Floating polish: visibility, resize, saved geometry, D-Bus, desktop entry
- VisibilityController: show on field focus, dismiss until next focus, manual show/hide/toggle overrides - FloatingWindow: resize from the corner grip, clamp to screen - WindowSettings: geometry per screen, debounced saves - DBusControl: org.sloposk.Keyboard Show/Hide/Toggle for global shortcuts - org.sloposk.keyboard.desktop so System Settings lists it as a virtual keyboard - README with build/run/layout docs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+2
-1
@@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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find_package(Qt6 6.8 REQUIRED COMPONENTS Gui Quick Widgets Test WaylandClient)
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find_package(Qt6 6.8 REQUIRED COMPONENTS Gui Quick Widgets Test DBus WaylandClient)
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find_package(LayerShellQt REQUIRED)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(XKB REQUIRED IMPORTED_TARGET xkbcommon)
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@@ -13,6 +13,7 @@ pkg_check_modules(WAYLAND REQUIRED IMPORTED_TARGET wayland-client)
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pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
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qt_standard_project_setup(REQUIRES 6.8)
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include(GNUInstallDirs)
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enable_testing()
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@@ -0,0 +1,66 @@
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# sloposk
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iPad-style floating on-screen keyboard for Plasma Wayland. Qt 6, C++ core, QML UI.
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- Flick a key down for its secondary symbol; long-press for accented alternates
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- iOS shift: tap = one letter, double-tap = caps lock, hold = shift while held
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- Auto-capitalization, double-space → ". ", backspace repeat → word delete
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- Long-press space = trackpad; slide from `.?123` onto a symbol and release
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- Floating: drag the bottom bar, resize from the corner; geometry is remembered per screen
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## Build & test
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```sh
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cmake -B build -G Ninja && cmake --build build
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ctest --test-dir build
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```
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Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, xkbcommon, wayland-protocols.
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## Run
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KWin only offers the input-method protocol to the process it launches itself.
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| Where | How |
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|---|---|
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| Nested session (safe) | `kwin_wayland --no-lockscreen --socket sloposk-dev --width 1400 --height 900 --inputmethod $PWD/build/src/sloposk kwrite` |
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| Desktop | `cmake --install build --prefix ~/.local`, then System Settings → Keyboard → Virtual Keyboard → **sloposk** |
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| UI only | `build/src/sloposk` (stays visible, types nowhere) |
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Show/hide, e.g. from a global shortcut: `qdbus org.sloposk.Keyboard /Keyboard org.sloposk.Keyboard.Toggle`
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Dev hooks: `SLOPOSK_AUTOTYPE=text` commits on focus; `SLOPOSK_SCREENSHOT=file.png` saves the window and quits.
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## Layouts
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JSON in `layouts/` (built in) or `~/.local/share/sloposk/layouts/` (overrides by `id`). The globe key cycles them; the system locale's comes first.
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```json
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{
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"id": "sv-SE", "name": "Svenska", "locale": "sv_SE",
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"base": "en-US",
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"layers": [{"name": "letters", "rows": [[
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"q",
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{"label": "e", "flick": "3", "alternates": ["é", "è"]},
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{"type": "backspace", "width": 1.5}
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]]}]
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}
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```
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- Key: a string, or an object with `type` (`char` `space` `backspace` `enter` `shift` `layer` `globe` `dismiss` `spacer`), `label`, `shifted`, `flick`, `alternates`, `width` (key units), `target` (for `layer`)
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- `base`: take layers this layout doesn't define (e.g. numbers/symbols) from another layout
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- Rows in a layer should add up to the same width; `tst_layoutloader` checks the built-ins
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## Architecture
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```
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qml/ view only
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input/ touch → PointerTracker gestures → KeyboardController rules
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engine/ key output → text ops (DirectEngine; prediction/swipe later)
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backend/ text ops → compositor (KWin input-method-v1)
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layout/ JSON → Layout → LayoutModel (geometry, hit testing)
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window/ floating layer-shell placement, visibility, saved geometry
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app/ D-Bus control, dev hooks
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```
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`sloposk_core` (everything compositor-independent, plus the `Sloposk` QML module) is a static library shared by the app and the tests.
