Commit Graph
174 Commits
Author SHA1 Message Date
erikbrockoandClaude Opus 5 9b3e10d127 Take a QTC header that is only a series number as ten lines
An operator copying a header off the air often types the series number and
nothing else. That read as a header the program could not parse, so the box
went yellow and Close refused to log the series.

N1MM fills the count in: "If he only types the batch number without the
forward slash and count, the program will assume the count is 10."

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 19:30:47 +00:00
erikbrockoandClaude Opus 5 265f90ccd7 Keep QTC traffic out of the serial numbers
A QTC row holds the serial of the contact it reports, which the station
being reported sent, not us. The serial pool was filled from every row in
the log, so reporting a station that sent us 1800 pushed our own next serial
to 1801, and reopening the log read it back from the rows again.

The pool now takes the sent number of contacts alone, when a contact is
logged, when one arrives from another station of the entry, and when the
numbers are seeded from the log at startup. N1MM leaves both QTC kinds out
of the same query, in QSONrsByBand.

The test opens a real log file, sends a series, closes the store and opens
it again, so the series numbering and the contacts already reported are
checked across a restart as well.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 19:30:32 +00:00
erikbrockoandClaude Opus 5 3e326053a0 Say how many QTCs are left with the station being worked
WAE gives a point for every QTC line, so an operator needs to know what is
still there to exchange. The entry window now carries N1MM's QTCinfo line in
WAE: how many QTC lines have already gone with the station in the callsign
box, how many more may go, and how many contacts are left to report to
anybody. The QTC window shows the same line.

The numbers come from the log rows, the way N1MM works them out:

- exchanged is every QTC row with that call, both directions and all bands,
  and ten is the lot
- available is every contact not reported to anybody yet, without the dupes
  and without the station itself, which is N1MM's QTCRecordsetCount
- what is left with the station is what is free of its ten, and no more than
  the contacts there are to report when we are the one reporting

Europe on CW and SSB only takes traffic down, so its line leaves the last
number out, as N1MM's does.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 19:30:25 +00:00
erikbrockoandClaude Opus 5 00bbb0e6b3 Mark the picked line in the log only while the window is in front
A marked line in a window behind says nothing about where the keyboard
is. The log takes the marks off as another window is activated and puts
them back when it comes forward; the contacts stay picked in between, so
"Change Operator…" and Delete still act on what the operator picked.

The frame around the cell the keyboard is on goes with them. The theme
draws that frame with a rectangle inside the cell, not with the cell's
own border, so it takes a style on the template.

Quick edit moves the picked line: Ctrl+Q and Ctrl+A step through the log
from the entry window, and the contact in the entry boxes is the picked
line here and is scrolled to.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 17:22:54 +00:00
erikbrockoandClaude Opus 5 606c43e4a6 Take half the room either side of the text in a log cell
The values sit closer to the line between the columns, and a column that
is as wide as its values is fifteen pixels narrower.

A header takes much more room besides its text than a cell does — its
own padding, and the room the theme keeps for the sort arrow — so the
two are now measured with an allowance each. One allowance for both
clipped "Mode" and "CQ-Zone" to the column width the values needed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 17:02:15 +00:00
erikbrockoandClaude Opus 5 836624376e Change the operator of the contacts picked in the log
A multi-operator station logs a whole shift under whoever was at the
radio, so a shift logged under the wrong callsign had to be put right a
contact at a time. "Change Operator…" in the log's right-click menu asks
for one callsign and writes it against every contact picked in the grid.

The dialog offers the operators the program already knows in a drop-down
and takes any other callsign typed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 16:56:04 +00:00
erikbrockoandClaude Opus 5 56c7bcef21 Fit more of the log on screen and edit a cell without fighting it
The theme gave each cell 32 pixels of height, which fits about seven
contacts in the window. A row is now as tall as its text and one pixel
either side, so about fifteen fit.

Editing a cell:

- the columns bind one way, and the value is written back when the edit
  is taken, on Enter or a click elsewhere. A two-way binding wrote on
  every key press, which took the edit as the first character was typed
  and closed the box.
- Enter on the current cell opens the box. The handler runs before the
  grid's own, which reads Enter as "move down a line".
- Left, Right, Home and End stay in the box. The grid read a key the box
  left alone as "go to the next cell", and the box leaves a key alone
  when the caret cannot move; End also landed at the start of the text.
- the box takes the height and the left inset of the text it covers, so
  nothing moves as it opens.

An edit no longer rebuilds the list. The lines on screen are given the
contact again, so the view stays where the operator put it instead of
jumping to the top and back.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 16:55:59 +00:00
erikbrockoandClaude Opus 5 f2d9e331b4 Give each operator his windows back
The program stored an operator's window positions but never used them at
startup: the entry window was not placed and no window was reopened. It
now restores the whole screen both at startup and on a change of
operator: the windows that operator had open, where he had them, and the
ones he did not have closed.

The second radio's entry window no longer saves the layout. It has none
of the other windows open, so saving from it dropped every window the
first one had.

Ctrl+O gets six buttons for the operators last at the radio, newest
first. One click changes to that operator.

The recordings folder is no longer asked for. It is `Wav/<callsign>`
under the data folder, which is where N1MM plays them from, so
`StoredOperator.WavPath` is gone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0157i7PiZyqBkquxS9A6FTdQ
2026-09-10 13:58:12 +00:00
erikbrockoandClaude Opus 5 66e9a0ab65 Say what the serial number messages do
The README and the comments said the pool "goes out" and named it in
places where the reader cannot tell what is sent. They now name the
message and what it holds: the highest number taken on each band.

One of them was also wrong. The pool has not been sent on a reset since
the reset started counting from the log, and the README still said it was.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 12:54:18 +00:00
erikbrockoandClaude Opus 5 980ddb586f Count from the log again on Reset Serial Numbers
The button started the numbers again at one. N1MM's manual says it "sets
serial numbers on all computers to the highest value in any of the logs,
plus 1", and its own handler re-reads the highest number per band out of
the log, so a mixed network came apart at exactly the point the button is
meant to repair: the N1MM stations counted on from the highest number and
this one started at one, sending numbers that had already gone out.

