Process the microphone like TS3, and tell it about key presses
The capture path now runs the ported WebRTC chain in place of the home-made noise, typing and gain stages, which are removed. - As in TS3, the speech detector judges the raw microphone signal, while the level meter and volume gate see the processed one. - Noise removal takes TS3's four levels (6, 12, 18 or 21 dB); a stored 0..1 level falls back to TS3's default of 12 dB. - Every key press from the global input hook reaches the connected microphones and the microphone test, so typing attenuation engages while the user types. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,238 +0,0 @@
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package com.ts3client.audio;
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import java.util.Arrays;
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/**
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* Microphone pre-processing chain applied before voice activation and Opus encoding,
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* mirroring the capture-side denoise/typing filters of the TeamSpeak 3 client.
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*
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* <p>The stages run in the same order as the TeamSpeak client's WebRTC capture chain:
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* a {@link HighPassFilter} (always-on rumble/DC removal), then a streaming short-time
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* Fourier transform (square-root Hann window, 50% overlap-add) carrying a
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* {@link NoiseSuppressor} ("Remove background noise") and a {@link TypingAttenuator}
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* ("Typing attenuation") — sharing one FFT/IFFT per hop — and finally an
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* {@link AutomaticGainControl} ("AGC"). Echo cancellation (WebRTC AEC3) is omitted as
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* it requires the loudspeaker reference signal.
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*
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* <p>Input frames of any length are decoupled from the STFT hop by internal ring
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* buffers; when noise/typing suppression is active the output is delayed by one hop
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* (~5 ms). The high-pass filter and AGC are zero-latency. When every stage is
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* disabled the chain is fully bypassed and audio passes through untouched.
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*
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* <p>Pure DSP with no platform dependencies, so any frontend/backend can reuse it.
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* Not thread-safe: drive it from a single capture thread; the enable/level setters
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* are cheap volatiles safe to call from the UI thread.
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*/
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public final class AudioEnhancer {
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private static final int FFT_SIZE = 512; // power of two -> 10.7 ms @ 48 kHz
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private static final int HOP = FFT_SIZE / 2; // 50% overlap
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private static final int BINS = FFT_SIZE / 2 + 1;
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private final double[] window = new double[FFT_SIZE];
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private final double[] re = new double[FFT_SIZE];
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private final double[] im = new double[FFT_SIZE];
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private final double[] power = new double[BINS];
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private final double[] gain = new double[BINS];
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private final double[] frame = new double[FFT_SIZE]; // sliding analysis frame
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private final double[] ola = new double[FFT_SIZE]; // overlap-add accumulator
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private final FloatRing input = new FloatRing(FFT_SIZE * 4);
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private final FloatRing output = new FloatRing(FFT_SIZE * 4);
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private final float[] hopIn = new float[HOP];
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private final NoiseSuppressor noiseSuppressor = new NoiseSuppressor(BINS);
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private final TypingAttenuator typingAttenuator;
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private final HighPassFilter highPass;
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private final AutomaticGainControl agc;
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private volatile boolean noiseEnabled;
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private volatile boolean typingEnabled;
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private volatile boolean agcEnabled;
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private boolean active; // any stage on: HPF + AGC state is live
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private boolean stftRunning; // noise/typing on: STFT rings are live
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public AudioEnhancer(int sampleRate) {
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for (int i = 0; i < FFT_SIZE; i++) {
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// sqrt(Hann): analysis*synthesis = Hann, which is COLA at 50% overlap.
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window[i] = Math.sqrt(0.5 * (1 - Math.cos(2 * Math.PI * i / FFT_SIZE)));
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}
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this.typingAttenuator = new TypingAttenuator(BINS, sampleRate, FFT_SIZE);
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this.highPass = new HighPassFilter(sampleRate);
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this.agc = new AutomaticGainControl(sampleRate);
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}
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public void setNoiseSuppression(boolean enabled) {
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this.noiseEnabled = enabled;
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}
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public void setDenoiserLevel(double level) {
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noiseSuppressor.setLevel(level);
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}
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public void setTypingAttenuation(boolean enabled) {
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this.typingEnabled = enabled;
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}
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public void setAgc(boolean enabled) {
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this.agcEnabled = enabled;
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}
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/** Clears all filter state; call when (re)starting capture. */
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public void reset() {
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resetStft();
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highPass.reset();
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agc.reset();
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active = false;
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stftRunning = false;
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}
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private void resetStft() {
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input.clear();
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output.clear();
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Arrays.fill(frame, 0);
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Arrays.fill(ola, 0);
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noiseSuppressor.reset();
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typingAttenuator.reset();
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}
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/**
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* Enhances one frame of mono PCM in place. {@code buf[0..len)} is overwritten with
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* the processed (one-hop-delayed when noise/typing suppression is on) signal.
