Report mute/hardware status correctly, add Local Mic Mute, fix stale talking indicator
- Mute/deafen status now goes out through clientupdate instead of clientedit, which silently rejected client_input_muted/output_muted since they are runtime status, not editable client properties. - Publish client_input_hardware so other clients see "Microphone Disabled" instead of silence while another tab holds the capture device; track input/output hardware flags for other clients too, and show a distinct grey "disabled" icon instead of reusing the red "muted" one for both the tree and the info panel. - Implement TS3's Enable/Disable/Toggle Local Mic Mute hotkeys: they silence capture like a real mute, but never touch the published mute status or play a sound. - A speaker's "talking" indicator only ever cleared when its zero-length end-of-burst voice packet arrived; if that one UDP packet was lost, the indicator stuck until their next burst. Add a watchdog that clears it after 200ms of silence from that speaker regardless.
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@@ -12,6 +12,7 @@ enum SelfState {
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DISCONNECTED("Not connected"),
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DEAFENED("Speakers muted"),
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MIC_MUTED("Microphone muted"),
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MIC_LOCAL_MUTED("Microphone locally muted"),
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AWAY("Away"),
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COMMANDER_TALKING("Talking (channel commander)"),
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COMMANDER("Channel commander"),
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@@ -37,6 +38,8 @@ enum SelfState {
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return Icons.speakerMuted(size);
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case MIC_MUTED:
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return Icons.micMuted(size);
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case MIC_LOCAL_MUTED:
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return Icons.micLocalMuted(size);
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case AWAY:
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return Icons.clientAway(size);
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case COMMANDER_TALKING:
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