ContestSession.RestartNumbers fills the pool from the log, which is where
the reset now lands. SerialNumbersFrom is gone with it, and so is the pool
this station sent afterwards: N1MM sends none, because each station works
the same number out of its own copy of the log.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 12:28:03 +00:00
erikbrockoandClaude Opus 5 7ba0b44fc1 Take serial numbers from a pool the whole entry shares
Each station worked out its next number as the highest in its log plus one,
so two operators typing at the same moment both sent the same number and
one of the two contacts was wrong in the sponsor's log.

SerialNumberPool holds the highest number taken per band, which is N1MM's
QSONumbers array. A number is taken at the first character of the callsign,
as N1MM takes it, and ReserveNr tells the other stations before the contact
is worked. A number at or below one this station has used is answered with
the whole pool, N1MM's QSONRS, and the station that is behind counts on from
there. The pool also goes out when a contest is opened and when the numbers
are started again.

Contest.NumbersByBand says whether the numbers run per band or as one
sequence for the station. CQ WPX runs one per band for a multi-two and a
multi-multi; every other contest here runs one sequence. The band index in
the message is N1MM's, so the array lines up with theirs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:56:49 +00:00
erikbrockoandClaude Opus 5 33c7631e17 Let the operator pick, order and sort the log columns
The log showed the contest's columns and nothing else, with the country,
points and multiplier columns fixed in the XAML. LogColumns now holds every
field the log can show and the settings file keeps the names, left to right.

A right click on a header adds or removes a column and offers the contest's
own set back, a header can be dragged to move its column, and a click sorts
on it. Sorting uses the field, not the text of the cell, so 9,000 kHz comes
before 14,000 and the serial numbers do not run 1, 10, 2. Both grids get the
same columns, so a value in the pane below sits under the column it belongs
to. Removing the last column is refused, otherwise nothing could be selected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:38:30 +00:00
erikbrockoandClaude Opus 5 d5788da240 Wipe on Alt+W as well as put the boxes back
Alt+W only put the boxes back, so wiping needed Ctrl+W or the button.
It now goes both ways, the way N1MM's Wipe button does: with something in
the boxes it clears them, and pressed again on empty boxes it puts back
what it cleared.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:30:07 +00:00
erikbrockoandClaude Opus 5 24542b8355 Put the wiped entry boxes back on Alt+W
N1MM wipes on Ctrl+W and puts the boxes back on Alt+W, which this had no
key for. A wipe now keeps the call, the exchange, the name, the comment
and the sent time, and Alt+W fills them in again.

Wiping empty boxes keeps what the wipe before it held, and the boxes are
only filled in again when they are empty, so nothing typed since the wipe
is thrown away. A call moved onto the call stack is not kept: it has not
gone anywhere and putting it back would make a second copy of it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:17:41 +00:00
erikbrockoandClaude Opus 5 ab9730b26d Check the entry boxes by the rules the log window uses
The entry window took any text and only the log window checked it, so the
same value was accepted in one place and refused in the other. The rules
now live in one file, ExchangeCheck, which both windows call.

OperatingPosition.EntryProblem names the first box that cannot be logged
and why. LogContact and SaveQuickEdit throw on one, so a caller that has
not checked cannot write nonsense to the log. The entry window checks
before it logs, puts the reason in the status line and the cursor in the
box to fix, which covers Enter, the Log It button, ESM and {LOG}.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:13:38 +00:00
erikbrockoandClaude Opus 5 95e1405be1 Check the signal report before it goes in the log
The log window took any text in the two report columns. It now checks the
report the same way it checks the zone or the section: RST on most modes,
and a signal-to-noise ratio in decibels on FT8, FT4, JT65, Q65 and MSK144.
A WAE QTC row is skipped, because it keeps the time sent and the other
station's call in those two columns.

The grid column is checked on every contest now, not only when the contest
asks for a locator, and the value is stored as JN88dd.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-10 11:07:09 +00:00
erikbrockoandClaude Opus 5 7ca2c5cd52 Walk the QTC window the way N1MM walks it
Four changes to the QTC window, three of them N1MM's behaviour and one an
addition.

Tab, enter and space all move to the next box the operator types in, and shift
and tab move back. The walk covers those boxes and nothing else. N1MM handles
the three keys in every box itself — `QTCLinesA_KeyDown` and its two siblings,
with `PreviewKeyDown` claiming Tab — rather than leaving them to the tab order,
so the cursor never lands on a switched-off line or on a button beside one.
Tab was going to Avalonia's default walk, which covered every control in the
window.

The header now says how many lines take traffic. `QTCHeader_LostFocus` reads
the count after the last `/` and hands it to `ColorizeCWRXFields`, which enables
that many lines and switches off the rest, capped by how many of the station's
ten are still free. All ten were live whatever the header said. Nothing already
typed is cleared, which N1MM does under `DontErase`.

A time typed short is filled in from the line above as the cursor leaves the
box: `52` under `1148` reads as `1152`. `QTCLinesA_LostFocus` takes as many
characters off the front of the line above as the typed part is missing, and
drops a colon whatever the length. `QtcTraffic.FillTime` is that rule.

The addition: while the cursor is in a QTC callsign box the check window
answers for that call rather than the entry window's, so a call taken down in
traffic is checked the same way one being worked is. `CheckWindowSources`
takes the call from `Elsewhere` when the QTC window has set it.