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* Returns immediately if every stage is disabled.
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*/
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public void process(float[] buf, int len) {
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boolean stft = noiseEnabled || typingEnabled;
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boolean anyStage = stft || agcEnabled;
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if (!anyStage) {
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if (active) reset(); // drop stale filter/delay state on full disable
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return;
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}
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if (!active) {
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reset();
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active = true;
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}
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// 1) High-pass filter (always-on part of the active chain).
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highPass.process(buf, len);
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// 2) STFT noise + typing suppression (only when either is enabled).
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if (stft) {
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if (!stftRunning) {
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resetStft();
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stftRunning = true;
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}
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runStft(buf, len);
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} else if (stftRunning) {
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stftRunning = false;
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}
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// 3) Automatic gain control (last, on the cleaned signal).
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if (agcEnabled) {
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agc.process(buf, len);
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}
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}
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private void runStft(float[] buf, int len) {
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input.write(buf, len);
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while (input.available() >= HOP) {
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System.arraycopy(frame, HOP, frame, 0, FFT_SIZE - HOP);
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input.read(hopIn, HOP);
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for (int i = 0; i < HOP; i++) {
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frame[FFT_SIZE - HOP + i] = hopIn[i];
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}
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processBlock();
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}
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// During the initial one-hop priming the output ring is short; pad with zeros.
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int ready = output.available();
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if (ready < len) {
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for (int i = 0; i < len - ready; i++) buf[i] = 0f;
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output.read(buf, len - ready, ready);
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} else {
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output.read(buf, 0, len);
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}
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}
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private void processBlock() {
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for (int i = 0; i < FFT_SIZE; i++) {
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re[i] = frame[i] * window[i];
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im[i] = 0;
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}
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Fft.forward(re, im);
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for (int k = 0; k < BINS; k++) {
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power[k] = re[k] * re[k] + im[k] * im[k];
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gain[k] = 1.0;
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}
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if (noiseEnabled) noiseSuppressor.apply(power, gain);
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if (typingEnabled) typingAttenuator.apply(power, gain);
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// Apply the real-valued gain to each bin and its conjugate mirror.
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for (int k = 0; k < BINS; k++) {
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double g = gain[k];
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re[k] *= g;
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im[k] *= g;
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if (k > 0 && k < FFT_SIZE - k) {
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int m = FFT_SIZE - k;
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re[m] *= g;
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im[m] *= g;
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}
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}
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Fft.inverse(re, im);
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for (int i = 0; i < FFT_SIZE; i++) {
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ola[i] += re[i] * window[i];
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}
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output.write(ola, HOP);
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System.arraycopy(ola, HOP, ola, 0, FFT_SIZE - HOP);
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Arrays.fill(ola, FFT_SIZE - HOP, FFT_SIZE, 0);
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}
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/** Minimal single-producer/single-consumer float ring buffer. */
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private static final class FloatRing {
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private final float[] buf;
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private int head, tail, size;
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FloatRing(int capacity) {
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this.buf = new float[capacity];
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}
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int available() {
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return size;
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}
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void clear() {
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head = tail = size = 0;
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}
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void write(float[] src, int len) {
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for (int i = 0; i < len; i++) {
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buf[tail] = src[i];
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tail = (tail + 1) % buf.length;
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}
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size += len;
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}
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void write(double[] src, int len) {
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for (int i = 0; i < len; i++) {
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buf[tail] = (float) src[i];
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tail = (tail + 1) % buf.length;
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}
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size += len;
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}
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void read(float[] dst, int len) {
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read(dst, 0, len);
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}
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void read(float[] dst, int offset, int len) {
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for (int i = 0; i < len; i++) {
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dst[offset + i] = buf[head];
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head = (head + 1) % buf.length;
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}
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size -= len;
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}
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}
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}
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@@ -1,66 +0,0 @@
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package com.ts3client.audio;
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/**
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* Automatic gain control — WebRTC APM's {@code gain_controller} (AGC2 adaptive
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* digital) / Speex {@code AGC} stage. It normalises voice loudness toward a target
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* level so quiet microphones are boosted and loud ones tamed, keeping perceived volume
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* consistent across speakers.
