N1MM has four colours for a station in WAE rather than the usual three, and
the manual and the RTTY tutorial both spell them out. Red is a new
multiplier, as everywhere else. Green is a new station with QTC traffic
still to exchange, which takes the more-than-one-multiplier colour because
WAE has no second multiplier to use it. Black is a station already worked
that still has traffic left — worth working for the QTC points alone — and
it is a colour of its own, N1MM's "Color of a QTC callsign in the WAE
contest". Grey is a dupe with nothing left, the same as in other contests.
The verdict carries how much traffic is left with the station, so the
callsign box, the check window, the bandmap and everything else that colours
a station say the same thing. The contest works the number out: ten with a
station on the other side of the contest, none with one on our own
continent, and none once the ten have gone. Every other contest answers
nought. The log counts the QTC rows per station as they are indexed rather
than counting them again for each station judged, because the bandmap judges
every spot it holds on every pass.
The verdict line says it in words as well, so a dupe reads `dupe · 7 QTCs
left` rather than `dupe`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
The QTC window put nothing on the air on RTTY except the lines themselves,
so the operator typed the rest into the digital window's transmit pane and
copied the lines by hand. N1MM sends a message for each step and fills the
lines in from a click. Both are here now, with N1MM's messages, N1MM's
defaults and N1MM's settings behind them.
The messages, all of them settings in the QTC window's setup area:
- RX Ready, `WAERXReadyText`, `{ENTERLF}I AM QRV BK`
- All Agn, `WAEAllAgnText`, `{ENTERLF}ALL AGN ALL AGN BK`
- Agn n, `WAEAGNText`, `{ENTERLF}AGN QTC: $ $ $ `, where `$` is the line
- Save, `WAESaveQTCText`, `{ENTERLF}R R R ALL OK BK`
- R U QRV, `WAERUQRVText`, `{ENTERLF}R U QRV BK`
- Save, reading traffic out, `WAESSaveQTCText`, `{ENTERLF}GL DE {MYCALL}`
Each keys the transmitter, sends the text and drops it again, and an empty
one sends nothing. The line spacing default is N1MM's `{ENTERLF}` rather
than `{ENTER}`, which was wrong.
The buttons: R U QRV and Snd Hdr were hidden while reading traffic out on
RTTY, though that is where N1MM starts — R U QRV is the first button
pressed. All Agn is new, and so is the S button on each line, which strikes
a line through a QTC that arrived too broken to read so the rows after it
keep their places; Agn n clears the strike and asks for that line again.
Clicking a line in the digital window fills the next row, which is how the
series is copied on RTTY: the other station sends the header and all ten
lines in one transmission. A click anywhere in a line hands the whole line
to the QTC window, which reads the time, the callsign and the serial number
out of it by shape and flashes the line to show it was taken. A line that is
not a QTC is left to mean what a click always means there.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
A multi-operator station logs a whole shift under whoever was at the
radio, so a shift logged under the wrong callsign had to be put right a
contact at a time. "Change Operator…" in the log's right-click menu asks
for one callsign and writes it against every contact picked in the grid.
The dialog offers the operators the program already knows in a drop-down
and takes any other callsign typed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
The program stored an operator's window positions but never used them at
startup: the entry window was not placed and no window was reopened. It
now restores the whole screen both at startup and on a change of
operator: the windows that operator had open, where he had them, and the
ones he did not have closed.
The second radio's entry window no longer saves the layout. It has none
of the other windows open, so saving from it dropped every window the
first one had.
Ctrl+O gets six buttons for the operators last at the radio, newest
first. One click changes to that operator.
The recordings folder is no longer asked for. It is `Wav/<callsign>`
under the data folder, which is where N1MM plays them from, so
`StoredOperator.WavPath` is gone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
Three pieces on top of the link:
**The network status window**, on the entry window's Window menu. A row
per station, this computer included the way N1MM shows it: number,
address, operator, band, mode, run, transmit, pass frequency, the last
message type, how long ago it arrived, the counts each way and the echo
round trip. A station that broadcast the wrong version is named under the
table in red — that is the one fault where everything looks connected
and nothing arrives. The box at the bottom sends a line of chat, and
Echo asks every station whether it is there.
**Where this station is** goes out once a second when it has changed.
The frequency, the mode and run have a dozen places they can change from
— the radio moving, a band button, a QSY typed into the callsign box —
so it is read and compared rather than announced from each of them.
**The ten-minute rule.** `BandChangeRules` already counted changes and
the stay on a band, and the entry window already showed the countdown,
but only a user-defined contest carried a rule, so every built-in
contest allowed anything. `ForCategory` gives a multi-operator entry
with one or two transmitters a ten-minute stay, which is N1MM's fallback
in `ContestInstance.BandChangeTimerDuration` for every contest that does
not name its own. Its per-contest table is a few hundred cases in a
decompiled hash switch and is not repeated.
