Hold Keys mode: keys stay down while touched, like a hardware keyboard

- HardwareKeys presses a key's unshifted keysym on touch and releases it
  on lift, through fake input; held keys repeat and combine as on a
  physical keyboard (games, Shift+click)
- Shift/Ctrl/Alt/Super are plain held keys, caps lock is the system's,
  dead keys compose in the app
- No long-press, flick, trackpad or rollover in this mode; nothing is
  left held when the mode is turned off or touches are cancelled
- Settings switch; default stays the touch (virtual keyboard) mode

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-14 22:17:11 +02:00
co-authored by Claude Opus 5.5
parent f816135162
commit e02b1a8237
24 changed files with 319 additions and 6 deletions
+18
View File
@@ -3,6 +3,7 @@
#include "engine/InputEngine.h"
#include <QList>
#include <QSet>
#include <QString>
// Records what the keyboard sends and applies it to a simulated field, so
@@ -27,8 +28,25 @@ public:
lastModifiers = modifiers;
}
void setKeyPressed(quint32 keysym, bool pressed) override
{
keyEvents.append({keysym, pressed});
if (pressed)
held.insert(keysym);
else
held.remove(keysym);
}
struct KeyEvent {
quint32 keysym;
bool pressed;
bool operator==(const KeyEvent &) const = default;
};
QString output; // the field's text
int mismatchedReplacements = 0; // replaced text that wasn't before the cursor
QList<quint32> keysyms;
Qt::KeyboardModifiers lastModifiers;
QList<KeyEvent> keyEvents; // setKeyPressed calls
QSet<quint32> held;
};