See-through keyboard background with optional blur

- Opacity slider for the panel behind the keys (10–100%); keys stay opaque
- Blur Behind: asks the compositor (KWin) to blur under the rounded panel
  via KF6 WindowSystem; skipped at full opacity
- Settings panel draws over the window background so changes show live,
  and scrolls when it doesn't fit

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-14 22:26:01 +02:00
co-authored by Claude Opus 5.5
parent e02b1a8237
commit 2e418bd1f7
10 changed files with 175 additions and 9 deletions
+1
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@@ -7,6 +7,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_package(Qt6 6.8 REQUIRED COMPONENTS Gui Quick Widgets Test DBus WaylandClient)
find_package(LayerShellQt REQUIRED)
find_package(KF6WindowSystem REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(XKB REQUIRED IMPORTED_TARGET xkbcommon)
pkg_check_modules(WAYLAND REQUIRED IMPORTED_TARGET wayland-client)
+3 -2
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@@ -13,6 +13,7 @@ iPad-style floating on-screen keyboard for Plasma Wayland. Qt 6, C++ core, QML U
- Ctrl/Alt/Super stick like shift (tap, double-tap, hold) and turn keys into shortcuts; a tapped or held shift joins them (Shift+F5, Shift+Tab, Shift+arrows), auto-shift and caps lock don't
- Optional PC key blocks: function row, navigation (ins/home/pg up, del/end/pg dn, arrows), numeric keypad; any mix, typing keys included (⚙)
- Floating: drag the bottom bar, resize from the corner; geometry is remembered per screen
- See-through background (opacity slider in ⚙) with optional blur behind it (KWin's blur effect)
## Build & test
@@ -21,7 +22,7 @@ cmake -B build -G Ninja && cmake --build build
ctest --test-dir build
```
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, xkbcommon, wayland-protocols.
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, KF6 WindowSystem, xkbcommon, wayland-protocols.
## Run
@@ -62,7 +63,7 @@ Everything else is `layouts/template.json`; `~/.local/share/sloposk/template.jso
## Settings
`~/.config/sloposk/sloposk.conf`, also editable from the ⚙ panel: `typing/autoCapitalize`, `typing/doubleSpacePeriod`, `typing/holdKeys`, `layout/visibleSections` (`main` plus section ids), `layout/fullKeyboard`, `window/alwaysVisible`.
`~/.config/sloposk/sloposk.conf`, also editable from the ⚙ panel: `typing/autoCapitalize`, `typing/doubleSpacePeriod`, `typing/holdKeys`, `layout/visibleSections` (`main` plus section ids), `layout/fullKeyboard`, `window/alwaysVisible`, `appearance/backgroundOpacity` (0.1–1), `appearance/blurBackground`.
## Architecture
+10 -2
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@@ -18,6 +18,10 @@ Window {
readonly property rect inputRegion: keyboard.alternates.open
? Qt.rect(0, 0, width, height)
: Qt.rect(panel.x, panel.y, panel.width, panel.height)
// Empty when nothing shows through, so the compositor skips the blur.
readonly property rect blurRegion: settings.blurBackground && settings.backgroundOpacity < 1
? Qt.rect(panel.x, panel.y, panel.width, panel.height)
: Qt.rect(0, 0, 0, 0)
width: 1000
height: 340 + popupMargin
@@ -27,13 +31,17 @@ Window {
color: "transparent"
onInputRegionChanged: placement?.setInputRegion(inputRegion)
onPlacementChanged: placement?.setInputRegion(inputRegion)
onBlurRegionChanged: placement?.setBlurRegion(blurRegion, Theme.windowRadius)
onPlacementChanged: {
placement?.setInputRegion(inputRegion);
placement?.setBlurRegion(blurRegion, Theme.windowRadius);
}
Rectangle {
id: panel
anchors { fill: parent; topMargin: root.popupMargin }
radius: Theme.windowRadius
color: Theme.background
color: Qt.rgba(Theme.background.r, Theme.background.g, Theme.background.b, root.settings.backgroundOpacity)
Keyboard {
id: keyboard
+27 -5
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@@ -1,21 +1,25 @@
import QtQuick
import Sloposk
// Replaces the keys while open. Binds straight to Settings, which persists.
Rectangle {
// Replaces the keys while open, over the window's own background so
// opacity changes show live. Binds straight to Settings, which persists.
