPOSK_QML_FILES
SettingsButton.qml
SettingsPanel.qml
ToggleRow.qml
SliderRow.qml
Theme.qml
)
list(TRANSFORM SLOPOSK_QML_FILES PREPEND ${PROJECT_SOURCE_DIR}/qml/ OUTPUT_VARIABLE sloposk_qml_paths)
@@ -98,6 +99,7 @@ target_link_libraries(sloposk PRIVATE
Qt6::DBus
Qt6::WaylandClient
LayerShellQt::Interface
KF6::WindowSystem
PkgConfig::WAYLAND
)
+23
View File
@@ -11,6 +11,8 @@ constexpr auto HoldKeysKey = "typing/holdKeys";
constexpr auto VisibleSectionsKey = "layout/visibleSections";
constexpr auto FullKeyboardKey = "layout/fullKeyboard";
constexpr auto AlwaysVisibleKey = "window/alwaysVisible";
constexpr auto BackgroundOpacityKey = "appearance/backgroundOpacity";
constexpr auto BlurBackgroundKey = "appearance/blurBackground";
}
Settings::Settings(QObject *parent)
@@ -26,6 +28,27 @@ Settings::Settings(QObject *parent)
m_visibleSections = {MainSectionId};
m_fullKeyboard = store.value(FullKeyboardKey, false).toBool();
m_alwaysVisible = store.value(AlwaysVisibleKey, false).toBool();
m_backgroundOpacity = qBound(MinBackgroundOpacity, store.value(BackgroundOpacityKey, 1.0).toReal(), 1.0);
m_blurBackground = store.value(BlurBackgroundKey, true).toBool();
}
void Settings::setBackgroundOpacity(qreal opacity)
{
opacity = qBound(MinBackgroundOpacity, opacity, 1.0);
if (qFuzzyCompare(opacity, m_backgroundOpacity))
return;
m_backgroundOpacity = opacity;
QSettings().setValue(BackgroundOpacityKey, opacity);
Q_EMIT appearanceChanged();
}
void Settings::setBlurBackground(bool blur)
{
if (blur == m_blurBackground)
return;
m_blurBackground = blur;
QSettings().setValue(BlurBackgroundKey, blur);
Q_EMIT appearanceChanged();
}
void Settings::setAlwaysVisible(bool always)
+13
View File
@@ -22,6 +22,10 @@ class Settings : public QObject
Q_PROPERTY(bool fullKeyboard READ fullKeyboard WRITE setFullKeyboard NOTIFY fullKeyboardChanged)
// Shown even without a focused text field, to type into any window.
Q_PROPERTY(bool alwaysVisible READ alwaysVisible WRITE setAlwaysVisible NOTIFY alwaysVisibleChanged)
// Opacity of the panel behind the keys (MinBackgroundOpacity–1); keys stay opaque.
Q_PROPERTY(qreal backgroundOpacity READ backgroundOpacity WRITE setBackgroundOpacity NOTIFY appearanceChanged)
// Blurs what shows through a translucent background (needs compositor support, e.g. KWin).
Q_PROPERTY(bool blurBackground READ blurBackground WRITE setBlurBackground NOTIFY appearanceChanged)
public:
explicit Settings(QObject *parent = nullptr);
@@ -44,11 +48,18 @@ public:
bool alwaysVisible() const { return m_alwaysVisible; }
void setAlwaysVisible(bool always);
static constexpr qreal MinBackgroundOpacity = 0.1;
qreal backgroundOpacity() const { return m_backgroundOpacity; }
void setBackgroundOpacity(qreal opacity);
bool blurBackground() const { return m_blurBackground; }
void setBlurBackground(bool blur);
Q_SIGNALS:
void typingOptionsChanged();
void visibleSectionsChanged();
void fullKeyboardChanged();
void alwaysVisibleChanged();
void appearanceChanged();
private:
void setTypingOptions(const TypingOptions &options);
@@ -57,4 +68,6 @@ private:
QStringList m_visibleSections;
bool m_fullKeyboard = false;
bool m_alwaysVisible = false;
qreal m_backgroundOpacity = 1.0;
bool m_blurBackground = true;
};
+13
View File
@@ -1,6 +1,8 @@
#include "FloatingWindow.h"
#include <KWindowEffects>
#include <LayerShellQt/Window>
#include <QPainterPath>
#include <QGuiApplication>
#include <QScreen>
#include <QWindow>
@@ -81,6 +83,17 @@ void FloatingWindow::setInputRegion(const QRectF &region)
m_window->setMask(QRegion(region.toAlignedRect()));
}
void FloatingWindow::setBlurRegion(const QRectF &region, qreal radius)
{
if (region.isEmpty()) {
KWindowEffects::enableBlurBehind(m_window, false);
return;
}
QPainterPath path;
path.addRoundedRect(region, radius, radius);
KWindowEffects::enableBlurBehind(m_window, true, QRegion(path.toFillPolygon().toPolygon()));
}
void FloatingWindow::show()
{
m_window->setVisible(true);
+2
View File
@@ -28,6 +28,8 @@ public:
Q_INVOKABLE void resizeBy(qreal dw, qreal dh);
// Only this part of the window takes input; the rest passes through.
Q_INVOKABLE void setInputRegion(const QRectF &region);
// Asks the compositor to blur behind this rounded rect; an empty rect turns blur off.
Q_INVOKABLE void setBlurRegion(const QRectF &region, qreal radius);
Q_INVOKABLE void show();
Q_INVOKABLE void hide();