Checked by driving the window: header `4/5` left five lines live and read
"1 of 5", tab walked header to time to call to serial to the next line's time,
shift and tab walked back, `52` on the second line became `1152`, and the check
window listed W1AW while `W1A` was typed in a QTC line.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-09 21:17:03 +00:00
erikbrockoandClaude Opus 5 d4d0375f1f Get WAE ready: the score split, the Cabrillo layouts and the QTC list
The score summary now splits the way N1MM's does. `ContestLog` keeps a tally
per band, and per kind of row where the contest has kinds, and the score window
reads those instead of adding the rows up itself. Three things were wrong with
the old sum:

- The band rows counted a multiplier as one whatever the band. WAE weights it
  by band — `ScoreRow.AddContact` adds four on 3.5, three on 7 and two on 14,
  21 and 28 — so the band rows did not add up to the total.
- The band rows counted contacts left out of the claimed score.
- There was no split by kind. `CWAE.LogInfo` and `ScoreClass.Description` give
  WAE a `Q/QTC` column and a row per band and kind, so contacts, traffic sent
  and traffic received are read apart.

The Cabrillo writer now pads the record name to seven characters, which is what
`ConvertCabrilloStructStdToString` does and why: `X-QSO:` is six characters and
a space, so every record name puts the frequency in the same column. Nonemm
wrote five, and the `X-QSO:` lines added last commit did not line up with the
rest.

WAE's own layouts follow `CWAE.CabrilloString`: three spaces after the sent
serial rather than the one every other column gets, and the transmitter column
only for a multi-operator entry.

`QtcTraffic.ToSend` no longer offers a contact marked as a dupe, which is what
`DBSupport.QTCRecordsetCount` leaves out with `Trim(ContactType) = ''`.

Checked by running the program against a WAE SSB log of six contacts and a
series of ten received: the band rows read 4, 3, 2 and 2 and add up to the 11
in the total row.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-09 20:25:45 +00:00
erikbrockoandClaude Opus 5 de8edafa0c Add the scoring review against om5m.s3db
The review of 6e24e00 against the decompiled reference and a replay of the
56,284 rows of om5m.s3db, with the per-instance comparison in the CSV.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-09 20:12:51 +00:00
erikbrockoandClaude Opus 5 a15bc8a6a2 Keep an excluded contact out of the score the way N1MM does
Three things were wrong with a contact the operator takes out of the claimed
score. The decompiled reference gives the rule in four places:

- `Contest.cs:437` returns zero points when `IsClaimedQso` is 0.
- `ContestInstance.cs:307` builds the where clause `CLAIMEDQSO = 1`, which the
  dupe search (`DBSupport.cs:1189`) and the multiplier search
  (`DBSupport.cs:1327`) both use, so an unclaimed contact takes nothing away
  from a later one.
- The score query (`DBSupport.cs:1807`) adds `ContactType <> 'D'`, which the
  other two do not. A contact marked as a dupe is therefore still searched for
  dupes and multipliers, and is left out of the score alone.
- `Contact.cs:1563`, `3307` and `3881` write `X-QSO:` rather than dropping the
  contact from the Cabrillo file.

`ContestLog` scored an unclaimed contact in full, and the Cabrillo writer left
it out of the file. `Qso.IsInScore` now holds the score rule and
`StatisticsPivot` uses it instead of its own copy.

The same reference also fixes the sent serial in three Cabrillo exporters.
ARRL 10M, Ukrainian DX and YO DX HF formatted the sent exchange from the
station rather than the contact, so a DX entrant exported `001` on every line.
N1MM reads the contact's own number: `CArrl10m.cs:122` writes it unpadded,
`CUkrainian.cs:232` and `CYOHFDX.cs:167` pad it to three digits.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-09 20:12:51 +00:00
erikbrockoandClaude Opus 5 bae40bb04e Show the boxes N1MM shows for each contest
The entry window had a fixed set of boxes with a Name and Comment box beside
the exchange. N1MM lays out one row of boxes per contest and nothing else, so
this does the same: general logging keeps Name and Comment, and a contest gets
the boxes it exchanges.

Two new members on `Contest` carry the cases where the boxes and the log
columns are not the same list:

- `FromExchange1` spreads what was typed in one box across the log columns.
  Where the other station sends a serial or a district code depending on where
  it is, N1MM gives it one box and sorts the value into the number, section or
  zone column from there, so the score and the Cabrillo file read it from the
  same column N1MM does.
- `LogFieldsFor` gives the log window its own column list. Sweepstakes takes
  the whole exchange in one box and logs it in four columns; `SweepstakesExchange`
  parses `72 A 74 SCV` in any order, reading from the last word back as N1MM
  does.

The sent serial is now marked as not required and space steps over it along
with the two report boxes, because nobody types the number going out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
2026-09-09 20:12:37 +00:00
erikbrockoandClaude Opus 5 6e24e00ec8 Copy the statistics table and graph to the clipboard
Copy All takes whichever tab is open, as N1MM's does: the table off the table
tab, a picture of the graph off the graph tab. Copy Table as Text and Copy
Graph as Image do either one from either tab.

`StatisticsTable` lays the pivot out as the window prints it — the headings,
the rows, the Total line — and pads it into columns for the text form, so the
grid, the clipboard and Print to File all say the same thing.

X11 asks for a picture when the other program pastes rather than when it is
copied, so the bitmap given to the clipboard is held until the clipboard is
given a different one. Disposing it at the end of the copy killed the program
on the next paste; the table pasted into a second Avalonia program reads back
lined up, and the picture reads back as a 916x438 bitmap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-04 07:59:22 +00:00
erikbrockoandClaude Opus 5 acd22a9b5e Count the log under any two of its fields
N1MM's statistics window. `StatisticsPivot` counts the contacts under one row
field and one column field, with the row total, the running total and the
column totals N1MM prints. The fields are N1MM's own two lists: 29 down the
rows, 20 of them across the columns, sorted the way N1MM's SQL sorts them, so
zone 10 comes after zone 2 and 80M before 20M.

The window has N1MM's two tabs. The table is the grid with `Tot` and `Accum`
and a `Total` line; the graph is a stacked column per row, one segment per
column, in one of N1MM's twelve palettes. "Include Dupes & X-QSOs" counts the
contacts left out of the claimed score and the ones marked as dupes.

