With b_client_avatar_delete_other, the client's context menu and the menu on their avatar offer "Delete Avatar", as in TeamSpeak 3. The server takes the deletion as ftdeletefile on /avatar_<unique id> (not the stored file's name, which it refuses with "convert error") and clears the client's avatar flag for everyone. Our own avatar's file is now deleted the same way, which only such clients are allowed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TS3J Client
A desktop TeamSpeak 3 client built on top of the ts3j reverse-engineered
TS3 protocol library. It looks and behaves like the official TS3 client and focuses
first on the features that matter most: real-time voice with Opus encoding and
voice-activation detection (VAD).
The project is split so the frontend can be replaced (e.g. a future web UI via TeaVM/CheerpJ) without touching the library:
| Module | Artifact | Responsibility |
|---|---|---|
core |
ts3-client-core |
Frontend-agnostic library: protocol integration, server model, connection orchestration, the voice pipelines and their DSP. No UI, no platform audio API, no native code. |
desktop |
ts3-client-desktop |
Desktop audio backend: PipeWire (or Java Sound) capture/playback + native Opus via the FFM API (project Panama), plus the global hotkey hooks. |
swing |
ts3-client-swing |
Swing desktop UI + entry point. Depends on core and desktop. |
The core exposes AudioBackend / VoiceInput / VoiceOutput; the frontend injects
a concrete backend (DesktopAudioBackend) into TeamspeakConnection. A different
frontend supplies its own UI and audio backend while reusing core unchanged, as the
Android app in ../android does.
Features
Voice (the priority)
- Native Opus codec via a direct Panama (Foreign Function & Memory API) binding —
no JNA, no other third-party FFI. The system
libopusis used when installed, otherwise a bundled copy is extracted from the JAR. Only the Windows x86-64 build is bundled by default (build with-Dnatives.allto package every platform); elsewhere install libopus from your package manager. Encoding at 48 kHz, 20 ms frames. - Voice Activation Detection (VAD) with the same three modes as the TS3 client:
- Volume Gate — RMS/dBFS threshold with a live input meter and hangover.
- Automatic — a Java port of WebRTC's RNN speech detector (
rnn_vad), the one the TS3 client uses, with the same weights. - Hybrid — transmit only when loud enough and detected as speech.
- Optional VAD over Push-To-Talk (keep detecting voice while PTT is available).
- Capture pre-processing — a Java port of the WebRTC audio-processing stages the TS3
client enables, in its order: high-pass filter → noise suppression (WebRTC NS, TS3's
four levels) → typing attenuation (the transient suppressor, told about key presses)
→ automatic gain control (AGC2, WebRTC's successor to the AGC1 TS3 uses). Checked
against WebRTC built from source.
- Boost quiet speech (0–20 dB) raises AGC2's cap on the amplified noise floor, which otherwise holds back a distant voice that is barely above the background noise.
- Echo cancellation (WebRTC AEC3) is intentionally omitted — it needs the loudspeaker reference signal and matters mainly for open speakers, not the typical headset.
- Push-to-Talk — bind any key or mouse button as a global hotkey; transmits only while held.
- Continuous transmission mode.
- Adaptive jitter buffer — a port of the libspeex jitter buffer the TS3 client uses, set up and driven as it does: the delay follows the measured network jitter, and what it has learned carries over between talk bursts.
- Playback mixing — each speaker gets their own Opus decoder and audio line (a stream of their own in the PipeWire mixer), so one slow decode never blocks the others.
- Whisper receive — targeted voice is decoded and played like normal voice.
- Per-client mute, master deafen, adjustable mic gain / playback volume.
- On-the-fly Opus tuning — bitrate, complexity, VBR, FEC and voice/music codec can all be changed live from the options dialog and take effect on the running encoder immediately (no reconnect); a voice↔music switch transparently rebuilds the encoder because Opus fixes its application mode at creation.
- Configurable capture/playback devices.