Config ▸ Edit Networked-Computer Names now covers both networks: the
12060 broadcast to other programs and the 12070 link, with the station
number, the port, the version to claim and stations named by address for
a network where a broadcast does not reach.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
N1MM's Send All: the whole series as one message — the heading, every
line with the operator's spacing between them, then the ending, with
`{TX}` and `{RX}` around it so it keys the transmitter and drops it
again. The shape is N1MM's, from `QTCWindow.cs:3609`. A line is the three
fields joined with hyphens, which is how N1MM writes them, and Snd n
sends one line again for a station that missed it.
One message rather than a button per line because a series is close to a
minute of transmission at 45 baud: the type-ahead buffer holds it and
paces the engine.
Three settings with N1MM's names and defaults — `WAESendAllHeadingText`,
`WAESendAllEndingText` and `WAESQTCSpacing` — on the QTC window's setup
dialog. `{ENTERLF}` is new to the expander and stands for a carriage
return and a line feed; `{QTC}` is filled in by the window, which is the
only place that knows which series is going out.
The messages are tested as text. Nothing has gone on the air.
Left out: N1MM's four SSB recordings, which need a voice keyer, and its
RTTY messages for the station taking traffic down, which are typed into
the digital window's transmit pane here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
The engine probe answered two questions on the air, and they point opposite
ways.
TxBufLen is the number of characters left to transmit. Seventeen characters
pushed, five decoded back, and it read 12, counting down to 0 as the message
went out. So the pump no longer counts character times off the clock: it asks
the engine, feeds while the answer is under Lead, and asks again. The baud rate
is now only the fallback for an engine that will not answer.
A backspace is not an edit. Pushed in as a character it made the count go up by
four and the text went out unchanged, so text the engine has been given cannot
be taken back, only aborted. EngineTypeAhead was built on the opposite belief
and is gone, along with the setting that chose it and the interface that existed
to switch between the two.
A count that stops going down means the engine is holding what it has: MMTTY set
to Word out keeps a word until the space after it. The pump feeds one character
per look while that lasts, so the space arrives and the word goes out rather
than the message sitting there.
The probe kept two bugs of its own that this run showed: it read the count a
millisecond after pushing, saw 0 and called the message finished, and it started
a step while the previous unkey was still in flight, so that step ran with the
engine down. It now needs two empty answers in a row and waits for the engine to
say it has stopped. It also asks what {RX} does to a word the engine is holding,
which decides whether a macro without a trailing space loses its last word.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
MMTTY has a type-ahead buffer of its own: characters go into it, a backspace
takes back one it has not transmitted, and TxBufLen says how many are left. Used
that way it paces itself, so there is no gap between characters to tune and no
baud rate to keep in step with the engine.
EngineTypeAhead does that, and Config > Digital picks between it and the pump
that is there now. Off is still the default: three things it rests on have never
been seen with a real engine.
tools/Nonemm.EngineProbe asks the engine those three questions and writes the
answers to a file. It starts MMTTY through the bridge, pushes a message, polls
TxBufLen while it goes out, backspaces over text that has and has not been
transmitted, and logs what came back on the receive side and when.
The bridge learns one verb for it: `buffer` reads TxBufLen and answers with the
count, or -1 when the control will not say. A property the control does not know
is a log line rather than an error, since it stops nothing.
TypeAhead and EngineTypeAhead share the TransmitBuffer interface, which is what
the digital window now works through, so the window does not know which one it
has.
docs/unfinished.md states what each buffer assumes and how to run the probe.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
The transmit pane is now the type-ahead buffer. What has gone to the engine is
in red beside the box and cannot be reached; what is still to go is in the box
and can be typed over, added to or deleted while the engine works through it.
A macro fills the pane rather than the engine, so the operator can correct a
call the message is still sending.
The cursor holds the pump: nothing behind it goes out, so an engine that
catches up with the operator idles instead of transmitting half a word. With
the box out of focus there is no cursor and everything goes.
Escape and the RX button drop what has not gone out and stop the engine where
it is. Enter puts in the carriage return the engine takes as a new line. The
pane starts empty for the next message.
The baud rate the pump counts by is in the digital setup window, beside the
alignment frequency. It has to match the engine: 45.45 unless the contest says
otherwise.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The window now carries what N1MM's does. Across the top: the TX indicator, the
Letters/Figs box showing the word under the pointer in the other Baudot case,
and the MouseOver box showing the word itself. Down the left of the receive
pane is the pause bar, green while text prints and yellow while it is held.
