Commit Graph
3 Commits
Author SHA1 Message Date
erikbrockoandClaude Opus 5 2a21c772ad Resynchronize a log with the other stations, and rescore it
A station that was away — a laptop that lost the network, one that was
switched off — comes back missing whatever the others logged while it was
gone. N1MM fills that in by walking the log an hour at a time, and this is
that walk, on the same messages:

| Message | What it says |
|---|---|
| `CHECKSUM` | here is what I hold for your contacts in this hour, and the contest and callsign I am logging |
| `DELETEQS` | drop your copies of my contacts in that hour, I am sending them again |
| `RESYNCQSO` | one of those contacts |
| `CONFIRMED` | here is what the hour hashes to at my end — which also asks for the next hour |

Each station is the authority on the contacts it made, so an hour that
disagrees is replaced rather than merged. The answer to one block asks for
the next, and the walk ends when the block starts after the end of the
period. The Resynchronize tab counts the hours that agreed, the hours that
were sent again and the hours that still disagreed, which are N1MM's
columns.

**`LogChecksum`** is N1MM's: a CRC32 over the `DXLOG` columns of the block,
ordered by time and then callsign, leaving out what each station works out
for itself — points, the three multiplier flags, the country prefix, the
continent, the WPX prefix and `IsOriginal`. Two stations may disagree about
those and still hold the same log. A checksum that disagrees for any other
reason costs one block of traffic, which is what a resync is for.

**The link still holds no log.** It asks one through `ContactLog` for the
contacts of a computer in a block of time, and `SessionContactLog` answers
on the window thread, because that is where the log is touched.

**Every contact logged here now carries the computer that made it.** N1MM
stamps `NetBiosName` and `NetworkedCompNr` on every row and this program
did not, so its own contacts belonged to no station and a resync could not
ask for them.

**Rescore** writes the points and multiplier flags of a period back to the
database. The log in memory scores itself whenever it changes; the stored
rows do not, and N1MM reads them rather than working them out. A contact
that arrives from another station after the one that took a multiplier
leaves those columns behind. A station can also ask the others to rescore
when its resync finishes, which is the flag on the end of `CHECKSUM`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 21:52:09 +00:00
erikbrockoandClaude Opus 5 68b29d722a Give the network status window N1MM's tabs and columns
The window was one flat table of columns this program made up. N1MM's has
tabs and a fixed set of columns, and an operator who knows one has to be
able to read the other.

**The window** now has Stations, Actions and Messages. Stations is a grid
with N1MM's headers in N1MM's order — Computer, IP Address, Pass, Run,
10, 100, Freq, Op, Msg, Send, Receive, Band, R/M, Mode — and a row per
station, this computer included. Right-click a row to pass the contact
being worked to that station, to talk, to show the connection log, or to
close and open its connection. Actions holds the talk line, the pass
frequency, the echo and the networking switch; Messages holds the chat,
the connection failures, the echo round trips and a trace of every
message that arrives.

**`STATUS`** is what fills those columns. N1MM sends it every few seconds
whether anything has changed or not — the pass frequency, the frequency,
run or search and pounce, the operator, the rates over the last ten and
the last hundred contacts, the mode, the categories and the version — so
a station sitting on one frequency for an hour still has a current row.
`BANDMAP` only says a station moved. The five transmit-interlock flags
are sent as false: this program does not block a transmitter.

**`Rates.PerHour`** reads the two rate columns out of the log. Count back
over the last N contacts, stop at a gap longer than the contest's minimum
off time, and treat a span under a minute as a minute, so three contacts
in five seconds read as 180 an hour rather than 2160.

A connection closed by hand stays closed. Without that flag the next
beacon opens it again within ten seconds, which makes the menu item look
broken.

Left out, because there is nothing behind them: N1MM's Resynchronize and
Rescore tabs, the transmit interlocks of its Options tab, the Master
column and the call-stacking target tab.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 21:39:42 +00:00
erikbrockoandClaude Opus 5 c0e1bc1e1b Talk to the other logging computers on N1MM's own port
N1MM has two networks and this program had only one of them. Port 12060
carries XML to other programs — a spot tool, a score poster — and
`StationNetwork` already writes that. Computer to computer, N1MM uses
port 12070 and a different protocol, which is what this adds.

The wire format, from `MultiOpManager` and `MultiStation`:

    DATA__07%SHACK-PC%QSO%2026-09-03 12:34:56%DL1ABC%…~__DATA

the sending station's number, its computer name, the message type and
the fields of that type. `%` and `~` cannot appear in a field, so N1MM
writes `!` in their place. `StationRecord` reads and writes that, and
holds what has arrived until a `~` says a message is whole: TCP hands
over half a message as often as two.

Discovery is a UDP broadcast to the same port, six fields wide.
**N1MM refuses a station whose version is not its own** — it says
"Software versions must match" and drops it — so the version this
program broadcasts is a setting rather than its own version, and a
station that says something else is kept in the list with `Refused` set
so the operator can see why nothing is arriving.

`StationLink` runs both sockets, opens a connection to every station it
hears, and reports what arrives. `QsoRecord` is the thirty-five fields
of a contact in N1MM's order, from `MultiOpManager.cs:1007`; points and
multiplier flags are read but the log works them out again from the
rules, so two stations cannot disagree about a score. `AddStation` names
a station by hand, for a network where a broadcast does not reach.

A station can also be named rather than heard, and one that is connected
may say nothing for a while, so `NetworkedStation` is heard-from as soon
as it exists. Left at nothing, the sweep that drops quiet stations read
every new station as quiet since the beginning of time and closed the
connection the moment it opened.

Tested as bytes and over loopback. Nothing has talked to a real N1MM.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 15:19:03 +00:00