Checked against a 3775-contact CQ WW SSB log: 3762 counted, which is what
`select count(*) ... where CLAIMEDQSO = 1 and ContactType <> 'D'` returns, and
the per-band totals match band by band.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-04 07:47:30 +00:00
erikbrockoandClaude Opus 5 4eb8071d57 Say when the entry has two signals on the air
N1MM blocks the transmitter when a multi-operator entry is about to break
its own class. This program does not touch the transmitter: a logger that
decides for itself when the operator may not send loses a contact every
time it is wrong, and it is wrong whenever it has stale information about
the other stations — which, on a network, is whenever a laptop has just
been unplugged.

So the entry window says so instead. While this station is transmitting
and the entry is over what it is allowed, a red box goes across the top of
the window naming the station and the band. It is above the frequency and
under the menu, so nothing it covers is anything the operator needs while
he is sending, and it is big enough to read from the other side of the
room.

`TransmitRules` is what it asks:

| Entry | Allowed |
|---|---|
| one transmitter | one signal |
| two transmitters | two signals, on different bands |
| anything else | one signal per band |

Two on one band is wrong in every multi-operator class, so it is checked
whatever the category says. A station that has not said which band it is on
counts as somewhere else: a guess there puts the box in front of an
operator doing nothing wrong.

This is also the first thing that sends `XMIT`. The message was written and
nothing called it, so the transmit column of everybody's network status
window stayed empty and no station knew when another was sending. The entry
window now says when its key goes down and what it is sending.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 23:23:46 +00:00
erikbrockoandClaude Opus 5 0b92bfc6ee Fill in the rest of N1MM's network status window
Seven tabs now, in N1MM's order, and the messages behind them.

**Options** holds what there is something behind: Log QSOs at all Stations,
which decides whether the contacts the others log are kept here; the
message trace, moved off the Messages tab where N1MM does not keep it; and
Run1/Run2, which used to be guessed from the radio number and is now the
operator's choice, sent in every `STATUS` and every `XMIT`. The transmit
interlocks stay out: this program does not block a transmitter, and a
station that claimed it did would be waited on for nothing.

**Call Stack Targets.** A callsign heard at one station and handed to the
position that will work it — `STACKANOTHERCALL` with the call alone,
`STACKCALL` with the contact behind it. The target is picked from the tab
or from the station list, and what arrives goes on the call stack of the
radio the operator is on, sorted by whether it is a multiplier here.

**The master** is the station the entry follows for cluster spots and the
time. `MASTER` names it to everybody, so the column agrees everywhere.

**The clock.** `TIME` carries a station's clock and Force Time Sync sends
it. N1MM sets the clock from it when it is running as an administrator and
says how far out it is when it is not; this program always does the second,
because setting the clock needs root and a contest logger has no business
asking for it. Anything over two seconds is called out.

**Serial numbers.** Reset Serial Numbers at all Stations sends
`RESETQSONRS` and every station starts again at one. The contacts already
logged keep the numbers they were sent with.

**What the entry agrees on** is now checked rather than assumed:

| What | How |
|---|---|
| the contest | `CONTESTNAME` as soon as a connection opens, and again in every `CHECKSUM` |
| the country file | its issue date — the publisher's `=VER20260826` — rides in `STATUS` |
| the computer name | longer than N1MM's fifteen characters is named at startup; a second computer answering to this one's name is named when its beacon arrives |
| the station number | two stations on the same number are named when the second says so |

`CountryFile` reads its issue date, which nothing had asked it for before.

Left for later: the master relaying its cluster spots, and the shared
serial-number pool where stations claim numbers in advance.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 23:15:44 +00:00
erikbrockoandClaude Opus 5 b5d86c1677 Send the messages N1MM actually reads
Three of the messages this program sends were its own invention or in the
wrong units, so an N1MM beside it read them wrongly or not at all.

| Message | N1MM | What was sent |
|---|---|---|
| `XMIT` | transmitting, the function key's caption, Run2, F1 pressed, stop sending | transmitting, the radio number |
| `PASSFREQ` | the frequency in hundredths of a kilohertz, and nothing else | the frequency in kilohertz, and a callsign |
| `FREQ` | the frequency in hundredths of a kilohertz | `BANDMAP`, which N1MM has no such message for |

So N1MM showed a radio number where the other operators read what a
station is sending, read a pass on 14205.5 as 140.25, and never saw this
station move at all. `BANDMAP` is gone: the frequency goes out in `FREQ`
when the radio moves and the mode, run and the rest ride in the `STATUS`
that follows it, which is where N1MM carries them.

The `Msg` column now shows what a station is sending, which is what the
caption is for. `PassCall` and `RadioNumber` are gone from the station:
neither is on the wire, so neither was ever anything but this program
talking to itself.

**A station that reconnects resynchronises by itself.** N1MM sends
`LASTQAT` — when I last worked anybody — as soon as a connection opens,
and a station holding nothing that late asks for the hours in between. An
empty log asks for nothing: a program that has just been started has no
business pulling the whole contest across, and N1MM suppresses it the same
way. The answer goes over the connection this station opens, which is not
always up when the message arrives, so a resync that has nothing to ask
over waits for it rather than being lost — and one that still cannot send
stops and says so instead of leaving the row resynchronising for the rest
of the contest.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 22:54:16 +00:00
erikbrockoandClaude Opus 5 2a21c772ad Resynchronize a log with the other stations, and rescore it
A station that was away — a laptop that lost the network, one that was
switched off — comes back missing whatever the others logged while it was
gone. N1MM fills that in by walking the log an hour at a time, and this is
that walk, on the same messages:

| Message | What it says |
|---|---|
| `CHECKSUM` | here is what I hold for your contacts in this hour, and the contest and callsign I am logging |
| `DELETEQS` | drop your copies of my contacts in that hour, I am sending them again |
| `RESYNCQSO` | one of those contacts |
| `CONFIRMED` | here is what the hour hashes to at my end — which also asks for the next hour |

Each station is the authority on the contacts it made, so an hour that
disagrees is replaced rather than merged. The answer to one block asks for
the next, and the walk ends when the block starts after the end of the
period. The Resynchronize tab counts the hours that agreed, the hours that
were sent again and the hours that still disagreed, which are N1MM's
columns.