Under the panes are the message buttons and the row of engine controls, in
N1MM's order.
Both of N1MM's window scroll types are here. The scrolling pane adds lines at
the bottom; the non-scrolling pane keeps text where it was printed, underlines
the line being printed to and walks it down the window, so a call does not move
as the pointer reaches it.
A callsign is checked before it is coloured: anything shaped like a call under
the generic routine, only calls in the files that are ticked under the
resources routine, and under the combination everything, with a call the files
do not hold marked in yellow. The garbage text search finds a Master.scp call
inside a run of noise.
The mouse and the keys are N1MM's. Shift+click converts the case before the
word is transferred, Ctrl+click puts it in the box the cursor is in, Alt+click
puts a call on the stack, a double click replaces the call in the box. The
receive pane and the grab list have their right click menus. Alt+T and Ctrl+K
turn the transmitter on with the cursor in the transmit pane, Alt+G grabs, Esc
aborts.
New from the menus: hover mode, the callsign pause routines, sending a text
file, a date-stamped copy of the receive pane in ExportFiles, clearing the grab
list on a CQ or a QSY, the ham default and AFC off on a run to S&P change, AFC
on with CQ, and raising the window with the entry window it belongs to. The
grab list holds ten calls, as N1MM's does.
The setup window is N1MM's dialog: a General / MMTTY Setup tab, an Engine tab
for the Wine and bridge paths, and a Message Setup tab with the buttons laid
out as they sit in the window, a caption and text box for the one being edited,
the macro list, the count of buttons to show, and import and save of a .mc
file. Right-clicking a message button opens that tab, so the free-form macro
dialog is gone.
The title carries the dial frequency with the mark tone added to it, or the
dial frequency alone when the radio already reads out what it transmits.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The folders under the user's own directory are N1MM's now, with N1MM's names,
read out of N1MMLibrary.dll: Databases, SupportFiles, UserDefinedContests,
FunctionKeyMessages, CallHistoryFiles, ExportFiles, GoalFiles, LettersFiles,
QsoRecording, SkinsAndLayouts, SystemFiles, TransactionLogFiles, Diagnostics
and Wav. A station that runs both programs keeps its files in one shape.
An operator's recordings go in Wav/<his callsign>, which is where N1MM plays
them from, and the folder is made when he takes the radio. Cabrillo and ADIF
start in ExportFiles, call history files in CallHistoryFiles, and the .mc
function key files in FunctionKeyMessages.
N1MM's three *DDL folders and its Piper folders are left out: they hold the
migrations for N1MM's own admin databases and the program it speaks with.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Ctrl+O asks who is at the radio, as it does in N1MM, and the callsign goes on
every contact logged from then on. A multi-operator station changes hands every
few hours, so each operator also keeps what he wants the program to look like:
where the windows sit, the theme, and the folder his recordings are in.
The windows on the screen are stored against the operator leaving, before the
dialog opens, and the operator taking over gets his own back. A window he opens
later is placed as it appears. An operator who is new to the list starts with
whatever is on the screen.
Nothing plays the recordings yet, so the folder is stored and waits on voice
keying. {OPERATOR} in a message sends the callsign.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
MMTTY and 2Tone have no socket or pipe interface: N1MM hosts XMMT.ocx and
exchanges window messages with the engine. A Linux process cannot load that
control, so bridge/nonemm-mmtty-bridge.exe hosts it under Wine and passes
lines over its standard input and output. docs/digital-bridge.md states the
protocol and what the control needs.
The window is N1MM's: receive pane with coloured callsigns, grab list, call
stacking, twenty-four macro buttons and the engine controls. One left click
copies what is under it — a callsign to the callsign box, anything else to the
exchange box the contest keeps for that kind of value.
Config > Digital registers XMMT.ocx in the Wine prefix on its own, making the
prefix first if it is not there. The engine, the bridge and the control start
at the copies shipped beside the program.
The bridge reads the control's own events. OnTranslateMessage carries only the
messages the control has no event for, so nothing was ever decoded through it.
hamlib's data mode names read as digital modes now, and a mode typed into the
callsign box changes mode the way a frequency changes band, so a station with
no radio can reach RTTY at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The QTC window took traffic down and read it out of the log, but nothing left
the window: on CW the operator had to send the lines by hand. It now puts them
on the air through the entry window's keyer, the way N1MM's QTC window sends
through its own entry window, so the same macros are expanded and the same
transmitter is pointed at first.
Sending a series: Send Hdr keys the header, Send1 to Send10 key one line each —
the time, the callsign and the serial number — and Close keys the TU message
when one is set. Taking one down: Hdr Agn asks for the header again, and shift
with Enter in a box asks for that one field again and clears it.