Flickable {
id: panel
required property Settings settings
required property LayoutModel layoutModel
color: Theme.background
radius: Theme.windowRadius
clip: true
contentHeight: columns.height + 2 * columns.y
boundsBehavior: Flickable.StopAtBounds
Row {
id: columns
readonly property real columnWidth: (width - spacing) / 2
anchors { fill: parent; margins: 16 }
x: 16
y: 16
width: panel.width - 2 * x
spacing: 32
Column {
@@ -55,6 +59,24 @@ Rectangle {
checked: panel.settings.doubleSpacePeriod
onToggled: checked => panel.settings.doubleSpacePeriod = checked
}
SectionHeader { text: qsTr("Appearance"); topPadding: 12 }
SliderRow {
width: parent.width
text: qsTr("Background")
from: 0.1 // Settings::MinBackgroundOpacity
value: panel.settings.backgroundOpacity
onMoved: value => panel.settings.backgroundOpacity = value
}
ToggleRow {
width: parent.width
text: qsTr("Blur Behind")
detail: qsTr("Frosted glass under a see-through background, if the desktop supports it")
checked: panel.settings.blurBackground
onToggled: checked => panel.settings.blurBackground = checked
}
}
Column {
+81
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@@ -0,0 +1,81 @@
import QtQuick
// A labelled slider in the iOS style; value runs from `from` to 1.
Item {
id: row
required property string text
property real from: 0
property real value: 1
signal moved(real value)
implicitHeight: 52
function moveTo(x) {
const fraction = Math.max(0, Math.min(1, (x - knob.width / 2) / (track.width - knob.width)));
row.moved(row.from + fraction * (1 - row.from));
}
Text {
id: label
anchors { left: parent.left; verticalCenter: parent.verticalCenter }
width: Math.min(implicitWidth, parent.width / 3)
text: row.text
color: Theme.text
font.pixelSize: 16
elide: Text.ElideRight
}
Text {
id: percent
anchors { right: parent.right; verticalCenter: parent.verticalCenter }
width: 44
horizontalAlignment: Text.AlignRight
text: Math.round(row.value * 100) + "%"
color: Theme.secondaryText
font.pixelSize: 14
}
Item {
id: track
anchors { left: label.right; leftMargin: 12; right: percent.left; rightMargin: 8 }
height: parent.height
readonly property real fraction: (row.value - row.from) / (1 - row.from)
Rectangle {
anchors { left: parent.left; right: parent.right; verticalCenter: parent.verticalCenter }
height: 4
radius: 2
color: Theme.functionKey
Rectangle {
width: knob.x + knob.width / 2
height: parent.height
radius: parent.radius
color: Theme.accent
}
}
Rectangle {
id: knob
x: track.fraction * (track.width - width)
anchors.verticalCenter: parent.verticalCenter
width: 26
height: width
radius: width / 2
color: "#ffffff"
border { color: Theme.keyShadow; width: 0.5 }
}
TapHandler {
onTapped: eventPoint => row.moveTo(eventPoint.position.x)
}
DragHandler {
target: null
xAxis.enabled: true
yAxis.enabled: false
onCentroidChanged: if (active) row.moveTo(centroid.position.x)
}
}
}
+2
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@@ -39,6 +39,7 @@ set(SLOPOSK_QML_FILES
SettingsButton.qml
SettingsPanel.qml
ToggleRow.qml
SliderRow.qml
Theme.qml
)
list(TRANSFORM SLOPOSK_QML_FILES PREPEND ${PROJECT_SOURCE_DIR}/qml/ OUTPUT_VARIABLE sloposk_qml_paths)
@@ -98,6 +99,7 @@ target_link_libraries(sloposk PRIVATE
Qt6::DBus
Qt6::WaylandClient
LayerShellQt::Interface
KF6::WindowSystem
PkgConfig::WAYLAND
)
+23
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@@ -11,6 +11,8 @@ constexpr auto HoldKeysKey = "typing/holdKeys";
constexpr auto VisibleSectionsKey = "layout/visibleSections";
constexpr auto FullKeyboardKey = "layout/fullKeyboard";
constexpr auto AlwaysVisibleKey = "window/alwaysVisible";
constexpr auto BackgroundOpacityKey = "appearance/backgroundOpacity";
constexpr auto BlurBackgroundKey = "appearance/blurBackground";
}