**`LogChecksum`** is N1MM's: a CRC32 over the `DXLOG` columns of the block,
ordered by time and then callsign, leaving out what each station works out
for itself — points, the three multiplier flags, the country prefix, the
continent, the WPX prefix and `IsOriginal`. Two stations may disagree about
those and still hold the same log. A checksum that disagrees for any other
reason costs one block of traffic, which is what a resync is for.

**The link still holds no log.** It asks one through `ContactLog` for the
contacts of a computer in a block of time, and `SessionContactLog` answers
on the window thread, because that is where the log is touched.

**Every contact logged here now carries the computer that made it.** N1MM
stamps `NetBiosName` and `NetworkedCompNr` on every row and this program
did not, so its own contacts belonged to no station and a resync could not
ask for them.

**Rescore** writes the points and multiplier flags of a period back to the
database. The log in memory scores itself whenever it changes; the stored
rows do not, and N1MM reads them rather than working them out. A contact
that arrives from another station after the one that took a multiplier
leaves those columns behind. A station can also ask the others to rescore
when its resync finishes, which is the flag on the end of `CHECKSUM`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 21:52:09 +00:00
erikbrockoandClaude Opus 5 68b29d722a Give the network status window N1MM's tabs and columns
The window was one flat table of columns this program made up. N1MM's has
tabs and a fixed set of columns, and an operator who knows one has to be
able to read the other.

**The window** now has Stations, Actions and Messages. Stations is a grid
with N1MM's headers in N1MM's order — Computer, IP Address, Pass, Run,
10, 100, Freq, Op, Msg, Send, Receive, Band, R/M, Mode — and a row per
station, this computer included. Right-click a row to pass the contact
being worked to that station, to talk, to show the connection log, or to
close and open its connection. Actions holds the talk line, the pass
frequency, the echo and the networking switch; Messages holds the chat,
the connection failures, the echo round trips and a trace of every
message that arrives.

**`STATUS`** is what fills those columns. N1MM sends it every few seconds
whether anything has changed or not — the pass frequency, the frequency,
run or search and pounce, the operator, the rates over the last ten and
the last hundred contacts, the mode, the categories and the version — so
a station sitting on one frequency for an hour still has a current row.
`BANDMAP` only says a station moved. The five transmit-interlock flags
are sent as false: this program does not block a transmitter.

**`Rates.PerHour`** reads the two rate columns out of the log. Count back
over the last N contacts, stop at a gap longer than the contest's minimum
off time, and treat a span under a minute as a minute, so three contacts
in five seconds read as 180 an hour rather than 2160.

A connection closed by hand stays closed. Without that flag the next
beacon opens it again within ten seconds, which makes the menu item look
broken.

Left out, because there is nothing behind them: N1MM's Resynchronize and
Rescore tabs, the transmit interlocks of its Options tab, the Master
column and the call-stacking target tab.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 21:39:42 +00:00
erikbrockoandClaude Opus 5 6f2f39768c Show the other computers, and apply the ten-minute rule
Three pieces on top of the link:

**The network status window**, on the entry window's Window menu. A row
per station, this computer included the way N1MM shows it: number,
address, operator, band, mode, run, transmit, pass frequency, the last
message type, how long ago it arrived, the counts each way and the echo
round trip. A station that broadcast the wrong version is named under the
table in red — that is the one fault where everything looks connected
and nothing arrives. The box at the bottom sends a line of chat, and
Echo asks every station whether it is there.

**Where this station is** goes out once a second when it has changed.
The frequency, the mode and run have a dozen places they can change from
— the radio moving, a band button, a QSY typed into the callsign box —
so it is read and compared rather than announced from each of them.

**The ten-minute rule.** `BandChangeRules` already counted changes and
the stay on a band, and the entry window already showed the countdown,
but only a user-defined contest carried a rule, so every built-in
contest allowed anything. `ForCategory` gives a multi-operator entry
with one or two transmitters a ten-minute stay, which is N1MM's fallback
in `ContestInstance.BandChangeTimerDuration` for every contest that does
not name its own. Its per-contest table is a few hundred cases in a
decompiled hash switch and is not repeated.

Config ▸ Edit Networked-Computer Names now covers both networks: the
12060 broadcast to other programs and the 12070 link, with the station
number, the port, the version to claim and stations named by address for
a network where a broadcast does not reach.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 15:26:42 +00:00
erikbrockoandClaude Opus 5 c0e1bc1e1b Talk to the other logging computers on N1MM's own port
N1MM has two networks and this program had only one of them. Port 12060
carries XML to other programs — a spot tool, a score poster — and
`StationNetwork` already writes that. Computer to computer, N1MM uses
port 12070 and a different protocol, which is what this adds.

The wire format, from `MultiOpManager` and `MultiStation`:

    DATA__07%SHACK-PC%QSO%2026-09-03 12:34:56%DL1ABC%…~__DATA

the sending station's number, its computer name, the message type and
the fields of that type. `%` and `~` cannot appear in a field, so N1MM
writes `!` in their place. `StationRecord` reads and writes that, and
holds what has arrived until a `~` says a message is whole: TCP hands
over half a message as often as two.

Discovery is a UDP broadcast to the same port, six fields wide.
**N1MM refuses a station whose version is not its own** — it says
"Software versions must match" and drops it — so the version this
program broadcasts is a setting rather than its own version, and a
station that says something else is kept in the list with `Refused` set
so the operator can see why nothing is arriving.

