Layouts, iPad-style rendering, taps, shift and layers

- JSON layouts (en-US, sv-SE inheriting number/symbol layers via base)
- LayoutModel + KeyGeometry: proportional rows, nearest-key hit testing
- KeyboardSurface: multi-pointer touch/mouse routing to the controller
- KeyboardController + ShiftState: iOS shift/caps-lock, layers, globe, dismiss
- QML view with light/dark iPad palette and drag handle
- DevHooks: SLOPOSK_AUTOTYPE, SLOPOSK_SCREENSHOT for headless checks
- Unit tests for shift, loader, geometry and controller

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-14 14:50:21 +02:00
co-authored by Claude Opus 5.5
parent cdef9b4ad0
commit be14bbcc62
35 changed files with 1970 additions and 65 deletions
+128
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#include "engine/InputEngine.h"
#include "input/KeyboardController.h"
#include "layout/LayoutLoader.h"
#include "layout/LayoutModel.h"
#include "layout/LayoutRepository.h"
#include <QTest>
#include <xkbcommon/xkbcommon-keysyms.h>
using namespace Qt::StringLiterals;
namespace {
class FakeEngine : public InputEngine
{
public:
void commitText(const QString &text) override { output += text; }
void sendKeysym(quint32 keysym) override { keysyms.append(keysym); }
QString output;
QList<quint32> keysyms;
};
KeyDef makeKey(KeyType type, const QString &label = {})
{
KeyDef k;
k.type = type;
k.label = label;
return k;
}
} // namespace
class TestController : public QObject
{
Q_OBJECT
private:
FakeEngine engine;
LayoutRepository repo;
LayoutModel model;
std::unique_ptr<KeyboardController> controller;
qint64 now = 0;
void tap(const KeyDef &key, KeyOutput output = KeyOutput::Primary, const QString &alternate = {})
{
now += 1000; // far apart: never a double tap
controller->keyDown(key, now);
controller->keyUp(key, output, alternate, now + 50);
}
private Q_SLOTS:
void init()
{
engine = {};
repo = {};
Q_INIT_RESOURCE(layouts);
repo.loadDirectory(u":/layouts"_s);
repo.finalize(u"en_US"_s);
controller = std::make_unique<KeyboardController>(engine, model, repo);
}
void typesLowercase()
{
tap(makeKey(KeyType::Character, u"a"_s));
QCOMPARE(engine.output, u"a");
}
void shiftCapitalizesOneCharacter()
{
const KeyDef a = makeKey(KeyType::Character, u"a"_s);
tap(makeKey(KeyType::Shift));
QCOMPARE(controller->shiftMode(), KeyboardController::ShiftMode::Once);
tap(a);
tap(a);
QCOMPARE(engine.output, u"Aa");
QCOMPARE(controller->shiftMode(), KeyboardController::ShiftMode::Off);
}
void flickAndAlternateOutputs()
{
KeyDef e = makeKey(KeyType::Character, u"e"_s);
e.flick = u"3"_s;
tap(e, KeyOutput::Flick);
tap(e, KeyOutput::Alternate, u"é"_s);
QCOMPARE(engine.output, u"3é");
}
void backspaceActsOnPress()
{
controller->keyDown(makeKey(KeyType::Backspace), 0);
QCOMPARE(engine.keysyms, QList<quint32>{XKB_KEY_BackSpace});
}
void enterSendsReturn()
{
tap(makeKey(KeyType::Enter));
QCOMPARE(engine.keysyms, QList<quint32>{XKB_KEY_Return});
}
void layerSwitchChangesModelLayer()
{
KeyDef layer = makeKey(KeyType::LayerSwitch);
layer.target = u"numbers"_s;
controller->keyDown(layer, 0);
QCOMPARE(model.layerName(), u"numbers");
}
void globeCyclesLayouts()
{
QCOMPARE(model.layoutName(), u"English (US)");
tap(makeKey(KeyType::Globe));
QCOMPARE(model.layoutName(), u"Svenska");
tap(makeKey(KeyType::Globe));
QCOMPARE(model.layoutName(), u"English (US)");
}
void dismissEmitsSignal()
{
int dismissed = 0;
connect(controller.get(), &KeyboardController::dismissRequested, this, [&] { ++dismissed; });
tap(makeKey(KeyType::Dismiss));
QCOMPARE(dismissed, 1);
}
};
QTEST_GUILESS_MAIN(TestController)
#include "tst_controller.moc"