Server interaction
- Connect to any TS3 server (an identity is generated on first use if none exists).
- Channel/client tree styled like TS3, updated live from protocol events (joins, leaves, moves, channel create/edit/delete, nickname/mute/away changes).
- Talk indicators — speakers turn green live as they talk.
- Info panel — selecting a channel shows its topic and description (fetched on demand); selecting a client shows its server groups and channel group (names resolved from the server's group lists), talk power, platform and version.
- Server-group badge next to each client's nickname in the tree.
- Spacer channels — TS3
[spacer]/[*spacer]/[c/l/r spacer]names render as non-interactive separators (fill, centred, aligned). - Double-click a channel to join; right-click a client to poke, open a private chat, or locally mute them.
- Chat to the current channel or the whole server; receive channel/server/private messages and pokes.
- Avatars — a selected client's avatar is shown in the info panel, fetched from the
server's file repository (
/avatar_<id>in channel 0, verified against the client'sclient_flag_avatarMD5) and cached on disk; animated GIFs play. Self → Set avatar… uploads your own picture (PNG/JPEG/GIF/BMP, within the server'si_client_max_avatar_filesize) or removes it. - Server bookmarks — quick-connect menu with add/edit/remove management, each optionally pinned to a specific identity.
- Identity management (Tools → Identities) — keep several identities, mark one
as the default, pick one per server or per bookmark, rename, raise an identity's
security level, and import/export TeamSpeak-compatible
.iniidentity files. - Import from TeamSpeak 3 / myTeamSpeak — the official client keeps its bookmarks
and identities (the data a myTeamSpeak account synchronises) as protobuf
Item_Datablobs in theProtobufItemstable of itssettings.db. On first run, when this client has no identity of its own yet, it adopts all of them — identities, the default identity and its nickname, and the bookmarks with the identities they connect with; "Import from TeamSpeak 3…" in Manage Bookmarks and in Identities re-imports at any time (additive: known identities and bookmarks are left alone). The schema was recovered from the descriptors embedded in the client binary. - Contacts (Tools → Contacts) — TeamSpeak's friend/blocked list: mark a client as
Friend, Blocked or Neutral from its context menu (or drag it into the
window), give it a custom and a phonetic nickname, choose how the name is shown
(custom name and nickname / only custom / only nickname), and per contact mute
automatically, ignore server/channel chat, private chat, pokes and away
messages, and allow or deny whispers. Friends are coloured green and blocked
clients red in the tree (optional), per-type defaults for new contacts are
configurable ("Set Defaults"), and the global whisper policy lives in Options →
Contacts. The list is stored in
~/.ts3jclient/contacts.txtin the exact record format the official client keeps in theContactstable of itssettings.db; on first run it is seeded from an installed TeamSpeak 3 client's database (read with a small built-in SQLite reader — no driver needed), and can be re-imported any time. - Per-client volume ("Change Volume…") — a dB gain on top of the master volume, remembered in the client's contact entry.
- Ban List (Tools → Ban List) — the server's bans in a searchable table (Add /
Remove / Edit, own-ban filter and highlighting, choosable columns), with the
official Add dialog: IP and nickname patterns read as IPv4/IPv6 wildcards, fixed
strings or regular expressions, unique id, myTeamSpeak id, reason presets and a
duration capped by
i_client_ban_max_bantime. - Self status — Away (with message) and Channel Commander toggles.
- Status bar shows the server name, user count and live ping.
- Change your nickname, mute/deafen from the toolbar.
Hotkeys
- Global hotkeys, as in TeamSpeak 3: single keys or combinations (any key can act as the modifier) and mouse buttons including Mouse 4 / Mouse 5, working system-wide rather than only while the window has focus. Configure them in Options → Hotkeys.
- Per binding you choose whether it triggers on key down or on key up, and whether it applies on the active server only or to every connected one (checkbox off). Push-to-talk style actions ignore the trigger setting and simply last while held.