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@@ -0,0 +1,8 @@
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[Desktop Entry]
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Name=sloposk
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Comment=iPad-style floating on-screen keyboard
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Exec=sloposk
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Type=Application
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Icon=input-keyboard-virtual
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NoDisplay=true
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X-KDE-Wayland-VirtualKeyboard=true
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@@ -17,6 +17,8 @@ Window {
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width: 1000
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height: 340 + popupMargin
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minimumWidth: 480
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minimumHeight: 180 + popupMargin
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visible: false
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color: "transparent"
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@@ -42,5 +44,10 @@ Window {
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anchors { left: parent.left; right: parent.right; bottom: parent.bottom }
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onMoved: (dx, dy) => root.placement?.moveBy(dx, dy)
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}
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ResizeHandle {
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anchors { right: parent.right; bottom: parent.bottom }
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onResized: (dw, dh) => root.placement?.resizeBy(dw, dh)
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}
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}
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}
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@@ -0,0 +1,44 @@
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import QtQuick
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// Corner grip. The window grows from its top-left corner, so window
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// coordinates stay put while resizing: report each step's delta.
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Item {
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id: grip
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signal resized(real dw, real dh)
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implicitWidth: 28
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implicitHeight: 28
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// Two strokes across the corner, each from (w - d, h) to (w, h - d).
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Repeater {
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model: [9, 16]
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Rectangle {
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required property real modelData
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readonly property real inset: 4
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width: modelData * Math.SQRT2
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height: 2
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radius: 1
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color: Theme.handle
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rotation: -45
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x: grip.width - inset - modelData / 2 - width / 2
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y: grip.height - inset - modelData / 2 - height / 2
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}
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}
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DragHandler {
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property point last
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target: null
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cursorShape: Qt.SizeFDiagCursor
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onActiveChanged: last = centroid.scenePressPosition
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onCentroidChanged: {
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if (!active)
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return
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const p = centroid.scenePosition
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grip.resized(p.x - last.x, p.y - last.y)
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last = p
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}
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}
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}
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+7
-1
@@ -17,6 +17,8 @@ qt_add_library(sloposk_core STATIC
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layout/LayoutRepository.h layout/LayoutRepository.cpp
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layout/KeyGeometry.h layout/KeyGeometry.cpp
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layout/LayoutModel.h layout/LayoutModel.cpp
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window/VisibilityController.h window/VisibilityController.cpp
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window/WindowSettings.h window/WindowSettings.cpp
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)
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# QML lives in the top-level qml/ dir; alias each file so the module sees it at its root.
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@@ -26,6 +28,7 @@ set(SLOPOSK_QML_FILES
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Key.qml
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AlternatesPopup.qml
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DragHandle.qml
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ResizeHandle.qml
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Theme.qml
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)
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list(TRANSFORM SLOPOSK_QML_FILES PREPEND ${PROJECT_SOURCE_DIR}/qml/ OUTPUT_VARIABLE sloposk_qml_paths)
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@@ -59,7 +62,8 @@ target_link_libraries(sloposk_core PUBLIC Qt6::Quick PkgConfig::XKB)
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qt_add_executable(sloposk
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main.cpp
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DevHooks.h DevHooks.cpp
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app/DevHooks.h app/DevHooks.cpp
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app/DBusControl.h app/DBusControl.cpp
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backend/InputMethodProtocol.h
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backend/KWinInputMethod.h backend/KWinInputMethod.cpp
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backend/KWinInputContext.h backend/KWinInputContext.cpp
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@@ -76,9 +80,11 @@ set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/qwayland-input-method-un
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target_link_libraries(sloposk PRIVATE
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sloposk_core
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sloposk_coreplugin
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Qt6::DBus
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Qt6::WaylandClient
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LayerShellQt::Interface
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PkgConfig::WAYLAND
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)
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install(TARGETS sloposk)
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install(FILES ${PROJECT_SOURCE_DIR}/data/org.sloposk.keyboard.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
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@@ -0,0 +1,22 @@
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#include "DBusControl.h"
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#include "window/VisibilityController.h"
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#include <QDBusConnection>
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DBusControl::DBusControl(VisibilityController &visibility, QObject *parent)
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: QObject(parent)
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, m_visibility(visibility)
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{
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}
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bool DBusControl::registerOnSessionBus()
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{
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QDBusConnection bus = QDBusConnection::sessionBus();
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return bus.registerService(QStringLiteral("org.sloposk.Keyboard"))
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&& bus.registerObject(QStringLiteral("/Keyboard"), this, QDBusConnection::ExportScriptableSlots);
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}
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void DBusControl::Show() { m_visibility.show(); }
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void DBusControl::Hide() { m_visibility.hide(); }
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void DBusControl::Toggle() { m_visibility.toggle(); }
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@@ -0,0 +1,27 @@
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#pragma once
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#include <QObject>
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class VisibilityController;
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// Session-bus remote control, e.g. for a global shortcut:
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// qdbus org.sloposk.Keyboard /Keyboard org.sloposk.Keyboard.Toggle
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class DBusControl : public QObject
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.sloposk.Keyboard")
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public:
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explicit DBusControl(VisibilityController &visibility, QObject *parent = nullptr);
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// False if the bus is unavailable or another instance owns the name.
