The official client creates and edits channels with one dialog, so ChannelEditDialog becomes ChannelDialog with two entry points. Creating starts from caller-chosen defaults instead of a channelinfo and sends a channelcreate carrying only what deviates from a plain new channel — TeamSpeak checks a create permission per property that is present. The server row now has a context menu with "Create Channel" and "Create Spacer" (pre-filled with the lowest free [spacerN], since channel names must be unique), and a channel's menu offers "Create Channel" and "Create Sub-Channel", both starting out temporary. Verified against the test server: a temporary channel is created, and a permanent one a guest may not create reports the server's refusal. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
317 lines
12 KiB
Java
317 lines
12 KiB
Java
package com.ts3client.ui;
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import com.ts3client.net.ChannelNode;
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import com.ts3client.net.ChannelSettings;
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import com.ts3client.net.ClientEntry;
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import com.ts3client.net.Group;
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import com.ts3client.net.ServerModel;
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import javax.swing.DropMode;
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import javax.swing.JScrollPane;
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import javax.swing.JViewport;
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import javax.swing.SwingUtilities;
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import javax.swing.plaf.basic.BasicTreeUI;
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import javax.swing.tree.DefaultMutableTreeNode;
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import javax.swing.tree.DefaultTreeModel;
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import javax.swing.tree.TreePath;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.List;
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/**
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* The server view: a tree of channels each containing its clients, styled to
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* resemble the TeamSpeak 3 client. Talk state colours clients green live.
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*/
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public final class ServerTreePanel extends JScrollPane {
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/** Actions the tree can request of the controller. */
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public interface Actions {
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void joinChannel(int channelId);
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void openPrivateChat(ClientEntry client);
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void pokeClient(ClientEntry client);
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void kickClientFromChannel(ClientEntry client);
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void kickClientFromServer(ClientEntry client);
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void banClient(ClientEntry client);
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void toggleClientMute(ClientEntry client);
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void showConnectionInfo(ClientEntry client);
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/** Moves a client into the channel we are currently in. */
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void moveClientToOwnChannel(ClientEntry client);
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/** Opens the channel editor for a channel. */
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void editChannel(ChannelNode channel);
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/**
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* Opens the channel creator.
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*
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* @param parent the channel the new one goes below, or {@code null} for a top-level one
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* @param type the channel type to start with
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*/
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void createChannel(ChannelNode parent, ChannelSettings.Type type);
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/** Opens the channel creator pre-filled as a spacer, which is always top-level. */
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void createSpacer();
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/** Whether the server is there to act on at all. */
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boolean isConnected();
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/** Open the file repository browser for a channel. */
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void browseFiles(ChannelNode channel);
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/**
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* Changes a channel's subscription.
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*
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* @param family whether the channels below it are included
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*/
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void setChannelSubscribed(ChannelNode channel, boolean family, boolean subscribed);
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boolean isClientLocallyMuted(int clientId);
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/** Selects and scrolls to a client in the tree, e.g. from a chat/log link. */
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void findClientInTree(ClientEntry client);
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/** A channel or client node was selected (or {@code null} when cleared). */
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void onSelectionChanged(Object userObject);
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/** Drag-and-drop of a client onto a channel. */
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void moveClientToChannel(ClientEntry client, ChannelNode target);
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/**
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* Drag-and-drop of a channel to a new place in the tree.