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*
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* <p>Placed last in the capture chain (after noise suppression), it tracks the frame
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* level and moves an applied gain toward {@code target / level}: it attenuates quickly
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* to head off clipping and boosts slowly to avoid pumping. A noise gate freezes the
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* gain while the input is near silence, so background noise between words is never
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* amplified; the per-sample gain ramp avoids zipper artefacts and a final clamp guards
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* against overshoot.
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*/
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final class AutomaticGainControl {
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private static final double TARGET_RMS = 0.12; // ~ -18.4 dBFS
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private static final double MAX_GAIN = dbToGain(30); // up to +30 dB boost
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private static final double MIN_GAIN = dbToGain(-20); // down to -20 dB
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private static final double NOISE_GATE_RMS = dbToGain(-55); // freeze below this level
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private final double attackCoeff; // gain decreasing (signal too loud): fast
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private final double releaseCoeff; // gain increasing (too quiet): slow
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private double gain = 1.0;
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AutomaticGainControl(int sampleRate) {
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this.attackCoeff = 1 - Math.exp(-1.0 / (0.005 * sampleRate)); // ~5 ms
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this.releaseCoeff = 1 - Math.exp(-1.0 / (0.300 * sampleRate)); // ~300 ms
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}
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void reset() {
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gain = 1.0;
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}
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/** Applies gain normalisation to one mono frame in place. */
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void process(float[] buf, int len) {
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double sumSq = 0;
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for (int i = 0; i < len; i++) {
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sumSq += (double) buf[i] * buf[i];
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}
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double rms = Math.sqrt(sumSq / len);
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double desired = gain;
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if (rms >= NOISE_GATE_RMS) {
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desired = TARGET_RMS / rms;
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if (desired > MAX_GAIN) desired = MAX_GAIN;
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else if (desired < MIN_GAIN) desired = MIN_GAIN;
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}
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// Boost slowly, attenuate quickly.
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double coeff = desired < gain ? attackCoeff : releaseCoeff;
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for (int i = 0; i < len; i++) {
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gain += (desired - gain) * coeff;
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double y = buf[i] * gain;
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if (y > 1.0) y = 1.0;
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else if (y < -1.0) y = -1.0;
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buf[i] = (float) y;
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}
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}
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private static double dbToGain(double db) {
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return Math.pow(10.0, db / 20.0);
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}
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}
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@@ -1,43 +0,0 @@
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package com.ts3client.audio;
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/**
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* Second-order Butterworth high-pass filter (RBJ biquad, transposed direct form II).
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* Mirrors WebRTC APM's {@code high_pass_filter} stage — an always-on part of the
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* capture chain that removes DC offset, mains hum and low-frequency rumble below the
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* speech band before noise suppression sees the signal.
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*/
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final class HighPassFilter {
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private static final double CUTOFF_HZ = 80.0; // WebRTC APM high-pass cutoff
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private final double b0, b1, b2, a1, a2;
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private double z1, z2;
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HighPassFilter(int sampleRate) {
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double w0 = 2 * Math.PI * CUTOFF_HZ / sampleRate;
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double cos = Math.cos(w0);
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double alpha = Math.sin(w0) / Math.sqrt(2.0); // Q = 1/sqrt(2) (Butterworth)
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double a0 = 1 + alpha;
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this.b0 = (1 + cos) / 2 / a0;
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this.b1 = -(1 + cos) / a0;
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this.b2 = (1 + cos) / 2 / a0;
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this.a1 = -2 * cos / a0;
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this.a2 = (1 - alpha) / a0;
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}
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void reset() {
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z1 = 0;
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z2 = 0;
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}
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/** Filters one mono frame in place. */
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void process(float[] buf, int len) {
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for (int i = 0; i < len; i++) {
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double x = buf[i];
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double y = b0 * x + z1;
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z1 = b1 * x - a1 * y + z2;
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z2 = b2 * x - a2 * y;
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buf[i] = (float) y;
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}
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}
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}
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@@ -1,112 +0,0 @@
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package com.ts3client.audio;
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import java.util.Arrays;
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/**
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* Single-channel spectral noise suppressor — the "Remove background noise"
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* (denoise) stage. The TeamSpeak 3 client filters steady background noise with
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* WebRTC's {@code noise_suppression} module (and a Speex denoiser fallback); this is
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* a self-contained equivalent that operates on the STFT bins produced by
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* {@link AudioEnhancer}.