- The action list is TeamSpeak's own, reverse-engineered from its hotkey dialog: three categories (Server, Self, Misc) and a "Show advanced actions" checkbox that reveals the rest, exactly as the original hides all but the everyday actions. Actions this client does not implement are listed but greyed out.
- Push-to-talk is one of those hotkeys; the button in Options → Voice Activation edits that binding.
- On Linux, capture uses XInput2 raw events, as TeamSpeak's own client does: no privileges needed and the keystroke is not swallowed. X11's RECORD extension is kept as a fallback for servers without XInput2.
- On Windows, capture uses raw input (
RIDEV_INPUTSINK) through a message-only window: it observes rather than intercepts, so unlike a low-level keyboard hook it cannot swallow a keystroke or stall the system input queue, and it reports the side buttons and both edges of every key. Bindings are stored as scan codes, so they follow the physical key rather than the layout. - On Wayland the hooks run inside Xwayland, so they see every X11 application, and keys
aimed at native Wayland windows only where the compositor forwards them — under KWin
that is System Settings → Window Management → Legacy X11 App Support, which is why
TeamSpeak's hotkeys work there. Where it forwards nothing, the client reads
/dev/input/event*instead, for which your user has to be in theinputgroup. The Hotkeys tab says which backend is in use, or why none is.
Notification sounds
- Sound packs in TeamSpeak's own format: a folder of waves plus a
settings.inimapping actions (CONNECTION_CONNECTED,CLIENT_MOVED_TO_CURRENT_CHANNEL_STAYS, …) toplay("file.wav")entries, with${clientType}/${channelname}/… placeholders resolved per event. Packs are picked up from~/.ts3jclient/sound, an installed TeamSpeak 3 client ($TS3_CLIENT_DIRor the usual install paths) and a folder of your choosing, so the official packs work unchanged. - Per-action configuration (Options → Notifications): switch any action's sound off, and mark actions as important (shown in bold, as in TS3) — important actions are the only ones still played while the speakers are muted.
- Sounds are mixed onto one playback line, so overlapping events never fight over the device; pack volume is separate from the voice volume.
Icon packs
- Icon packs in TeamSpeak's own format: a
.zip(or unpacked folder) of SVG/PNG artwork plus asettings.inimapping icon keys (CHANNEL_GREEN,PLAYER_ON,CONNECT, …) to files. Packs are picked up from~/.ts3jclient/gfx, an installed TeamSpeak 3 client ($TS3_CLIENT_DIRor the usual install paths) and a folder of your choosing, so the official packs (default_colored_2014.zip,default_mono_2014.zip, the legacydefault.zip) work unchanged. - Material, a pack in the same format built from Google's Material icons, ships
with the client (
core/src/main/resources/gfx/material, generated bytools/material-icon-pack.py). Its monochrome icons paint withcurrentColor, which follows the theme's text colour; it covers every icon TeamSpeak's own packs do. It is the Android app's default, and the Android app draws TeamSpeak packs too — import one (e.g.default_colored_2014.zip) in its settings. - The pack draws the tree (server, channel, client state), the toolbar, the menus,
the context menus, the file browser and TeamSpeak's default group icons. Vector
art is rasterised at the size it is drawn at; a pack's
FALLBACKoption decides whether icons it lacks come fromdefault.zip, and anything still missing falls back to the icons the client draws itself. - Pick one in Options → Design, which also shows a viewer of everything the pack contains; switching redraws the window right away.
Display scaling (Linux)
- Java2D on X11 (and so under XWayland) only scales by whole numbers, so 125 % or 150 % comes out at 100 %. On Linux the client pins Java2D to 1 and hands the full factor to FlatLaf instead, scaling its own sizes and icons to match.
