Log our own channel switches in the server tab
Every other client's move was logged; ours went by silently. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -76,6 +76,7 @@ final class ConnectionEventHandler implements TS3Listener {
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c.channelId = e.getTargetChannelId();
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c.channelId = e.getTargetChannelId();
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if (e.getClientId() == conn.getSelfClientId()) {
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if (e.getClientId() == conn.getSelfClientId()) {
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announceOwnMove(safeInt(e, "reasonid"), e);
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announceOwnMove(safeInt(e, "reasonid"), e);
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logOwnMove(e, from, e.getTargetChannelId());
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} else {
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} else {
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announceClientMoved(safeInt(e, "reasonid"), e.getClientId(), from, e.getTargetChannelId());
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announceClientMoved(safeInt(e, "reasonid"), e.getClientId(), from, e.getTargetChannelId());
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logClientMoved(e, conn.clientLink(c.id), from, e.getTargetChannelId());
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logClientMoved(e, conn.clientLink(c.id), from, e.getTargetChannelId());
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@@ -153,6 +154,25 @@ final class ConnectionEventHandler implements TS3Listener {
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}
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}
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}
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}
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/** Our own move between channels, logged the way TS3 does for everyone else. */
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private void logOwnMove(ClientMovedEvent e, int fromChannel, int toChannel) {
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String reasonMsg = TeamspeakConnection.orEmpty(e.get("reasonmsg"));
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String suffix = reasonMsg.isEmpty() ? "" : " (" + reasonMsg + ")";
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switch (safeInt(e, "reasonid")) {
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case REASON_MOVED:
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conn.log("You were moved from channel \"" + conn.channelLink(fromChannel) + "\" to \""
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+ conn.channelLink(toChannel) + "\" by " + invokerName(e));
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break;
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case REASON_CHANNEL_KICK:
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conn.log("You were kicked from channel \"" + conn.channelLink(fromChannel) + "\" to \""
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+ conn.channelLink(toChannel) + "\" by " + invokerName(e) + suffix);
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break;
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default:
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conn.log("You switched from channel \"" + conn.channelLink(fromChannel) + "\" to \""
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+ conn.channelLink(toChannel) + "\"");
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}
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}
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/**
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/**
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* A client became visible: either they just connected, or they moved in from a
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* A client became visible: either they just connected, or they moved in from a
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* channel we could not see — TeamSpeak's "appears" case.
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* channel we could not see — TeamSpeak's "appears" case.
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