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*
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* <p>The noise floor is tracked per bin by continuous minimum statistics (Doblinger's
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* recursive minimum tracker): the estimate follows the valleys of the smoothed power
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* spectrum, so modulated speech — which dips between syllables — is
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* preserved while only near-stationary background energy is learned as noise. From
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* that floor a Wiener gain is formed with a decision-directed a priori SNR
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* (Ephraim–Malah smoothing, which keeps musical noise low). A configurable
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* aggressiveness ({@code denoiser_level}, 0–1) sets both the over-subtraction
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* factor and the gain floor, i.e. how deeply steady noise is cut.
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*/
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final class NoiseSuppressor {
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/** Power-spectrum smoothing feeding the minimum tracker. */
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private static final double POWER_SMOOTH = 0.7;
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/** Doblinger minimum-tracker constants. */
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private static final double MIN_GAMMA = 0.998;
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private static final double MIN_BETA = 0.96;
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/** Over-estimation applied to the tracked minimum to get the noise power. */
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private static final double NOISE_OVEREST = 1.5;
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/** Decision-directed smoothing of the a priori SNR (higher = less musical noise). */
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private static final double DD_ALPHA = 0.98;
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/** Floor on the a priori SNR (~ -25 dB) to bound the deepest Wiener gain. */
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private static final double XI_MIN = 0.003;
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private final int bins;
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private final double[] smoothed;
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private final double[] prevSmoothed;
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private final double[] minTrack;
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private final double[] priorClean; // previous enhanced power, for the DD estimate
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private double overSubtraction = 1.5;
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private double gainFloor = dbToGain(-18);
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private boolean initialised;
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NoiseSuppressor(int bins) {
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this.bins = bins;
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this.smoothed = new double[bins];
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this.prevSmoothed = new double[bins];
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this.minTrack = new double[bins];
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this.priorClean = new double[bins];
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}
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/**
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* Sets aggressiveness in [0,1]. 0 is a light touch (~6 dB max cut), 1 is
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* heavy (~30 dB) with stronger over-subtraction.
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*/
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void setLevel(double level) {
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double l = Math.max(0, Math.min(1, level));
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this.gainFloor = dbToGain(-(6 + 24 * l));
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this.overSubtraction = 1.0 + 1.5 * l;
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}
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void reset() {
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initialised = false;
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Arrays.fill(smoothed, 0);
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Arrays.fill(prevSmoothed, 0);
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Arrays.fill(minTrack, 0);
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Arrays.fill(priorClean, 0);
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}
|
||||
|
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/** Multiplies the running per-bin gain by this stage's Wiener gain. */
|
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void apply(double[] power, double[] gain) {
|
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if (!initialised) {
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for (int k = 0; k < bins; k++) {
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smoothed[k] = prevSmoothed[k] = minTrack[k] = power[k];
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priorClean[k] = power[k];
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}
|
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initialised = true;
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}
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for (int k = 0; k < bins; k++) {
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double p = power[k] + 1e-12;
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double s = POWER_SMOOTH * smoothed[k] + (1 - POWER_SMOOTH) * p;
|
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// Doblinger continuous minimum tracking of the smoothed power.
