Layouts, iPad-style rendering, taps, shift and layers
- JSON layouts (en-US, sv-SE inheriting number/symbol layers via base) - LayoutModel + KeyGeometry: proportional rows, nearest-key hit testing - KeyboardSurface: multi-pointer touch/mouse routing to the controller - KeyboardController + ShiftState: iOS shift/caps-lock, layers, globe, dismiss - QML view with light/dark iPad palette and drag handle - DevHooks: SLOPOSK_AUTOTYPE, SLOPOSK_SCREENSHOT for headless checks - Unit tests for shift, loader, geometry and controller Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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#include "DirectEngine.h"
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#include "backend/TextBackend.h"
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DirectEngine::DirectEngine(TextBackend &backend)
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: m_backend(backend)
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{
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}
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void DirectEngine::commitText(const QString &text)
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{
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m_backend.commitText(text);
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}
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void DirectEngine::sendKeysym(quint32 keysym)
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{
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m_backend.sendKeysym(keysym);
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}
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