The messages and their defaults are N1MM's: AGN TIME, AGN CALL, AGN SERIAL, the
hard-coded HDR AGN with its two spaces, and a TU that sends nothing until the
operator writes one. So is the field spacing, written N1MM's way with S for a
space. All five are in Setup, where the note about the missing settings used to
be.
Nothing is sent on SSB or RTTY. N1MM plays four recordings on SSB and sends
RTTY from its digital window, and there is neither here, so on those modes the
buttons move the cursor as before. RX Ready sends nothing on any mode, because
a recording is all N1MM ever sends from it. Serial numbers go out as digits:
N1MM can send cut numbers and nothing here does, in any message.
Driven under Xvfb against a fake cwdaemon, in a WAE CW contest with four
contacts logged. Sending, it keyed QTC 1/2, 2257 DL1AAA 01, 2257 DL2BBB 01,
then QTC 2/2 with its two lines and TU DE W1ABC on close. Receiving, HDR AGN,
AGN TIME, AGN CALL and AGN SERIAL.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Colours came from static brushes scattered over the windows. They now come
from a Theme, and everything that paints a station, a spot or a log row
asks Themes.Current as it paints, so changing the theme changes every
window without reopening it.
light is N1MM's own palette, read out of ApplicationStyles: the pale blue
behind a window, ivory on a button, white boxes, and the four colours a
station is painted in. dark is the same states in colours for a dark
screen, which is roughly what the program looked like before.
Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for
the same dialog, and shows what each theme paints a callsign. The choice
is kept in settings.json as Theme, and light is the default.
The window chrome follows through resources the Fluent controls read, so a
text box and a button take the theme's colours in every state. Fonts and
skins are not part of it.
Looked at under Xvfb in both themes: the entry window, the theme dialog,
and the log window with its rows still coloured by what each contact was
worth.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The colours are N1MM's own defaults, read out of ApplicationStyles: blue
for a station worth working, red for one new multiplier, green for more
than one, grey for a dupe, and red on the CQ frequency line. A call under
three characters stays blue, as N1MM leaves it.
The mark at the right-hand end of the callsign box is N1MM's OKCall: a
tick when the call is in MASTER.SCP, a question mark while it is not, in
the colour of the call. Like N1MM it only shows while the check window is
open, for three characters or more, and only while the call is short
enough to leave room for it.
The band under the boxes takes N1MM's background colours instead of white
on the text colours. The two lights, the telnet window and the message
editor were borrowing the verdict brushes for things that are not
verdicts; they have their own colours now.
The callsign and the exchange boxes uppercase what is typed. Name and
comment do not, which is what N1MM does.
Scored contest 63 of om5m.s3db (CQ WW SSB, 3775 QSOs) against the points
and multiplier flags N1MM stored: points identical, multipliers 601
against 602. The difference is B1Z on 10m, which N1MM logged with an
empty country prefix and counted as a country of its own though BY was
already worked on that band.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The menu tree comes from N1MM's EntryWindow.Designer.cs: File, Edit, View,
Tools, Config, Window, with the items under the names N1MM gives them. The
window list moved out of View into Window; the call history file moved from
Config into File > Import. Ctrl+W, Ctrl+L and Ctrl+M now work, so the keys
printed in the menu are real. Two commands that had no menu item before:
the CW and SSB function key definitions, and the QTC setup area.
The rest of the Edit menu:
- Ctrl+N asks for a note and puts it in the comment of the contact in the
boxes, or of the last logged contact when nothing is typed.
- Edit Current Contact opens the Edit Contact form over what is typed but
not logged. Update hands the values back to the entry boxes.
- Ctrl+Q and Ctrl+A load a logged contact into the boxes and paint them
pale yellow. Enter writes the change back, Esc puts back what was being
typed, and stepping forward past the newest contact leaves quick edit.
- Ctrl+U raises the received serial, or a numeric exchange box when the
contest has no serial.
- Ctrl+F shows the call being typed in the log window, then the next
contact with that call.
RadioPosition is now OperatingPosition: it is the operator at one radio,
not a place on a band.
Looked at under Xvfb on a 3775-contact log: quick edit back and forward,
Esc, the note dialog, find, and Edit Current Contact putting a zone back
into the entry boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The dialog now carries N1MM's fields in N1MM's order, with the labels to
the left of the boxes and the tip text at the top right. New fields in
StoredStation: the address, the licence class, the position, the radio,
the antenna and the email address.
The grid square and the position fill each other in, as they do in N1MM.
Which box has focus decides the direction, because TextChanged arrives
too late to tell a typed edit from a programmed one.
