7cf8cf29ecda515d6076acf23861fab6392d65ad
6
Commits
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7ba0b44fc1 |
Take serial numbers from a pool the whole entry shares
Each station worked out its next number as the highest in its log plus one, so two operators typing at the same moment both sent the same number and one of the two contacts was wrong in the sponsor's log. SerialNumberPool holds the highest number taken per band, which is N1MM's QSONumbers array. A number is taken at the first character of the callsign, as N1MM takes it, and ReserveNr tells the other stations before the contact is worked. A number at or below one this station has used is answered with the whole pool, N1MM's QSONRS, and the station that is behind counts on from there. The pool also goes out when a contest is opened and when the numbers are started again. Contest.NumbersByBand says whether the numbers run per band or as one sequence for the station. CQ WPX runs one per band for a multi-two and a multi-multi; every other contest here runs one sequence. The band index in the message is N1MM's, so the array lines up with theirs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf |
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0b92bfc6ee |
Fill in the rest of N1MM's network status window
Seven tabs now, in N1MM's order, and the messages behind them. **Options** holds what there is something behind: Log QSOs at all Stations, which decides whether the contacts the others log are kept here; the message trace, moved off the Messages tab where N1MM does not keep it; and Run1/Run2, which used to be guessed from the radio number and is now the operator's choice, sent in every `STATUS` and every `XMIT`. The transmit interlocks stay out: this program does not block a transmitter, and a station that claimed it did would be waited on for nothing. **Call Stack Targets.** A callsign heard at one station and handed to the position that will work it — `STACKANOTHERCALL` with the call alone, `STACKCALL` with the contact behind it. The target is picked from the tab or from the station list, and what arrives goes on the call stack of the radio the operator is on, sorted by whether it is a multiplier here. **The master** is the station the entry follows for cluster spots and the time. `MASTER` names it to everybody, so the column agrees everywhere. **The clock.** `TIME` carries a station's clock and Force Time Sync sends it. N1MM sets the clock from it when it is running as an administrator and says how far out it is when it is not; this program always does the second, because setting the clock needs root and a contest logger has no business asking for it. Anything over two seconds is called out. **Serial numbers.** Reset Serial Numbers at all Stations sends `RESETQSONRS` and every station starts again at one. The contacts already logged keep the numbers they were sent with. **What the entry agrees on** is now checked rather than assumed: | What | How | |---|---| | the contest | `CONTESTNAME` as soon as a connection opens, and again in every `CHECKSUM` | | the country file | its issue date — the publisher's `=VER20260826` — rides in `STATUS` | | the computer name | longer than N1MM's fifteen characters is named at startup; a second computer answering to this one's name is named when its beacon arrives | | the station number | two stations on the same number are named when the second says so | `CountryFile` reads its issue date, which nothing had asked it for before. Left for later: the master relaying its cluster spots, and the shared serial-number pool where stations claim numbers in advance. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU |
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b5d86c1677 |
Send the messages N1MM actually reads
Three of the messages this program sends were its own invention or in the wrong units, so an N1MM beside it read them wrongly or not at all. | Message | N1MM | What was sent | |---|---|---| | `XMIT` | transmitting, the function key's caption, Run2, F1 pressed, stop sending | transmitting, the radio number | | `PASSFREQ` | the frequency in hundredths of a kilohertz, and nothing else | the frequency in kilohertz, and a callsign | | `FREQ` | the frequency in hundredths of a kilohertz | `BANDMAP`, which N1MM has no such message for | So N1MM showed a radio number where the other operators read what a station is sending, read a pass on 14205.5 as 140.25, and never saw this station move at all. `BANDMAP` is gone: the frequency goes out in `FREQ` when the radio moves and the mode, run and the rest ride in the `STATUS` that follows it, which is where N1MM carries them. The `Msg` column now shows what a station is sending, which is what the caption is for. `PassCall` and `RadioNumber` are gone from the station: neither is on the wire, so neither was ever anything but this program talking to itself. **A station that reconnects resynchronises by itself.** N1MM sends `LASTQAT` — when I last worked anybody — as soon as a connection opens, and a station holding nothing that late asks for the hours in between. An empty log asks for nothing: a program that has just been started has no business pulling the whole contest across, and N1MM suppresses it the same way. The answer goes over the connection this station opens, which is not always up when the message arrives, so a resync that has nothing to ask over waits for it rather than being lost — and one that still cannot send stops and says so instead of leaving the row resynchronising for the rest of the contest. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU |
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2a21c772ad |
Resynchronize a log with the other stations, and rescore it