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*
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* @param orderPredecessorId the channel it should sit below among its new
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* siblings, or 0 to place it first
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*/
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void moveChannel(ChannelNode channel, int newParentId, int orderPredecessorId);
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/** Assigns or removes a server group for a client. */
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void setClientServerGroup(ClientEntry client, Group group, boolean assign);
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/** Assigns a channel group for a client in its current channel. */
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void setClientChannelGroup(ClientEntry client, Group group);
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/** Opens the full server-groups list dialog for a client. */
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void showServerGroupsDialog(ClientEntry client);
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}
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private final DropIndicatorTree tree;
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private final DefaultMutableTreeNode root = new DefaultMutableTreeNode();
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private final DefaultTreeModel treeModel = new DefaultTreeModel(root);
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/** True while {@link #rebuild()} clears and restores the selection, to swallow the transient null in between. */
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private boolean rebuilding;
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private final ServerModel model;
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private final GroupIcons groupIcons;
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private final Actions actions;
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private int selfClientId = -1;
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public ServerTreePanel(ServerModel model, GroupIcons groupIcons, Actions actions) {
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this.model = model;
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this.groupIcons = groupIcons;
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this.actions = actions;
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root.setUserObject("Not connected");
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this.tree = new DropIndicatorTree(treeModel, model, groupIcons);
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tree.setRootVisible(true);
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// The server node is the only top-level row and always stays open, so it gets
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// no expand control. Nesting is tightened too: horizontal space in this view
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// is scarce and channel names are long.
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tree.setShowsRootHandles(false);
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if (tree.getUI() instanceof BasicTreeUI) {
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BasicTreeUI ui = (BasicTreeUI) tree.getUI();
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ui.setLeftChildIndent(4);
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ui.setRightChildIndent(10);
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}
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tree.setRowHeight(20);
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tree.setBackground(Theme.TREE_BG);
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tree.setFont(Theme.UI_FONT);
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tree.setCellRenderer(new ServerTreeCellRenderer());
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setViewportView(tree);
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getViewport().setBackground(Theme.TREE_BG);
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// The icon strip is drawn against the viewport's right edge, so the blitted
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// pixels a scroll would reuse are stale; repaint the whole viewport instead.
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getViewport().setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
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// Within the tree a drag moves the client or channel; dropped elsewhere it
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// yields the TS3 link BBCode, which the chat input accepts as plain text.
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tree.setDragEnabled(true);
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tree.setDropMode(DropMode.ON_OR_INSERT);
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tree.setTransferHandler(new ServerTreeDragAndDrop(model, actions, tree, this::pathOf).transferHandler());
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tree.addTreeSelectionListener(e -> {
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if (rebuilding) return;
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TreePath path = tree.getSelectionPath();
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Object obj = null;
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if (path != null) {
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obj = ((DefaultMutableTreeNode) path.getLastPathComponent()).getUserObject();
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}
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actions.onSelectionChanged(obj);
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});
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tree.addMouseListener(new MouseAdapter() {
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@Override
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public void mousePressed(MouseEvent e) {
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maybePopup(e);
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}
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@Override
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public void mouseReleased(MouseEvent e) {
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maybePopup(e);
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}
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@Override
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public void mouseClicked(MouseEvent e) {
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Object obj = nodeAt(e);
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if (SwingUtilities.isLeftMouseButton(e) && e.getClickCount() == 2) {
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if (obj instanceof ChannelNode && !Spacers.isSpacer(((ChannelNode) obj).name)) {
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actions.joinChannel(((ChannelNode) obj).id);
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} else if (obj instanceof ClientEntry) {
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actions.openPrivateChat((ClientEntry) obj);
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}
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} else if (SwingUtilities.isMiddleMouseButton(e) && obj instanceof ClientEntry) {
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actions.showConnectionInfo((ClientEntry) obj);
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}
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}
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});
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}
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public void setSelfClientId(int id) {
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this.selfClientId = id;
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}
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/** Selects and scrolls to the row showing {@code client}, if it is currently visible. */
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public void selectClient(int clientId) {
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ClientEntry client = model.getClient(clientId);
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if (client == null) return;
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TreePath path = pathOf(client);
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if (path == null) return;
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tree.setSelectionPath(path);
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tree.scrollPathToVisible(path);
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}
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private Object nodeAt(MouseEvent e) {
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TreePath path = tree.getPathForLocation(e.getX(), e.getY());
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if (path == null) return null;
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DefaultMutableTreeNode n = (DefaultMutableTreeNode) path.getLastPathComponent();
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return n.getUserObject();
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}
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private void maybePopup(MouseEvent e) {
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if (!e.isPopupTrigger()) return;
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TreePath path = tree.getPathForLocation(e.getX(), e.getY());
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if (path == null) return;
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tree.setSelectionPath(path);
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Object obj = ((DefaultMutableTreeNode) path.getLastPathComponent()).getUserObject();
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if (obj instanceof ClientEntry) {
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showClientMenu((ClientEntry) obj, e);
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} else if (obj instanceof ChannelNode) {
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showChannelMenu((ChannelNode) obj, e);
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} else if (path.getPathCount() == 1 && actions.isConnected()) {
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// The root row is the server itself, whose user object is just its name.