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bool registerOnSessionBus();
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public Q_SLOTS:
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Q_SCRIPTABLE void Show();
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Q_SCRIPTABLE void Hide();
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Q_SCRIPTABLE void Toggle();
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private:
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VisibilityController &m_visibility;
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};
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+43
-17
@@ -1,10 +1,13 @@
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#include "DevHooks.h"
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#include "app/DBusControl.h"
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#include "app/DevHooks.h"
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#include "backend/KWinInputMethod.h"
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#include "engine/DirectEngine.h"
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#include "input/KeyboardController.h"
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#include "layout/LayoutModel.h"
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#include "layout/LayoutRepository.h"
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#include "window/FloatingWindow.h"
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#include "window/VisibilityController.h"
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#include "window/WindowSettings.h"
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#include <QGuiApplication>
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#include <QLocale>
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@@ -26,6 +29,36 @@ void loadLayouts(LayoutRepository &layouts)
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layouts.finalize(QLocale::system().name());
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}
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void restoreAndPersistGeometry(FloatingWindow &placement, WindowSettings &settings)
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{
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if (const auto geometry = settings.load(placement.screenName()))
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placement.setGeometry(*geometry);
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QObject::connect(&placement, &FloatingWindow::geometryChanged, &settings,
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[&] { settings.save(placement.screenName(), placement.geometry()); });
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}
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void connectVisibility(VisibilityController &visibility, KWinInputMethod &backend,
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KeyboardController &controller, FloatingWindow &placement)
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{
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// Without the input-method global (run outside KWin's control, e.g. for UI
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// work) there is no focus signal: stay visible so it can be tried out.
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const auto updateStandalone = [&] { visibility.setStandalone(!backend.isAvailable()); };
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QObject::connect(&backend, &KWinInputMethod::availableChanged, &visibility, updateStandalone);
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QObject::connect(&backend, &TextBackend::activeChanged, &visibility,
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[&] { visibility.setFieldActive(backend.isActive()); });
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QObject::connect(&controller, &KeyboardController::dismissRequested, &visibility, &VisibilityController::hide);
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QObject::connect(&visibility, &VisibilityController::visibleChanged, &placement,
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[&](bool visible) { visible ? placement.show() : placement.hide(); });
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updateStandalone();
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}
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void connectTextContext(KWinInputMethod &backend, KeyboardController &controller)
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{
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QObject::connect(&backend, &TextBackend::activeChanged, &controller, &KeyboardController::resetContext);
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QObject::connect(&backend, &TextBackend::contextChanged, &controller,
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[&] { controller.setContext(backend.context()); });
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}
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} // namespace
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int main(int argc, char *argv[])
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@@ -45,6 +78,7 @@ int main(int argc, char *argv[])
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DirectEngine engine(backend);
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LayoutModel model;
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KeyboardController controller(engine, model, layouts);
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connectTextContext(backend, controller);
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|
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QQmlApplicationEngine qml;
|
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qml.setInitialProperties({
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@@ -60,24 +94,16 @@ int main(int argc, char *argv[])
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|
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FloatingWindow placement(window);
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window->setProperty("placement", QVariant::fromValue(&placement));
|
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WindowSettings settings;
|
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restoreAndPersistGeometry(placement, settings);
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|
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// Show while a text field is focused; with no input-method global (e.g. run
|
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// standalone for UI work) stay visible so the keyboard can still be tried out.