A station that was away — a laptop that lost the network, one that was switched off — comes back missing whatever the others logged while it was gone. N1MM fills that in by walking the log an hour at a time, and this is that walk, on the same messages: | Message | What it says | |---|---| | `CHECKSUM` | here is what I hold for your contacts in this hour, and the contest and callsign I am logging | | `DELETEQS` | drop your copies of my contacts in that hour, I am sending them again | | `RESYNCQSO` | one of those contacts | | `CONFIRMED` | here is what the hour hashes to at my end — which also asks for the next hour | Each station is the authority on the contacts it made, so an hour that disagrees is replaced rather than merged. The answer to one block asks for the next, and the walk ends when the block starts after the end of the period. The Resynchronize tab counts the hours that agreed, the hours that were sent again and the hours that still disagreed, which are N1MM's columns. **`LogChecksum`** is N1MM's: a CRC32 over the `DXLOG` columns of the block, ordered by time and then callsign, leaving out what each station works out for itself — points, the three multiplier flags, the country prefix, the continent, the WPX prefix and `IsOriginal`. Two stations may disagree about those and still hold the same log. A checksum that disagrees for any other reason costs one block of traffic, which is what a resync is for. **The link still holds no log.** It asks one through `ContactLog` for the contacts of a computer in a block of time, and `SessionContactLog` answers on the window thread, because that is where the log is touched. **Every contact logged here now carries the computer that made it.** N1MM stamps `NetBiosName` and `NetworkedCompNr` on every row and this program did not, so its own contacts belonged to no station and a resync could not ask for them. **Rescore** writes the points and multiplier flags of a period back to the database. The log in memory scores itself whenever it changes; the stored rows do not, and N1MM reads them rather than working them out. A contact that arrives from another station after the one that took a multiplier leaves those columns behind. A station can also ask the others to rescore when its resync finishes, which is the flag on the end of `CHECKSUM`. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU |
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68b29d722a |
Give the network status window N1MM's tabs and columns
The window was one flat table of columns this program made up. N1MM's has tabs and a fixed set of columns, and an operator who knows one has to be able to read the other. **The window** now has Stations, Actions and Messages. Stations is a grid with N1MM's headers in N1MM's order — Computer, IP Address, Pass, Run, 10, 100, Freq, Op, Msg, Send, Receive, Band, R/M, Mode — and a row per station, this computer included. Right-click a row to pass the contact being worked to that station, to talk, to show the connection log, or to close and open its connection. Actions holds the talk line, the pass frequency, the echo and the networking switch; Messages holds the chat, the connection failures, the echo round trips and a trace of every message that arrives. **`STATUS`** is what fills those columns. N1MM sends it every few seconds whether anything has changed or not — the pass frequency, the frequency, run or search and pounce, the operator, the rates over the last ten and the last hundred contacts, the mode, the categories and the version — so a station sitting on one frequency for an hour still has a current row. `BANDMAP` only says a station moved. The five transmit-interlock flags are sent as false: this program does not block a transmitter. **`Rates.PerHour`** reads the two rate columns out of the log. Count back over the last N contacts, stop at a gap longer than the contest's minimum off time, and treat a span under a minute as a minute, so three contacts in five seconds read as 180 an hour rather than 2160. A connection closed by hand stays closed. Without that flag the next beacon opens it again within ten seconds, which makes the menu item look broken. Left out, because there is nothing behind them: N1MM's Resynchronize and Rescore tabs, the transmit interlocks of its Options tab, the Master column and the call-stacking target tab. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU |
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c0e1bc1e1b |
Talk to the other logging computers on N1MM's own port
N1MM has two networks and this program had only one of them. Port 12060
carries XML to other programs — a spot tool, a score poster — and
`StationNetwork` already writes that. Computer to computer, N1MM uses
port 12070 and a different protocol, which is what this adds.
The wire format, from `MultiOpManager` and `MultiStation`:
DATA__07%SHACK-PC%QSO%2026-09-03 12:34:56%DL1ABC%…~__DATA
the sending station's number, its computer name, the message type and
the fields of that type. `%` and `~` cannot appear in a field, so N1MM
writes `!` in their place. `StationRecord` reads and writes that, and
holds what has arrived until a `~` says a message is whole: TCP hands
over half a message as often as two.
Discovery is a UDP broadcast to the same port, six fields wide.
**N1MM refuses a station whose version is not its own** — it says
"Software versions must match" and drops it — so the version this
program broadcasts is a setting rather than its own version, and a
station that says something else is kept in the list with `Refused` set
so the operator can see why nothing is arriving.
`StationLink` runs both sockets, opens a connection to every station it
hears, and reports what arrives. `QsoRecord` is the thirty-five fields
of a contact in N1MM's order, from `MultiOpManager.cs:1007`; points and
multiplier flags are read but the log works them out again from the
rules, so two stations cannot disagree about a score. `AddStation` names
a station by hand, for a network where a broadcast does not reach.
A station can also be named rather than heard, and one that is connected
may say nothing for a while, so `NetworkedStation` is heard-from as soon
as it exists. Left at nothing, the sweep that drops quiet stations read
every new station as quiet since the beginning of time and closed the
connection the moment it opened.
Tested as bytes and over loopback. Nothing has talked to a real N1MM.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
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