Layouts, iPad-style rendering, taps, shift and layers

- JSON layouts (en-US, sv-SE inheriting number/symbol layers via base)
- LayoutModel + KeyGeometry: proportional rows, nearest-key hit testing
- KeyboardSurface: multi-pointer touch/mouse routing to the controller
- KeyboardController + ShiftState: iOS shift/caps-lock, layers, globe, dismiss
- QML view with light/dark iPad palette and drag handle
- DevHooks: SLOPOSK_AUTOTYPE, SLOPOSK_SCREENSHOT for headless checks
- Unit tests for shift, loader, geometry and controller

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-14 14:50:21 +02:00
co-authored by Claude Opus 5.5
parent cdef9b4ad0
commit be14bbcc62
35 changed files with 1970 additions and 65 deletions
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#pragma once
#include <QString>
// Turns what the keyboard produces into text operations.
// DirectEngine passes them straight through; prediction and swipe engines
// will sit here too (preedit, candidates, auto-correction).
class InputEngine
{
public:
virtual ~InputEngine() = default;
virtual void commitText(const QString &text) = 0;
virtual void sendKeysym(quint32 keysym) = 0;
};