|
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auto updateVisibility = [&] {
|
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if (backend.isActive() || !backend.isAvailable())
|
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placement.show();
|
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else
|
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placement.hide();
|
||||
};
|
||||
QObject::connect(&backend, &TextBackend::activeChanged, &app, updateVisibility);
|
||||
QObject::connect(&backend, &KWinInputMethod::availableChanged, &app, updateVisibility);
|
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QObject::connect(&controller, &KeyboardController::dismissRequested, &placement, &FloatingWindow::hide);
|
||||
QObject::connect(&backend, &TextBackend::activeChanged, &controller, &KeyboardController::resetContext);
|
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QObject::connect(&backend, &TextBackend::contextChanged, &controller,
|
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[&] { controller.setContext(backend.context()); });
|
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updateVisibility();
|
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VisibilityController visibility;
|
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connectVisibility(visibility, backend, controller, placement);
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|
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DBusControl dbus(visibility);
|
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if (!dbus.registerOnSessionBus())
|
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qWarning("D-Bus control unavailable (is another instance running?)");
|
||||
|
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installDevHooks(backend, *window);
|
||||
|
||||
return app.exec();
|
||||
}
|
||||
|
||||
@@ -36,19 +36,44 @@ FloatingWindow::FloatingWindow(QWindow *window, QObject *parent)
|
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apply();
|
||||
}
|
||||
|
||||
void FloatingWindow::setPosition(QPoint position)
|
||||
QRect FloatingWindow::geometry() const
|
||||
{
|
||||
position = clamped(position);
|
||||
if (position == m_position)
|
||||
return;
|
||||
m_position = position;
|
||||
return {m_position, m_window->size()};
|
||||
}
|
||||
|
||||
void FloatingWindow::setGeometry(const QRect &geometry)
|
||||
{
|
||||
const QSize size = geometry.size().expandedTo(m_window->minimumSize()).boundedTo(screenArea().size());
|
||||
m_window->resize(size);
|
||||
m_position = clamped(geometry.topLeft(), size);
|
||||
apply();
|
||||
Q_EMIT positionChanged();
|
||||
}
|
||||
|
||||
QString FloatingWindow::screenName() const
|
||||
{
|
||||
return m_window->screen()->name();
|
||||
}
|
||||
|
||||
void FloatingWindow::moveBy(qreal dx, qreal dy)
|
||||
{
|
||||
setPosition(m_position + QPoint(qRound(dx), qRound(dy)));
|
||||
const QPoint position = clamped(m_position + QPoint(qRound(dx), qRound(dy)), m_window->size());
|
||||
if (position == m_position)
|
||||
return;
|
||||
m_position = position;
|
||||
apply();
|
||||
Q_EMIT geometryChanged();
|
||||
}
|
||||
|
||||
void FloatingWindow::resizeBy(qreal dw, qreal dh)
|
||||
{
|
||||
const QSize maximum = screenArea().size() - QSize(m_position.x(), m_position.y());
|
||||
const QSize size = (m_window->size() + QSize(qRound(dw), qRound(dh)))
|
||||
.expandedTo(m_window->minimumSize())
|
||||
.boundedTo(maximum);
|
||||
if (size == m_window->size())
|
||||
return;
|
||||
m_window->resize(size);
|
||||
Q_EMIT geometryChanged();
|
||||
}
|
||||
|
||||
void FloatingWindow::setInputRegion(const QRectF ®ion)
|
||||
@@ -66,19 +91,24 @@ void FloatingWindow::hide()
|
||||
m_window->setVisible(false);
|
||||
}
|
||||
|
||||
QPoint FloatingWindow::clamped(QPoint position) const
|
||||
QRect FloatingWindow::screenArea() const
|
||||
{
|
||||
const QRect area = m_window->screen()->geometry();
|
||||
const int maxX = qMax(0, area.width() - m_window->width());
|
||||
const int maxY = qMax(0, area.height() - m_window->height());
|
||||
return m_window->screen()->geometry();
|
||||
}
|
||||
|
||||
QPoint FloatingWindow::clamped(QPoint position, QSize size) const
|
||||
{
|
||||
const QRect area = screenArea();
|
||||
const int maxX = qMax(0, area.width() - size.width());
|
||||
const int maxY = qMax(0, area.height() - size.height());
|
||||
return {qBound(0, position.x(), maxX), qBound(0, position.y(), maxY)};
|
||||
}
|
||||
|
||||
QPoint FloatingWindow::defaultPosition() const
|
||||
{
|
||||
const QRect area = m_window->screen()->geometry();
|
||||
return clamped({(area.width() - m_window->width()) / 2,
|
||||
area.height() - m_window->height() - BottomGap});
|
||||
const QRect area = screenArea();
|
||||
return clamped({(area.width() - m_window->width()) / 2, area.height() - m_window->height() - BottomGap},
|
||||
m_window->size());
|
||||
}
|
||||
|
||||
void FloatingWindow::apply()
|
||||
@@ -86,5 +116,5 @@ void FloatingWindow::apply()
|
||||
if (m_layerSurface)
|
||||
m_layerSurface->setMargins({m_position.x(), m_position.y(), 0, 0});
|
||||
else
|
||||
m_window->setPosition(m_window->screen()->geometry().topLeft() + m_position);
|
||||
m_window->setPosition(screenArea().topLeft() + m_position);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QPoint>
|
||||
#include <QRect>
|
||||
#include <QRectF>
|
||||
|
||||
class QWindow;
|
||||
@@ -10,29 +10,34 @@ namespace LayerShellQt { class Window; }
|
||||
// Places a keyboard window as a free-floating overlay that never takes focus.