`StationLink` runs both sockets, opens a connection to every station it
hears, and reports what arrives. `QsoRecord` is the thirty-five fields
of a contact in N1MM's order, from `MultiOpManager.cs:1007`; points and
multiplier flags are read but the log works them out again from the
rules, so two stations cannot disagree about a score. `AddStation` names
a station by hand, for a network where a broadcast does not reach.

A station can also be named rather than heard, and one that is connected
may say nothing for a while, so `NetworkedStation` is heard-from as soon
as it exists. Left at nothing, the sweep that drops quiet stations read
every new station as quiet since the beginning of time and closed the
connection the moment it opened.

Tested as bytes and over loopback. Nothing has talked to a real N1MM.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 15:19:03 +00:00
erikbrockoandClaude Opus 5 9f635550bd Read a QTC series out on RTTY
N1MM's Send All: the whole series as one message — the heading, every
line with the operator's spacing between them, then the ending, with
`{TX}` and `{RX}` around it so it keys the transmitter and drops it
again. The shape is N1MM's, from `QTCWindow.cs:3609`. A line is the three
fields joined with hyphens, which is how N1MM writes them, and Snd n
sends one line again for a station that missed it.

One message rather than a button per line because a series is close to a
minute of transmission at 45 baud: the type-ahead buffer holds it and
paces the engine.

Three settings with N1MM's names and defaults — `WAESendAllHeadingText`,
`WAESendAllEndingText` and `WAESQTCSpacing` — on the QTC window's setup
dialog. `{ENTERLF}` is new to the expander and stands for a carriage
return and a line feed; `{QTC}` is filled in by the window, which is the
only place that knows which series is going out.

The messages are tested as text. Nothing has gone on the air.

Left out: N1MM's four SSB recordings, which need a voice keyer, and its
RTTY messages for the station taking traffic down, which are typed into
the digital window's transmit pane here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 15:02:08 +00:00
erikbrockoandClaude Opus 5 0fc8d7e405 Write down what starts the transmit pane again
Two things do, not one: the engine reporting the drop, and a new message
being keyed. The second was missing from the text, which is the fault the
last commit fixed.

The claim that the bridge does not forward MMTTY's window message 32772
is dropped. `docs/digital-bridge.md` argues the control cannot raise
`OnTranslateMessage` for a message it has an event for, `OnPttEvent` does
report drops here, and the two files disagreed. Says what is known and
what is not instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 14:46:37 +00:00
erikbrockoandClaude Opus 5 f49a8c10fd Start the transmit pane again on every new message
The macro buttons went wrong at the end of a transmission, both faults in
DigitalEngineSender:

- The engine reports the transmitter drop on its own thread.
  WhenTransmitChanged took the state lock, decided the message had ended,
  released the lock, and only then called Buffer.Ended(), which clears
  what has gone to the engine. A macro pressed on the last character got
  through StartAsync in that gap and had already flushed its own text into
  Sent, so Ended() wiped the new text off the pane while the engine
  transmitted it. Ended() is now called inside the same lock.

- The pane only started again when the engine reported a drop. Two macros
  in a row keep the transmitter up, so that report never came and Sent
  grew with every press. Everything in Sent is locked, because it is in
  the engine and cannot be taken back, so the whole pane became
  read-only. TypeAhead.Started() drops the last message's sent text and
  keeps what was typed ahead, and StartAsync calls it whenever it keys a
  new transmission.

The rest of this commit is the digital transmit work these fixes sit on:
the pane as one coloured box, the sender's three keying states, the
type-ahead feeder paced by the clock with the engine's count as a brake,
{RX} flushing what is left in one piece, and the entry window's function
keys reading the digital macros on a digital mode.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PdAYHcdRktqKry7nk414TU
2026-09-03 14:40:30 +00:00
erikbrockoandClaude Opus 5 7ae60be4a0 Write down what the count lag and the symbol count measure
The third probe run puts numbers on both. TxBufLen lags by 100 to 150 ms, about
one character at 45.45 baud: twenty-one characters pushed at 2496 ms read 0 at
2497, 2547 and 2597, then 26 at 2647. It moves once per symbol transmitted, so
readings 50 ms apart repeat.

It read 26 for 21 characters because it counts Baudot symbols, and the message
carried two digits: a shift to figures and a shift back each time, plus one at
the start. That is the case the cap was needed for and I had not seen. A contest
exchange is mostly digits, so the engine always has more to transmit than the
clock thinks, and the clock alone would run ahead of it on every QSO.

Slack of three characters covers both, so nothing changes in the pump. The
count reaching 0 does not cut the end of a message off either: it emptied 350 ms
before the last character was decoded back and the engine held the transmitter
up for another 900 ms.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 23:20:11 +00:00
erikbrockoandClaude Opus 5 5370ad3f6d Do not trust the engine's count as the pace
The second probe run read TxBufLen as 0 one millisecond and again fifty
milliseconds after twenty-one characters had been pushed, while those characters
were already going out: the first of them was decoded back off the air 420 ms
later. The number is right when it is a second old and wrong when it is fresh,
so it runs behind the engine.

A pump that fed on it would have handed over the whole message in half a second
and put all of it beyond reach, which is worse than the clock it replaced. So
the clock is the pace again, and the count is a check on it: the engine is never
given more than Lead + Slack characters however fast the clock says to feed, and
a message ends when the count and the clock estimate both say it has. Characters
fed since the last answer are added to it, so a stale answer cannot be spent
twice.

The engine is set to Character out: ABCD with no space after it went out at
once. Word out would have held it, so the holding case stays, but it now needs
the count to be neither going down nor being added to, since an engine kept
exactly at the cap has a count that does not move either.

The probe writes down every reading for two seconds after a push and does not
believe an empty one in that window, which is what the run needed to measure the
lag and did not do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 23:13:28 +00:00
erikbrockoandClaude Opus 5 4118cd6d33 Pace the pump on what MMTTY says it has left
The engine probe answered two questions on the air, and they point opposite
ways.