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double mt;
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if (minTrack[k] < s) {
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mt = MIN_GAMMA * minTrack[k]
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+ ((1 - MIN_GAMMA) / (1 - MIN_BETA)) * (s - MIN_BETA * smoothed[k]);
|
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} else {
|
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mt = s;
|
||||
}
|
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minTrack[k] = mt;
|
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smoothed[k] = s;
|
||||
double noiseK = NOISE_OVEREST * mt + 1e-12;
|
||||
|
||||
double gamma = p / (noiseK * overSubtraction); // a posteriori SNR
|
||||
double xi = DD_ALPHA * (priorClean[k] / noiseK)
|
||||
+ (1 - DD_ALPHA) * Math.max(gamma - 1, 0); // a priori SNR
|
||||
if (xi < XI_MIN) xi = XI_MIN;
|
||||
|
||||
double g = xi / (1 + xi); // Wiener gain
|
||||
if (g < gainFloor) g = gainFloor;
|
||||
|
||||
priorClean[k] = g * g * p;
|
||||
gain[k] *= g;
|
||||
}
|
||||
}
|
||||
|
||||
private static double dbToGain(double db) {
|
||||
return Math.pow(10.0, db / 20.0);
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
package com.ts3client.audio;
|
||||
|
||||
/**
|
||||
* Transient (keystroke) suppressor — the "Typing attenuation" stage, which per
|
||||
* the TeamSpeak 3 client "tries to detect and reduce the sounds made by typing"
|
||||
* (WebRTC's {@code transient_suppression} module). Key clicks are short, impulsive,
|
||||
* broadband bursts with a strong high-frequency component, unlike voiced speech which
|
||||
* is sustained and low-frequency dominant.
|
||||
*
|
||||
* <p>Each STFT block is scored for a keystroke signature: a sudden jump in total
|
||||
* power (both against the previous block and a slow running floor) together with an
|
||||
* elevated high-frequency energy ratio. Matching blocks are ducked broadband with an
|
||||
* immediate attack and a short release. A hold cap ensures only genuinely brief
|
||||
* events are cut — a sustained sound such as a fricative outlasts the cap and is
|
||||
* released, so speech is preserved.
|
||||
*/
|
||||
final class TypingAttenuator {
|
||||
|
||||
private static final double HF_HZ = 4000.0; // high-frequency band start
|
||||
private static final double ONSET_FACTOR = 2.5; // total power vs slow floor
|
||||
private static final double FLUX_FACTOR = 3.0; // total power vs previous block
|
||||
private static final double HF_RATIO = 0.30; // fraction of energy above HF_HZ
|
||||
private static final double SUPPRESS = 0.12; // ducking gain on a detected click (~ -18 dB)
|
||||
private static final double RELEASE = 0.25; // recovery fraction per block after a click
|
||||
private static final double FLOOR_SMOOTH = 0.98; // slow power-floor tracking
|
||||
private static final int MAX_HOLD = 4; // max consecutive ducked blocks (~clicks only)
|
||||
|
||||
private final int bins;
|
||||
private final int hfBin;
|
||||
|
||||
private double slowPower;
|
||||
private double prevPower;
|
||||
private double envGain = 1.0;
|
||||
private int heldBlocks;
|
||||
|
||||
TypingAttenuator(int bins, int sampleRate, int fftSize) {
|
||||
this.bins = bins;
|
||||
this.hfBin = (int) Math.round(HF_HZ * fftSize / sampleRate);
|
||||
}
|
||||
|
||||
void reset() {
|
||||
slowPower = 0;
|
||||
prevPower = 0;
|
||||
envGain = 1.0;
|
||||
heldBlocks = 0;
|
||||
}
|
||||
|
||||
/** Multiplies the running per-bin gain by the current broadband ducking gain. */
|
||||
void apply(double[] power, double[] gain) {
|
||||
double total = 0, high = 0;
|
||||
for (int k = 0; k < bins; k++) {
|
||||
total += power[k];
|
||||
if (k >= hfBin) high += power[k];
|
||||
}
|
||||
double hfRatio = high / (total + 1e-12);
|
||||
|
||||
boolean signature = total > slowPower * ONSET_FACTOR
|
||||
&& total > prevPower * FLUX_FACTOR
|
||||
&& hfRatio > HF_RATIO;
|
||||
|
||||
if (signature && heldBlocks < MAX_HOLD) {
|
||||
envGain = SUPPRESS; // fast attack: duck immediately
|
||||
heldBlocks++;
|
||||
} else {
|
||||
envGain += (1 - envGain) * RELEASE;
|
||||
if (!signature) {
|
||||
heldBlocks = 0;
|
||||
// Only let the floor track when we're not inside a transient.