|
||||
// On Wayland: a layer-shell surface anchored top-left, positioned via margins.
|
||||
// On X11: a frameless, non-focusable, always-on-top tool window.
|
||||
// Geometry is relative to the window's screen and always kept on it.
|
||||
class FloatingWindow : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QPoint position READ position WRITE setPosition NOTIFY positionChanged)
|
||||
|
||||
public:
|
||||
// Must be called before the window is shown for the first time.
|
||||
explicit FloatingWindow(QWindow *window, QObject *parent = nullptr);
|
||||
|
||||
QPoint position() const { return m_position; }
|
||||
void setPosition(QPoint position);
|
||||
QRect geometry() const;
|
||||
void setGeometry(const QRect &geometry);
|
||||
QString screenName() const;
|
||||
|
||||
Q_INVOKABLE void moveBy(qreal dx, qreal dy);
|
||||
// Grows from the top-left corner; respects the window's minimum size.
|
||||
Q_INVOKABLE void resizeBy(qreal dw, qreal dh);
|
||||
// Only this part of the window takes input; the rest passes through.
|
||||
Q_INVOKABLE void setInputRegion(const QRectF ®ion);
|
||||
Q_INVOKABLE void show();
|
||||
Q_INVOKABLE void hide();
|
||||
|
||||
Q_SIGNALS:
|
||||
void positionChanged();
|
||||
// Only for user-initiated changes (move/resize), not for restores.
|
||||
void geometryChanged();
|
||||
|
||||
private:
|
||||
QPoint clamped(QPoint position) const;
|
||||
QRect screenArea() const;
|
||||
QPoint clamped(QPoint position, QSize size) const;
|
||||
QPoint defaultPosition() const;
|
||||
void apply();
|
||||
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "VisibilityController.h"
|
||||
|
||||
void VisibilityController::setFieldActive(bool active)
|
||||
{
|
||||
if (active == m_fieldActive)
|
||||
return;
|
||||
m_fieldActive = active;
|
||||
m_override.reset();
|
||||
update();
|
||||
}
|
||||
|
||||
void VisibilityController::setStandalone(bool standalone)
|
||||
{
|
||||
m_standalone = standalone;
|
||||
update();
|
||||
}
|
||||
|
||||
void VisibilityController::show()
|
||||
{
|
||||
m_override = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void VisibilityController::hide()
|
||||
{
|
||||
m_override = false;
|
||||
update();
|
||||
}
|
||||
|
||||
void VisibilityController::toggle()
|
||||
{
|
||||
m_override = !m_visible;
|
||||
update();
|
||||
}
|
||||
|
||||
void VisibilityController::update()
|
||||
{
|
||||
const bool visible = m_override.value_or(m_standalone || m_fieldActive);
|
||||
if (visible == m_visible)
|
||||
return;
|
||||
m_visible = visible;
|
||||
Q_EMIT visibleChanged(visible);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <optional>
|
||||
|
||||
// Decides whether the keyboard is shown:
|
||||
// - while a text field is focused
|
||||
// - always, when running standalone (no input-method connection)
|
||||
// - show()/hide()/toggle() override that until the focus changes
|
||||
class VisibilityController : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
using QObject::QObject;
|
||||
|
||||
bool isVisible() const { return m_visible; }
|
||||
|
||||
void setFieldActive(bool active);
|
||||
void setStandalone(bool standalone);
|
||||
|
||||
void show();
|
||||
void hide();
|
||||
void toggle();
|
||||
|
||||
Q_SIGNALS:
|
||||
void visibleChanged(bool visible);
|
||||
|
||||
private:
|
||||
void update();
|
||||
|
||||
bool m_fieldActive = false;
|
||||
bool m_standalone = false;
|
||||
std::optional<bool> m_override;
|
||||
bool m_visible = false;
|
||||
};
|
||||
@@ -0,0 +1,52 @@
|
||||
#include "WindowSettings.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr int DebounceMs = 500;
|
||||
|
||||
QString key(const QString &screen)
|
||||
{
|
||||
// Screen names may contain '/', which QSettings treats as a group separator.