The fields N1MM's form does not have are gone from it. Continent and the
country prefix are looked up from the callsign after Ok; the rest keep
the value they had.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The lines are coloured the way N1MM colours them: grey for a comment, blue for
the keys while running, green for the keys while searching. Anything past the
twenty-four lines that are read is red, so a file with one line too many says so
where the operator is looking rather than quietly losing a message. The colours
are the ones the rest of the program already uses for a verdict.
Avalonia's text box paints one colour, so the colours are painted on a stack of
text blocks, one per line, with the box on top holding transparent text. Both
use the same font and the same padding, so they line up, and they share one
scroll viewer, so they scroll as one.
Three things had to be true for that to work, and each of them cost a run to
find. The lines are rewritten in place rather than rebuilt, because a control
that has been shown once cannot be handed back in a fresh list. The box's own
background is forced transparent in every state through its template, not just
through the property. And the coloured lines sit above the box: a focused text
box paints over what is behind it, which is why the colours were there until the
operator clicked into the text.
Escape closes the editor and keeps what was there before, which is what Escape
does everywhere else in the program.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The messages were twelve boxes in a dialog, which meant no labels, no
search-and-pounce set, and no way to read a file somebody published. They are
now the file itself: right-click any function key button under the entry
window, or the two buttons in Config ▸ Keyer and messages, and the text of an
N1MM .mc file opens in a plain editor with Import, Export and Back to the
defaults.
MessageFile reads that format by N1MM's rules. A line starting with # is a
comment; every other line is a label, a comma and the message, with && standing
for one & in a label. Which key a line belongs to is decided by where it is and
nothing else: the first twelve lines are F1 to F12 while running, the next
twelve the same keys while searching, and a file that stops part way through the
second twelve leaves the rest sending what they send while running. A blank line
in the middle is a key with nothing in it, which is what the manual says; the
newline that ends the last line is not, which it does not say, but no .mc file
in the world means its final newline as a message.
Two things fall out of this. The buttons now say what the file says, and they
change when the operator moves between running and searching, so the labels are
the documentation N1MM's manual suggests writing them as. And the search set is
real: ESM's F2 while searching can be a different message from the one it sends
while running, which is how the file was always meant to be used.
Settings keep the file text and carry the twelve stored messages into it on
first read, with the labels this program used then, so nobody loses what they
had typed.
The editor is deliberately a text box rather than a grid of fields: importing,
exporting and editing are then the same thing, and the comments an operator
writes in the file survive being edited here. The telnet window's buttons can
use the same editor later.
Running it caught two: Save as the default button ate the Enter key that a
multi-line editor needs, and the button labels did not follow the move between
run and search until they were redrawn rather than only rebuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The packet window showed traffic and took a command line, and everything else
about the cluster lived in a dialog under Config. It is now the window N1MM has,
with the same five tabs.
Telnet shows the traffic with spot lines in green, what went out in blue and
lines from a preferred spotter in bold. Double clicking a spot line, or "Jump to
this spot", puts the radio there with the call in the entry window. Scrolling
stops while the pointer is over the traffic. The client keeps the last two
hundred lines, so a window opened mid-contest is not blank.
Clusters keeps the operator's nodes with their ports, passwords and after-login
commands, connects and disconnects, and holds the logon settings. Download
fetches the published list of telnet nodes from NG3K — around fifty, with the
sysop's call and a note about each — and clicking one fills the boxes in. N1MM
downloads its list from its own web service, which asks the operator to opt in
to data collection and is N1MM's to run, so this reads a public page instead.
ClusterList takes any page with telnet:// links in a table; a page it cannot
read leaves the stored list alone.
Filters decide which spots reach the bandmap: bands, modes, beacons, busted
calls, stations outside the call history file, blacklisted spotters and calls,
spots from outside your country, continent or a list of prefixes, and how long a
spot stays on the map. A busted spot is a call the callsign database has never
heard that is one character away from one it knows; a call nothing resembles is
kept, because that is what a new station looks like. Nothing is filtered out of
the traffic itself — the operator sees everything the node sends.
Buttons edits the twelve command buttons. A button takes what N1MM's takes: the
message macros, several commands separated by semicolons, or {CONN} and the name
of a favourite, which connects to that node instead of sending anything. The
label takes the macros too. Right-clicking a button opens the editor.
Config ▸ Cluster now opens this window on the Clusters tab rather than a dialog
of its own, which is where N1MM keeps those settings.
Three things that could take the program down while a cluster was connected:
Settings.Load read a null where the property is not nullable. A file that names
a key with a null value — one written before the property existed and then
edited — put that null straight through, because the property's own default only
runs when the key is missing. Opening the telnet window then threw on the first
list it touched. Every null is now put back to the default the property
declares, walking into the stored records and the lists of them.