Settings::Settings(QObject *parent)
@@ -26,6 +28,27 @@ Settings::Settings(QObject *parent)
m_visibleSections = {MainSectionId};
m_fullKeyboard = store.value(FullKeyboardKey, false).toBool();
m_alwaysVisible = store.value(AlwaysVisibleKey, false).toBool();
m_backgroundOpacity = qBound(MinBackgroundOpacity, store.value(BackgroundOpacityKey, 1.0).toReal(), 1.0);
m_blurBackground = store.value(BlurBackgroundKey, true).toBool();
}
void Settings::setBackgroundOpacity(qreal opacity)
{
opacity = qBound(MinBackgroundOpacity, opacity, 1.0);
if (qFuzzyCompare(opacity, m_backgroundOpacity))
return;
m_backgroundOpacity = opacity;
QSettings().setValue(BackgroundOpacityKey, opacity);
Q_EMIT appearanceChanged();
}
void Settings::setBlurBackground(bool blur)
{
if (blur == m_blurBackground)
return;
m_blurBackground = blur;
QSettings().setValue(BlurBackgroundKey, blur);
Q_EMIT appearanceChanged();
}
void Settings::setAlwaysVisible(bool always)
+13
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@@ -22,6 +22,10 @@ class Settings : public QObject
Q_PROPERTY(bool fullKeyboard READ fullKeyboard WRITE setFullKeyboard NOTIFY fullKeyboardChanged)
// Shown even without a focused text field, to type into any window.
Q_PROPERTY(bool alwaysVisible READ alwaysVisible WRITE setAlwaysVisible NOTIFY alwaysVisibleChanged)
// Opacity of the panel behind the keys (MinBackgroundOpacity–1); keys stay opaque.
Q_PROPERTY(qreal backgroundOpacity READ backgroundOpacity WRITE setBackgroundOpacity NOTIFY appearanceChanged)
// Blurs what shows through a translucent background (needs compositor support, e.g. KWin).
Q_PROPERTY(bool blurBackground READ blurBackground WRITE setBlurBackground NOTIFY appearanceChanged)
public:
explicit Settings(QObject *parent = nullptr);
@@ -44,11 +48,18 @@ public:
bool alwaysVisible() const { return m_alwaysVisible; }
void setAlwaysVisible(bool always);
static constexpr qreal MinBackgroundOpacity = 0.1;
qreal backgroundOpacity() const { return m_backgroundOpacity; }
void setBackgroundOpacity(qreal opacity);
bool blurBackground() const { return m_blurBackground; }
void setBlurBackground(bool blur);
Q_SIGNALS:
void typingOptionsChanged();
void visibleSectionsChanged();
void fullKeyboardChanged();
void alwaysVisibleChanged();
void appearanceChanged();
private:
void setTypingOptions(const TypingOptions &options);
@@ -57,4 +68,6 @@ private:
QStringList m_visibleSections;
bool m_fullKeyboard = false;
bool m_alwaysVisible = false;
qreal m_backgroundOpacity = 1.0;
bool m_blurBackground = true;
};
+13
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@@ -1,6 +1,8 @@
#include "FloatingWindow.h"
#include <KWindowEffects>
#include <LayerShellQt/Window>
#include <QPainterPath>
#include <QGuiApplication>
#include <QScreen>
#include <QWindow>
@@ -81,6 +83,17 @@ void FloatingWindow::setInputRegion(const QRectF &region)
m_window->setMask(QRegion(region.toAlignedRect()));
}
void FloatingWindow::setBlurRegion(const QRectF &region, qreal radius)
{
if (region.isEmpty()) {
KWindowEffects::enableBlurBehind(m_window, false);
return;
}
QPainterPath path;
path.addRoundedRect(region, radius, radius);
KWindowEffects::enableBlurBehind(m_window, true, QRegion(path.toFillPolygon().toPolygon()));
}
void FloatingWindow::show()
{
m_window->setVisible(true);
+2
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@@ -28,6 +28,8 @@ public:
Q_INVOKABLE void resizeBy(qreal dw, qreal dh);
// Only this part of the window takes input; the rest passes through.
Q_INVOKABLE void setInputRegion(const QRectF &region);
// Asks the compositor to blur behind this rounded rect; an empty rect turns blur off.
Q_INVOKABLE void setBlurRegion(const QRectF &region, qreal radius);
Q_INVOKABLE void show();
Q_INVOKABLE void hide();