- The factor follows the desktop: XSETTINGS
Xft/DPI(GNOME, Plasma), else KWin's XWayland scale, elseGDK_SCALE. For crisp text on Wayland, let X11 apps scale themselves (Plasma: Display Configuration → Legacy Applications → Apply scaling themselves; GNOME: thexwayland-native-scalingmutter feature), otherwise the compositor upscales the window. - Options → Design → Interface scale overrides it (after a restart);
-Dflatlaf.uiScale=or-Dsun.java2d.uiScale=on the command line bypasses all this.
Requirements
- Java 25+ (the LTS; developed on Temurin 26)
- The native Opus library on the system:
- Debian/Ubuntu:
sudo apt install libopus0 - Arch:
sudo pacman -S opus - macOS:
brew install opus
- Debian/Ubuntu:
Building
The build compiles ts3j from ../ts3j alongside the client, so make sure the submodule is
checked out (git submodule update --init):
mvn -DskipTests package
This produces a runnable fat-jar at swing/target/ts3-client.jar.
Running
java -jar swing/target/ts3-client.jar
# or, during development:
mvn -pl swing exec:java
Then use Connections → Connect…, enter a server address, port (default 9987), nickname and identity, and connect. Open Tools → Options to pick audio devices and tune voice activation while watching the live meter.
Architecture
core/ com.ts3client
├── config the profile (~/.ts3jclient): Settings, Bookmarks, IdentityStore,
│ AwayMessages, …; AppDirs finds it, ProfileFiles writes it
│ privately and all at once
├── session
│ ├── ServerSession one server tab's state and actions, whatever the frontend
│ └── Sessions what the servers share: the microphone, away state, nickname
├── net
│ ├── TeamspeakConnection ties socket + audio + model; runs requests on its own pool
│ ├── ConnectionEventHandler server events → model changes, sounds and log lines
│ ├── ServerModel channel/client state; ChannelNode/ClientEntry view models
│ ├── ChannelAdmin/BanAdmin/AvatarAdmin channel editing, the ban list, our own avatar
│ ├── IconRepository server icons (avatar/ holds the client avatar cache)
│ ├── filetransfer channel file browsing, up- and downloads
│ └── ConnectionListener frontend callbacks
├── audio the voice pipelines every platform shares
│ ├── AudioBackend/AudioIo what a platform supplies: devices, lines, Opus
│ ├── CaptureVoiceInput capture → processing → VAD/PTT gate → Opus encode
│ ├── StreamingVoiceOutput per-speaker decode, each through a VoiceStream
│ ├── JitterBuffer port of the libspeex jitter buffer TS3 uses
│ ├── PerSpeakerPlayout a line per speaker (desktop); MixedPlayout mixes onto one (Android)
│ ├── processing port of TS3's WebRTC capture chain: HPF, NS, transients, AGC2
│ ├── vad port of WebRTC's rnn_vad speech detector
│ └── opus codec interfaces
├── chatlog TS3-compatible chat logs, shared with the TS3 client by default
├── contacts friends and blocked clients, in TS3's own record format
├── text BBCode, TeamSpeak links, chat search
├── gfx
│ ├── IconPack an icon pack zip/folder/classpath folder + its settings.ini mapping
│ ├── IconPacks discovery of installed packs, the shipped Material one, lookup order
│ └── IconKeys the icon keys the channel tree asks for
├── hotkey
│ ├── HotkeyAction catalogue of TeamSpeak's hotkey actions (RE'd from its binary)
│ ├── Hotkey/HotkeyCombo one binding: keys, trigger edge, server scope, argument
│ ├── Hotkeys persisted bindings (~/.ts3jclient/hotkeys.properties)
│ ├── GlobalInputHook platform hook interface: system-wide key/button events
│ └── HotkeyEngine held-key tracking, combination matching, recording
├── sound
│ ├── SoundEvent catalogue of actions (TeamSpeak's own event ids)
│ ├── SoundPack a pack folder + its settings.ini mapping
│ ├── SoundPacks discovery of installed packs