Bandmap was written from the cluster's thread and read from the window's, so a
dictionary could be modified while a window enumerated it. Every method locks
now.
ClusterClient disposed its token source while its own loop still used it, and
the retry delay sat outside the catch, so a disconnect faulted the loop task.
Along the way the message macros were checked against N1MM's function-key
documentation, and several were wrong. {LOGGEDCALL} is N1MM's {LASTCALL}, the
serial is #, and there is no {MYZONE}; {NAME} and {GRIDSQUARE} stand for the
other station's name and grid, not ours; {OTHERMHZ} is the radio the operator is
not on. The single-character macros * and ! were missing. Added from the same
table: {LASTCALL}, {PREVNR}, {NAMEANDSPACE}, {CHNAME}, {GRID}, the two grid
bearings and the grid distance, {FREQ}, {FREQROUND}, the other-radio
frequencies, {TIMESTAMP} and {TIME2}. Frequencies are formatted the way N1MM
formats them, with R for the decimal point on CW. The macros that pass a station
to the other band take the second radio as a new argument, and stand for nothing
at a one-radio station.
Left out, and written down: saving spots to a database, which N1MM keeps in its
admin database rather than in the log file the two programs share; the
special-calls list; the two-character busted check, which is a few hundred
thousand lookups per spot against a few hundred for one character; and N1MM's
action macros, which need a different shape than an expander that returns a
string.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM keeps them on a Setup tab inside the window; here they are a dialog behind
a right-click, which suits a window this size better. Four of them, with N1MM's
own defaults: how many QTCs a series carries, whether the RX Ready and Cfm steps
are stopped at on the way through, and whether Hdr Agn and Agn clear what they
are asking for again.
Each one changes what the window does. The series count is passed to the search
for contacts worth reporting, the two skip settings are the focus order, and the
two clear settings are what the Agn buttons do. The Cfm buttons also disappear
when a RTTY station is reading its own log out, which is what N1MM does with
them.
N1MM's remaining QTC settings are all about putting traffic on the air — the CW
messages for Agn and TU, the field spacing, the four SSB recordings, the RTTY
templates — and nothing here transmits, so they are left out rather than shown
as settings that do nothing. The dialog says so where the operator will look.
The right-click menu needed a background on the panel to come up anywhere but
over a control: a panel with no background is not hit-tested.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ctrl+B calls CQ on one radio, and when that message has gone out, moves to the
other and calls there. The keyboard, the entry window and the SO2R box follow
each turn. N1MM calls this dueling CQs and puts it on the same key.
The turn is taken when the keyer says the message has ended, not when a timer
guesses it has. So MessageSender grew a Finished event and a ReportsCompletion
flag, and both keyers fill them in: cwdaemon answers the <ESC>h reply request
that now goes out in front of every message, and a WinKeyer clears the busy bit
in the status bytes it sends of its own accord. The status-byte reading is in
WinkeyerStatus, away from the serial port, because that is the half that can be
tested without a keyer on the desk. A keyer that reports nothing refuses to
start alternating CQ rather than keying the second radio over the first.
AlternatingCq itself takes the keyer, a callback that calls CQ on a radio, the
gap and a wait function, so the alternation is tested without sleeping. The gap
is in Config ▸ Keyer and messages and will not go below 100 ms, which is N1MM's
floor too: an SO2R box works relays.
docs/keying.md writes down why cwdaemon does the timing and we do not. N1MM
keys DTR itself with a coarse sleep, a busy-wait and a margin that grows every
time the sleep overshoots, and it raises the thread to TIME_CRITICAL for the
length of the message. The busy-wait ports to Linux; the priority does not,
without CAP_SYS_NICE, and a garbage collection mid-element is audible. A direct
serial keyer stays a reasonable third option, to be taken knowingly.
Running it against a fake daemon that takes 1.5 seconds to play a message: six
CQs went out back to back and the keyboard moved between the two entry windows
each time. Escape stopped it, let the message in flight finish, and started
nothing further.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Behind the bandmap scale, the CW part of the band is one shade and the phone
part another, with a third for a digital block. That is what N1MM's graphical
bandmap does: ResizeBandPanels puts a CW, a Digi and an SSB panel behind the
scale, sized from its CWBands, DigiBands and SSBBands tables. Anything past a
band edge is shaded red, which is the only place the edges themselves show, and
it only appears now that the slice can reach past an edge.