TxBufLen is the number of characters left to transmit. Seventeen characters
pushed, five decoded back, and it read 12, counting down to 0 as the message
went out. So the pump no longer counts character times off the clock: it asks
the engine, feeds while the answer is under Lead, and asks again. The baud rate
is now only the fallback for an engine that will not answer.

A backspace is not an edit. Pushed in as a character it made the count go up by
four and the text went out unchanged, so text the engine has been given cannot
be taken back, only aborted. EngineTypeAhead was built on the opposite belief
and is gone, along with the setting that chose it and the interface that existed
to switch between the two.

A count that stops going down means the engine is holding what it has: MMTTY set
to Word out keeps a word until the space after it. The pump feeds one character
per look while that lasts, so the space arrives and the word goes out rather
than the message sitting there.

The probe kept two bugs of its own that this run showed: it read the count a
millisecond after pushing, saw 0 and called the message finished, and it started
a step while the previous unkey was still in flight, so that step ran with the
engine down. It now needs two empty answers in a row and waits for the engine to
say it has stopped. It also asks what {RX} does to a word the engine is holding,
which decides whether a macro without a trailing space loses its last word.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 23:02:00 +00:00
erikbrockoandClaude Opus 5 917a05b898 Key MMTTY the way N1MM does, with the control's PTT property
Nothing was ever transmitted. SetMmttyPTT does not start a transmission: N1MM
calls it with 1 to stop once the buffer is empty, which is its XmitOff, and with
0 to stop now, which is its AbortXmit. A transmission starts by setting the
control's PTT property, in XmitOn.

So the bridge learns `key <0|1>` for that property, and MmttyEngine now keys
with it, ends a message with SetMmttyPTT(1) so the buffer still goes out, and
aborts with SetMmttyPTT(0). This is the digital {TX} in the entry window and the
digital window as well as the probe: none of them could key the engine before.

The probe checks that the engine keys before it measures anything, and stops
with a plain statement if it does not, rather than reporting numbers from an
engine sitting still. It also asks a new question: whether the engine holds a
word until the space after it, which is MMTTY's Way to send. Received characters
are marked as noise while the engine is not transmitting, since a machine with a
sound card decodes the band all the way through the run.

The first run on a real engine says MMTTY 1.70 connects, the control answers
TxBufLen and refuses NotAProperty with DISP_E_UNKNOWNNAME. What TxBufLen counts
is still open: read while nothing was transmitting it rose over time and rose by
four after four backspaces, which is not what characters-left would do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 22:51:43 +00:00
erikbrockoandClaude Opus 5 54b9181c06 Let MMTTY hold the text waiting to go out, behind a setting
MMTTY has a type-ahead buffer of its own: characters go into it, a backspace
takes back one it has not transmitted, and TxBufLen says how many are left. Used
that way it paces itself, so there is no gap between characters to tune and no
baud rate to keep in step with the engine.

EngineTypeAhead does that, and Config > Digital picks between it and the pump
that is there now. Off is still the default: three things it rests on have never
been seen with a real engine.

tools/Nonemm.EngineProbe asks the engine those three questions and writes the
answers to a file. It starts MMTTY through the bridge, pushes a message, polls
TxBufLen while it goes out, backspaces over text that has and has not been
transmitted, and logs what came back on the receive side and when.

The bridge learns one verb for it: `buffer` reads TxBufLen and answers with the
count, or -1 when the control will not say. A property the control does not know
is a log line rather than an error, since it stops nothing.

TypeAhead and EngineTypeAhead share the TransmitBuffer interface, which is what
the digital window now works through, so the window does not know which one it
has.

docs/unfinished.md states what each buffer assumes and how to run the probe.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 22:41:18 +00:00
erikbrockoandClaude Opus 5 da7f7fb3f5 Keep the engine fed instead of feeding it a character at a time
The pump handed the engine one character and then waited a character time
before the next, on purpose, so it stayed behind the engine rather than ahead.
That leaves the engine with an empty buffer between every two characters of a
message, and an engine with an empty buffer transmits idle rather than waiting.
The idle is added to how long the message takes, which in a contest is time
paid for nothing.

The pump now keeps two characters in the engine: one being transmitted and one
behind it, so the engine never runs dry. The clock at the baud rate says when
the engine has room for the next one, and the engine reporting that it has
stopped transmitting sets the estimate back to an empty buffer.

The last two characters are now beyond reach rather than the last one. Everything
before them can still be rewritten, which is what the pane is for.

A message is finished when the buffer is empty and the engine is estimated to
have transmitted what it holds, so {END} and {RX} no longer run while the engine
still has the last characters of the message.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 21:56:41 +00:00
erikbrockoandClaude Opus 5 9d0af06686 Say how the transmit pane works and what would make it exact
The pump is paced off the clock. XMMT.ocx has a TxBufLen property and answers
when it is asked, so the bridge could report what the engine still holds and
make the red text exact, but the engine does not start on this machine and the
property could not be watched while a message was going out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 05:25:49 +00:00
erikbrockoandClaude Opus 5 f69c630ba1 Show what has gone out in the transmit pane
The transmit pane is now the type-ahead buffer. What has gone to the engine is
in red beside the box and cannot be reached; what is still to go is in the box
and can be typed over, added to or deleted while the engine works through it.
A macro fills the pane rather than the engine, so the operator can correct a
call the message is still sending.

The cursor holds the pump: nothing behind it goes out, so an engine that
catches up with the operator idles instead of transmitting half a word. With
the box out of focus there is no cursor and everything goes.

Escape and the RX button drop what has not gone out and stop the engine where
it is. Enter puts in the carriage return the engine takes as a new line. The
pane starts empty for the next message.

