Both are in the station's log and neither could be opened. The rules are
written from the published ones and checked by replaying the log.
YOTA scores a contact by the age the other operator sends: 13 points down to 10
for anyone 25 or under, whatever the continent, and 1 point or 3 for everyone
else. Every age worked on a band is a multiplier. The 2024, 2025 and 2026 logs
come out to the contact.
OK/OM DX is the first contest whose exchange differs by the other station's
country: a county from OK and OM stations, a serial number from everyone else,
in the two columns N1MM keeps them in, and `SkipsField` walks the entry window
past the box that does not apply. Points depend on which side the operator is
on, and Czechia and Slovakia count as the two countries they are. The 2023 log
comes out to the contact.
The Cabrillo exchange now gets the entry, because YOTA sends an age that only
the contest setup knows.
Two differences are left in the log, both from the .udc files the operator
used: their YOTA file only lists ages 7 to 25, so a younger operator scored as
an adult, and one OK/OM log was made with the file for stations outside OK and
OM while signing an OM call.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Two pieces of work on the scoring engine.
The .udc reader now takes N1MM's published scoring vocabulary: the full
PointsPerContact condition set, the PointsMultBy family, PowerMult, BonusPoints,
the multiplier sources and the settings that say which stations bring a
multiplier in. MultMult is a weight rather than a switch, as in N1MM's
ComputeScore. The entry categories and the sent exchange reach the rules in a
new ContestEntry, so a contest can score by the power category it is entered in
or by what this station sends.
Then every contest in a real N1MM log was scored again from these rules and
compared with the points and multiplier flags N1MM wrote. That found five bugs:
ARRL DX and IARU read the exchange from the wrong column, a stored " " was read
as a value rather than as empty, CQ WW RTTY's own Canadian area names were not
counted, a maritime mobile scored nothing, and a contact in a mode the contest
does not run scored as if it were in the contest.
docs/n1mm-interop.md has the check and what still differs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Three things stopped it.
A contest is keyed by ContestNR, not by ContestID. ContestID is only the
ContestInstance table's primary key; DXLOG.ContestNR refers to ContestNR, which
is what N1MM's SQLWhereString matches on. The two agree in a fresh log and
drift apart in one that has been used for a while, so we were reading one
contest's header with another contest's contacts. In a real log of 56284
contacts, joining on ContestID disagreed with the contact's own ContestName
52029 times; joining on ContestNR disagreed 109 times.
N1MM names a contest per mode: CQWWCW, CQWWSSB, CQWWRTTY, never plain CQWW.
Our contests now use those names, and N1mmContestNames turns one back into a
contest and a mode when a log is opened. The name carries the mode, so it beats
the ModeCategory column. Plain CQWW still opens, because older versions wrote
it that way.
The log columns were sized by counting characters, which was too narrow for the
headers: those are drawn in the theme's font, not the grid's monospace. The
grid sizes them now, with the character count as a floor so a column of short
values does not collapse.
Bandmap spots now age from when they arrived rather than from the time written
in them. A node with a wrong clock, or one replaying its backlog on connect,
emptied the bandmap as fast as it filled it.
Checked by opening a real 56284-contact N1MM log under Xvfb and reading the
contest and contacts back.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ARRL DX, IARU HF, Sweepstakes, RTTY Roundup, NAQP and general logging join
CQ WW and CQ WPX. The Cabrillo QSO line is now built column by column by the
contest, because Sweepstakes puts the callsign after the serial number where
everyone else puts it first.
User-defined contests read the subset of N1MM's .udc settings that covers the
exchange, the dupe rule, points and up to three multipliers.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>