The defaults are N1MM's: CW ends at 1840, 3600, 7125, 14150 and so on, and the
digital pair is empty until somebody fills it in, exactly as N1MM ships. They
are one worldwide set rather than one per ITU region, which is also N1MM's
answer — the reason recorded for leaving this out, that the segments differ by
region, was wrong about what N1MM holds. 60M and everything above 2M get no
entry, because N1MM's own numbers there contradict themselves: its 1.25M CW top
is below its phone start, and its 70CM CW top is above the band.
Config ▸ Sub bands edits them, one row per band in kilohertz, with a Defaults
button. Only the rows that differ are written to the settings file, so a plan
nobody has touched leaves nothing behind. BandPlan is an object rather than a
static table, so the stored changes layer over the defaults and the bandmap
picks up a save without a restart.
The numbers are a drawing aid, not a licence. Nothing stops a contact being
logged either side of a boundary.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
LoggingSession mixed two things: the contest, which one station has one of,
and what the operator is typing, which belongs to a radio. It is now
ContestSession and RadioPosition. Two positions share one log, one score and
one run of serial numbers, so a station worked on radio 1 is a dupe on radio 2.
Frequency, mode, split, what is typed and whether you are running belong to
each radio on its own.
A second radio opens a second entry window. It has no menu of its own: it is
another view of the same contest, not another program. Only the window for
radio 1 opens the database and the connections.
Ctrl+Tab moves the operator to the other radio and the keyboard follows.
Ctrl+Shift+Tab puts both radios in the headphones.
OtrspBox speaks OTRSP to an SO2R box over a serial port: TX1/TX2 for the key,
RX1/RX2 and RX1S for the headphones, AUXnnn for an output line. It follows the
active radio, and every message points the box at this radio before keying, so
a message cannot go out of the radio the operator has just left. A command that
would change nothing is not sent, because the box works relays; N1MM does the
same. The box takes a Stream, so what it sends is tested without a serial port.
Still missing: alternating CQ, and voice keying on the second radio.
Looked at under Xvfb with two fake radios, one of them split: both windows up,
radio 1 showing 14008.00 into 14020.0, radio 2 on 14030.00, Ctrl+Tab moving the
keyboard between them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Split. RadioState carries a transmit frequency, zero meaning the radio
transmits where it listens, so split is not a second flag that can disagree
with it. The contact stores it in N1MM's QSX column, the entry window shows
14008.00 followed by the transmit frequency, and the bandmap draws a red bar
there. SetSplitAsync sets the frequency before turning split on, or a radio
last split somewhere else transmits there.
Every command now goes out with a + in front, asking rigctld for its extended
answer: named fields ended by an RPRT line. The raw answer is bare values with
no terminator, so the client had to know how many lines each command returns —
there was a `command == "m"` special case for the one that returns two. Add a
third such command and get the count wrong once, and every later answer is read
against the wrong command for the rest of the session. RigctldReply parses the
extended form and is tested on its own.
A radio that cannot do split answers RPRT -11. That is an answer, not a broken
connection, so the frequency and mode it did report still count.
Two radios. Settings hold a list rather than one host and port, with the single
radio an older settings file holds carried into it. Both radios are read and
both show on the bandmap, the active one green and the other orange, but only
the active one drives the entry window: the second radio moving must not drag
the operator off the station being worked. Ctrl+Tab swaps, and a contact
records which radio made it.
This is not a full two-radio operating position — no second entry window, no
alternating CQ, no audio switching. It is two radios read and logged correctly.
Tested against a stand-in for rigctld over a real socket, and looked at under
Xvfb with two fake radios, one of them split.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things stopped it.
A contest is keyed by ContestNR, not by ContestID. ContestID is only the
ContestInstance table's primary key; DXLOG.ContestNR refers to ContestNR, which
is what N1MM's SQLWhereString matches on. The two agree in a fresh log and
drift apart in one that has been used for a while, so we were reading one
contest's header with another contest's contacts. In a real log of 56284
contacts, joining on ContestID disagreed with the contact's own ContestName
52029 times; joining on ContestNR disagreed 109 times.
N1MM names a contest per mode: CQWWCW, CQWWSSB, CQWWRTTY, never plain CQWW.
Our contests now use those names, and N1mmContestNames turns one back into a
contest and a mode when a log is opened. The name carries the mode, so it beats
the ModeCategory column. Plain CQWW still opens, because older versions wrote
it that way.
The log columns were sized by counting characters, which was too narrow for the
headers: those are drawn in the theme's font, not the grid's monospace. The
grid sizes them now, with the character count as a floor so a column of short
values does not collapse.
Bandmap spots now age from when they arrived rather than from the time written
in them. A node with a wrong clock, or one replaying its backlog on connect,
emptied the bandmap as fast as it filled it.