|
||||
return QStringLiteral("geometry/") + QString(screen).replace(u'/', u'_');
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WindowSettings::WindowSettings(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
m_debounce.setSingleShot(true);
|
||||
m_debounce.setInterval(DebounceMs);
|
||||
connect(&m_debounce, &QTimer::timeout, this, &WindowSettings::flush);
|
||||
}
|
||||
|
||||
WindowSettings::~WindowSettings()
|
||||
{
|
||||
if (m_debounce.isActive())
|
||||
flush();
|
||||
}
|
||||
|
||||
std::optional<QRect> WindowSettings::load(const QString &screen) const
|
||||
{
|
||||
const QRect geometry = QSettings().value(key(screen)).toRect();
|
||||
if (!geometry.isValid())
|
||||
return std::nullopt;
|
||||
return geometry;
|
||||
}
|
||||
|
||||
void WindowSettings::save(const QString &screen, const QRect &geometry)
|
||||
{
|
||||
if (m_debounce.isActive() && screen != m_pendingScreen)
|
||||
flush();
|
||||
m_pendingScreen = screen;
|
||||
m_pendingGeometry = geometry;
|
||||
m_debounce.start();
|
||||
}
|
||||
|
||||
void WindowSettings::flush()
|
||||
{
|
||||
m_debounce.stop();
|
||||
QSettings().setValue(key(m_pendingScreen), m_pendingGeometry);
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
#include <QTimer>
|
||||
#include <optional>
|
||||
|
||||
// Remembers the keyboard's geometry per screen (~/.config/sloposk.conf).
|
||||
// Saving is debounced so dragging doesn't hammer the disk.
|
||||
class WindowSettings : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit WindowSettings(QObject *parent = nullptr);
|
||||
~WindowSettings() override;
|
||||
|
||||
std::optional<QRect> load(const QString &screen) const;
|
||||
void save(const QString &screen, const QRect &geometry);
|
||||
|
||||
private:
|
||||
void flush();
|
||||
|
||||
QTimer m_debounce;
|
||||
QString m_pendingScreen;
|
||||
QRect m_pendingGeometry;
|
||||
};
|
||||
@@ -13,6 +13,7 @@ sloposk_add_test(tst_pointertracker)
|
||||
sloposk_add_test(tst_alternatespicker)
|
||||
sloposk_add_test(tst_textrules)
|
||||
sloposk_add_test(tst_keyrepeater)
|
||||
sloposk_add_test(tst_visibility)
|
||||
|
||||
# Needs the QML module itself, not just the C++ backing library.
|
||||
sloposk_add_test(tst_keyboardsurface)
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "window/VisibilityController.h"
|
||||
|
||||
#include <QTest>
|
||||
|
||||
class TestVisibility : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private Q_SLOTS:
|
||||
void followsFieldFocus()
|
||||
{
|
||||
VisibilityController v;
|
||||
v.setFieldActive(true);
|
||||
QVERIFY(v.isVisible());
|
||||
v.setFieldActive(false);
|
||||
QVERIFY(!v.isVisible());
|
||||
}
|
||||
|
||||
void dismissLastsUntilFocusChanges()
|
||||
{
|
||||
VisibilityController v;
|
||||
v.setFieldActive(true);
|
||||
v.hide();
|
||||
QVERIFY(!v.isVisible());
|
||||
v.setFieldActive(false);
|
||||
v.setFieldActive(true);
|
||||
QVERIFY(v.isVisible());
|
||||
}
|
||||
|
||||
void toggleShowsWithoutField()
|
||||
{
|
||||
VisibilityController v;
|
||||
v.toggle();
|
||||
QVERIFY(v.isVisible());
|
||||
v.toggle();
|
||||
QVERIFY(!v.isVisible());
|
||||
}
|
||||
|
||||
void standaloneAlwaysVisible()
|
||||
{
|
||||
VisibilityController v;
|
||||
v.setStandalone(true);
|
||||
QVERIFY(v.isVisible());
|
||||
}
|
||||
};
|
||||
|
||||
QTEST_GUILESS_MAIN(TestVisibility)
|
||||
#include "tst_visibility.moc"
|
||||
Reference in New Issue
Block a user