│ ├── NotificationSettings per-action enabled / important flags
│ ├── SoundNotifier decides what is heard (pack + config + mute state)
│ ├── SoundPlayer renders a sound
│ └── PackSoundPlayer decodes, resamples and mixes sounds onto one line
└── teamspeak the official client's own data files
├── TeamSpeakSettingsDb locates settings.db; reads Contacts and the ProtobufItems sync store
├── SqliteReader minimal read-only SQLite 3 file reader (no driver)
├── SyncItem a synced bookmark / identity / folder (Item_Data)
├── SyncItemDecoder protobuf wire decoding of Item_Data, via ProtobufReader
└── TeamSpeakImporter merges synced items into IdentityStore / Bookmarks
desktop/ com.ts3client.audio.desktop + com.ts3client.hotkey.desktop
├── DesktopAudioBackend PipeWire where it runs, Java Sound elsewhere, and native Opus
├── Opus/NativeOpusCodec Panama (FFM) binding to native libopus
├── AudioDevices device enumeration + line opening (48 kHz/16-bit)
├── JavaSoundCapture/JavaSoundPlayback Java Sound lines
├── pipewire PipeWire streams through FFM
└── hotkey.desktop
├── XInput2InputHook global key/button capture via XInput2 raw events
├── XRecordInputHook the same via X11's RECORD extension, as a fallback
├── EvdevInputHook /dev/input fallback for Wayland sessions
├── WindowsInputHook the same on Windows: raw input into a message-only window
├── RawInput RAWINPUT layout and decoding, split out to be testable
├── X11KeyNamer/WindowsKeyNamer layout-aware key labels per platform
└── DesktopInputHooks picks the backend that suits the session
swing/ com.ts3client
├── Main entry point (look & feel, settings, backend injection)
└── ui
├── MainFrame window: menu, toolbar, tree | chat, status bar
├── ServerTreePanel TS3-style channel/client tree (group badges, spacers)
├── Spacers TS3 spacer-channel name parsing/rendering
├── InfoPanel channel description / client group + details view
├── ChatPanel chat log + input
├── SettingsDialog the Options dialog; one panel per tab (DevicesPanel, …, ChatLogsPanel)
├── HotkeysPanel hotkey list (Options → Hotkeys)
├── HotkeyDialog add/edit one hotkey: action, combination, trigger, scope
├── HotkeyService bindings + engine + input hook, for the dialogs
├── HotkeyActions carries a fired hotkey out on the client
├── NotificationsPanel sound pack + per-action sound/important configuration
├── IconPackPanel icon pack chooser + icon viewer (Options → Design)
├── DisplayScale interface scale on Linux (fractional, via FlatLaf)
├── ConnectDialog connect form
├── BookmarksDialog manage saved servers
├── IdentitiesDialog manage identities (new/import/export/improve)
├── IdentityChooser identity drop-down shared by connect/bookmark forms
├── LevelMeter dBFS meter with threshold marker
├── IconTheme active icon pack: rasterising (JSVG) and caching
├── Icons icon lookup by TeamSpeak key, with drawn fallbacks
└── Theme palette + fonts
Known limitations / next steps
- Whisper is received/played but not yet sendable from the UI.
- Hotkey actions TeamSpeak offers but this client does not perform yet (listed but greyed out in the dialog): capture/playback/hotkey profiles and sound packs, whisper and push-to-whisper, recording, plugins, server groups, talk power, 3D sound, hardware ("local") microphone mute and the channel-traversal variants beyond "Switch to Channel".
- Global hotkeys cover Linux and Windows; macOS has no backend, so hotkeys there are
inert (a
CGEventTap, which needs Accessibility permission, is the way in). The Windows backend is written but has not been run on Windows — only its decoding is covered by tests. - When no backend can start, push-to-talk does not work at all, not even with the window focused; a focus-scoped fallback hook would restore the pre-hotkey behaviour.