|
||||
slowPower = slowPower == 0 ? total : FLOOR_SMOOTH * slowPower + (1 - FLOOR_SMOOTH) * total;
|
||||
}
|
||||
}
|
||||
prevPower = total;
|
||||
|
||||
for (int k = 0; k < bins; k++) {
|
||||
gain[k] *= envGain;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,15 +42,18 @@ public interface VoiceInput extends Microphone {
|
||||
|
||||
void setInputGain(double gain);
|
||||
|
||||
/** Enables removal of steady background noise (spectral denoise). */
|
||||
/** Enables removal of steady background noise (WebRTC noise suppression). */
|
||||
void setNoiseSuppression(boolean enabled);
|
||||
|
||||
/** Background-noise removal aggressiveness, 0 (light) .. 1 (heavy). */
|
||||
void setDenoiserLevel(double level);
|
||||
/** Noise suppression strength as TS3's {@code denoiser_level}: 0 (6 dB) .. 3 (21 dB). */
|
||||
void setDenoiserLevel(int level);
|
||||
|
||||
/** Enables detection and attenuation of keyboard typing sounds. */
|
||||
/** Enables attenuation of keyboard clicks while the user is typing. */
|
||||
void setTypingAttenuation(boolean enabled);
|
||||
|
||||
/** Reports a key press anywhere on the system; typing attenuation only acts while typing. */
|
||||
void keyPressed();
|
||||
|
||||
/** Enables automatic gain control (normalise microphone loudness). */
|
||||
void setAgc(boolean enabled);
|
||||
|
||||
|
||||
@@ -130,11 +130,11 @@ public final class Settings {
|
||||
public double masterVolume = 1.0;
|
||||
/** Microphone input gain multiplier applied before VAD/encode. */
|
||||
public double inputVolume = 1.0;
|
||||
/** Remove steady background noise from the microphone (spectral denoise). */
|
||||
/** Remove steady background noise from the microphone (WebRTC noise suppression). */
|
||||
public boolean denoise = true;
|
||||
/** Background-noise removal aggressiveness, 0 (light) .. 1 (heavy). */
|
||||
public double denoiserLevel = 0.5;
|
||||
/** Detect and attenuate keyboard typing sounds in the microphone. */
|
||||
/** TS3's {@code denoiser_level}: 0..3 for 6, 12, 18 or 21 dB of suppression. */
|
||||
public int denoiserLevel = 1;
|
||||
/** Attenuate keyboard clicks while typing. */
|
||||
public boolean typingAttenuation = true;
|
||||
/** Automatic gain control: normalise microphone loudness to a target level. */
|
||||
public boolean agc = true;
|
||||
@@ -258,7 +258,7 @@ public final class Settings {
|
||||
masterVolume = parseD(props.getProperty("masterVolume"), masterVolume);
|
||||
inputVolume = parseD(props.getProperty("inputVolume"), inputVolume);
|
||||
denoise = parseB(props.getProperty("denoise"), denoise);
|
||||
denoiserLevel = parseD(props.getProperty("denoiserLevel"), denoiserLevel);
|
||||
denoiserLevel = parseI(props.getProperty("denoiserLevel"), denoiserLevel);
|
||||
typingAttenuation = parseB(props.getProperty("typingAttenuation"), typingAttenuation);
|
||||
mutedTalkWarning = parseB(props.getProperty("mutedTalkWarning"), mutedTalkWarning);
|
||||
agc = parseB(props.getProperty("agc"), agc);
|
||||
@@ -308,7 +308,7 @@ public final class Settings {
|
||||
props.setProperty("masterVolume", Double.toString(masterVolume));
|
||||
props.setProperty("inputVolume", Double.toString(inputVolume));
|
||||
props.setProperty("denoise", Boolean.toString(denoise));
|
||||
props.setProperty("denoiserLevel", Double.toString(denoiserLevel));
|
||||
props.setProperty("denoiserLevel", Integer.toString(denoiserLevel));
|
||||
props.setProperty("typingAttenuation", Boolean.toString(typingAttenuation));
|
||||
props.setProperty("mutedTalkWarning", Boolean.toString(mutedTalkWarning));
|
||||
props.setProperty("agc", Boolean.toString(agc));
|
||||
|
||||
Reference in New Issue
Block a user