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ServerMenu.build(actions).show(tree, e.getX(), e.getY());
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}
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}
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private void showClientMenu(ClientEntry client, MouseEvent e) {
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ClientMenu.build(client, client.id == selfClientId, true, model, groupIcons, actions)
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.show(tree, e.getX(), e.getY());
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}
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private void showChannelMenu(ChannelNode channel, MouseEvent e) {
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if (Spacers.isSpacer(channel.name)) return; // spacers aren't interactive
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ChannelMenu.build(channel, actions).show(tree, e.getX(), e.getY());
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}
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/** The path of the tree node showing {@code target}, or {@code null}. */
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private TreePath pathOf(Object target) {
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java.util.Enumeration<?> nodes = root.breadthFirstEnumeration();
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while (nodes.hasMoreElements()) {
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DefaultMutableTreeNode n = (DefaultMutableTreeNode) nodes.nextElement();
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if (n.getUserObject() == target) return new TreePath(n.getPath());
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}
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return null;
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}
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/**
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* Rebuilds the tree from the model, preserving full expansion. Rebuilding
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* replaces every tree node, which would otherwise drop the current
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* selection on every update (a client talking, a group change, …); the
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* previously selected channel/client is restored by identity once the new
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* nodes are in place, so a selection sticks until the user changes it.
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*/
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public void rebuild() {
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Object selected = selectedUserObject();
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rebuilding = true;
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try {
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root.setUserObject(model.getServerName());
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root.removeAllChildren();
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List<ChannelNode> roots = model.buildTree();
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for (ChannelNode c : roots) {
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root.add(buildChannel(c));
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}
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treeModel.reload();
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for (int i = 0; i < tree.getRowCount(); i++) {
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tree.expandRow(i);
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}
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if (selected != null) {
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TreePath path = pathOf(selected);
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if (path != null) tree.setSelectionPath(path);
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}
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} finally {
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rebuilding = false;
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}
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// The selection listener was swallowed above; tell the caller only if it actually changed
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// (e.g. the previously selected channel/client is gone), since it already knows the rest.
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Object nowSelected = selectedUserObject();
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if (nowSelected != selected) actions.onSelectionChanged(nowSelected);
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}
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private Object selectedUserObject() {
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TreePath path = tree.getSelectionPath();
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return path == null ? null : ((DefaultMutableTreeNode) path.getLastPathComponent()).getUserObject();
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}
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private DefaultMutableTreeNode buildChannel(ChannelNode c) {
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DefaultMutableTreeNode node = new DefaultMutableTreeNode(c);
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for (ClientEntry client : c.clients) {
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node.add(new DefaultMutableTreeNode(client));
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}
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for (ChannelNode child : c.children) {
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node.add(buildChannel(child));
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}
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return node;
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}
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/** Clears the tree back to the disconnected placeholder state. */
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public void showDisconnected() {
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root.setUserObject("Not connected");
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root.removeAllChildren();
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treeModel.reload();
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}
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/** Repaint only (e.g. talk-state changes) without rebuilding structure. */
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public void refreshVisual() {
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tree.repaint();
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}
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/**
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* Re-measures every visible row, for changes that alter a row's width (a group
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* icon that finished downloading). A plain repaint would keep the cached widths
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* and clip the new icons.
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*/
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public void refreshRowSizes() {
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for (int i = tree.getRowCount() - 1; i >= 0; i--) {
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TreePath path = tree.getPathForRow(i);
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if (path != null) {
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treeModel.nodeChanged((DefaultMutableTreeNode) path.getLastPathComponent());
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}
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}
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}
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}
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