Checked by opening a real 56284-contact N1MM log under Xvfb and reading the
contest and contacts back.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The old client read the socket with a StreamReader, so the option negotiation a
node sends on connect landed in the text as control bytes and made a mess of
the first lines. TelnetStream now answers it: it agrees to ECHO and
SUPPRESS-GO-AHEAD, refuses everything else, swallows subnegotiations, and
tracks what it already answered so the two ends do not reply to each other for
ever. A command split across two reads is still understood, because a socket
hands over whatever has turned up rather than whole messages.
LineAssembler keeps the tail that has no line ending yet. Nodes write their
login prompt as "login: " with nothing after it, so the old ReadLineAsync sat
waiting for a line that never came and only got through because the greeting
happened to mention a matching word.
Login now follows N1MM: it looks for LOGON, ENTER CALL, LOG IN and the rest,
and sends the callsign anyway after ten seconds if no prompt turns up. A
password is sent when the node asks for one and the operator configured one.
The commands go out after that, not straight after the call. A connection that
has heard nothing for four minutes gets a blank line so the node does not drop
it as idle.
The old prompt check matched "call" anywhere in a line, which any spot comment
could trigger.
SendSpotAsync sends the node's dx command. Alt+P, or Edit / Spot It, spots the
call being typed at the current frequency, or the last contact logged when
nothing is typed, and puts it on our own bandmap without waiting for it to come
back round from the node.
The spot parser now takes a line with no colon after the spotter, and finds the
time when DXSpider has put the spotter's grid after it.
The cluster tests run over a real socket against a node fake that sends the
negotiation, the prompt and spot lines.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ctrl+Y from the entry window, or Enter on a row in the log, opens the whole
contact in one dialog. It reaches the fields the log has no column for: QSX
frequency, name, QTH, comment, grid, power, radio number, run position, and the
country and WPX prefixes. Previous and Next walk the log without closing and
offer to save first.
The dialog checks values through the same QsoEditor the log columns use, so a
zone the contest will not take is refused the same way in both places.
QsoEdit now names the field that was refused, so the dialog can put the cursor
back in the right box, and QsoEditor.ApplyAll changes several fields at once.
Points and the multiplier flags are shown but not editable. They are worked out
from the rules every time the log changes, so a typed value would be lost on
the next edit. N1MM lets you type them; we do not, rather than offering a box
that does nothing.
A contact's own country prefix now wins over the country file when scoring.
Without this, correcting the country in the dialog would change what the log
shows and what Cabrillo says, but not the score.
LoggingSession.Update now broadcasts the change like Edit does, so a contact
saved from the dialog reaches the other stations.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Double-click a cell in the log window to change it. The columns follow the
contest exchange instead of being fixed in the XAML, so CQ WW gets a Zone
column and Sweepstakes gets Nr, Prec, Ck and Sec.
QsoEditor holds the column list and applies one field edit. Validation comes
from the ExchangeFieldKind the contest declared: a CQ zone is 1 to 40, an ITU
zone 1 to 90, a section is looked up in the ARRL list, a grid must parse.
A refused edit returns the reason and leaves the log alone, so the cell
reverts. Changing the callsign runs the country lookup again.
Delete, or the right-click menu, removes the selected contact after a
confirmation. Either way the log is rescored, so a multiplier the removed
contact held passes to the next contact that claims it.
Both go out to the other stations in N1MM's own messages: contactreplace
carries oldcall and oldtimestamp, contactdelete names the contact. An incoming
edit or delete is matched by contact id first, falling back to call plus
timestamp because N1MM does not know our ids.
Country, continent and the two prefixes were filled in twice, once when
logging and once when editing. They now come from CountryFields.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The function keys send through cwdaemon or a WinKeyer, with N1MM's message
macros. Escape stops sending.
Settings are read with the reflection serializer rather than a generated one:
the generated one hands back null for every property the file leaves out
instead of the value the property is declared with, which crashed the program
the first time a new setting was added.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Checked by opening a log this program wrote in N1MM 1.0.11031. Three things it
rejected:
- a log naming a contest with no row in the Contest table throws "No current
row" in Contest.FromRow, so the definition row is written whenever a contest
is opened;
- an empty overlay category is answered with "Invalid Overlay Category:", so an
entry with no overlay now says "N/A", and the dialog offers N1MM's list;
- the sent exchange omits the report, which is what N1MM's own contest dialog
asks for.
With those three fixed N1MM opens the log and shows the contacts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The entry window types contacts and colours them as they are typed; the log,
check, bandmap, score and packet windows read the same session. Contacts are
shared with the other stations of a multi-operator entry in N1MM's contact
message, so an N1MM station on the same network sees them too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>