The baud rate the pump counts by is in the digital setup window, beside the
alignment frequency. It has to match the engine: 45.45 unless the contest says
otherwise.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 05:25:49 +00:00
erikbrockoandClaude Opus 5 65f1051bc1 Hold a digital message back so it can still be changed
A digital engine takes a whole message and transmits it at 45.45 baud, which
takes several seconds. Once it has the message nothing can be changed, so an
operator who sees the wrong call going out has to stop the transmission and
start again.

TypeAhead keeps the message instead and feeds the engine one character at a
time. What has not gone out yet can be rewritten, added to or deleted. Cursor
is how much of it may go: the pump stops there and the engine idles on the air,
which is the diddle a RTTY engine sends between characters anyway.

The pump counts character times off the clock at the baud rate rather than
asking the engine what it has left, so it runs a little behind: a gap between
two characters is idle on the air and costs nothing, while feeding faster than
the engine transmits would put text out of reach again.

Every digital message goes through it — the function keys, ESM, the QTC window
and the digital window's own buttons — because they all send through
DigitalEngineSender. Finished is now raised when the buffer runs dry, which is
when the message has really gone, so what stands after {END} runs then and {RX}
drops the transmitter at the right moment. The transmitter dropping only counts
as the end when nothing is left to send: an engine that keys itself off what it
is given drops between two characters as well.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 05:25:36 +00:00
erikbrockoandClaude Opus 5 0e2aee545e Say what the digital window still does not have
Sending a text file is in, so it comes off the list. AutoTRXUpdate goes on it:
the title bar carries the offset frequency now, but the entry window and the
log still record the dial frequency.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 00:03:35 +00:00
erikbrockoandClaude Opus 5 f3908840b3 Lay the digital window out the way N1MM does
The window now carries what N1MM's does. Across the top: the TX indicator, the
Letters/Figs box showing the word under the pointer in the other Baudot case,
and the MouseOver box showing the word itself. Down the left of the receive
pane is the pause bar, green while text prints and yellow while it is held.
Under the panes are the message buttons and the row of engine controls, in
N1MM's order.

Both of N1MM's window scroll types are here. The scrolling pane adds lines at
the bottom; the non-scrolling pane keeps text where it was printed, underlines
the line being printed to and walks it down the window, so a call does not move
as the pointer reaches it.

A callsign is checked before it is coloured: anything shaped like a call under
the generic routine, only calls in the files that are ticked under the
resources routine, and under the combination everything, with a call the files
do not hold marked in yellow. The garbage text search finds a Master.scp call
inside a run of noise.

The mouse and the keys are N1MM's. Shift+click converts the case before the
word is transferred, Ctrl+click puts it in the box the cursor is in, Alt+click
puts a call on the stack, a double click replaces the call in the box. The
receive pane and the grab list have their right click menus. Alt+T and Ctrl+K
turn the transmitter on with the cursor in the transmit pane, Alt+G grabs, Esc
aborts.

New from the menus: hover mode, the callsign pause routines, sending a text
file, a date-stamped copy of the receive pane in ExportFiles, clearing the grab
list on a CQ or a QSY, the ham default and AFC off on a run to S&P change, AFC
on with CQ, and raising the window with the entry window it belongs to. The
grab list holds ten calls, as N1MM's does.

The setup window is N1MM's dialog: a General / MMTTY Setup tab, an Engine tab
for the Wine and bridge paths, and a Message Setup tab with the buttons laid
out as they sit in the window, a caption and text box for the one being edited,
the macro list, the count of buttons to show, and import and save of a .mc
file. Right-clicking a message button opens that tab, so the free-form macro
dialog is gone.

The title carries the dial frequency with the mark tone added to it, or the
dial frequency alone when the radio already reads out what it transmits.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 00:03:30 +00:00
erikbrockoandClaude Opus 5 1da35e6c45 Keep the digital window's N1MM settings
The settings N1MM keeps for its digital interface: how many message buttons to
show, which of the two window scroll types to use, hover mode, the callsign
pause routines, what a callsign is checked against before it is highlighted,
which files that check reads, whether the grab list is cleared on a CQ or a
QSY, what happens to AFC and the mark tone on a run to S&P change, and whether
the receive pane is copied to a text file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 00:03:13 +00:00
erikbrockoandClaude Opus 5 871a28c10f Take a clicked word into the box the cursor is in
GrabIntoFocused puts text in whichever box has the cursor, whatever kind of
value that box normally holds. It is what N1MM's digital window does on
Ctrl+click, for the exchange element the contest has no box for.

The entry window also says when a CQ has gone out, which the digital window
needs to clear its grab list on: a run that starts again brings new callers.

GrabList.N1mmDepth is the ten calls N1MM's grab window holds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 00:03:08 +00:00
erikbrockoandClaude Opus 5 f536b1b6a1 Read a word in the other Baudot case
RTTY sends one shift character to say whether the codes that follow are
letters or figures. When it is lost to noise the printer stays in the wrong
case for the rest of the line, so 599 prints as TOO, 73 as UE and CQ TEST as
:1 53'5.

Baudot.LettersFigs swaps the case of a word using the US teleprinter table,
which is the one N1MM uses in DigitalMMTYIo.Letters_Figs.

N1MM converts a letter to its figure but not a figure back to its letter, so
its box turns VE4AEO into ;3R-39 and cannot turn it back. The table here is
read both ways, which is what MMTTY's own right click does: a call printed in
the wrong case is the case an operator has to read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-09-01 00:03:01 +00:00
erikbrockoandClaude Opus 5 14209e01e8 Say why the folders cannot be made instead of dying
Something already sitting where Documents/N1MM Logger+ should go — a file, or
a link to somewhere that is not there — threw out of Directory.CreateDirectory
before the program had a window, so the operator got a stack trace and nothing
else.

CreateFolders answers with what stopped it, and the program shows it in a
window naming the path and stops there. NONEMM_HOME moves the whole lot
somewhere else, for a station that keeps its files off the Documents folder.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-08-31 23:16:55 +00:00
erikbrockoandClaude Opus 5 d5b5233ab8 Drop the migration from the older folder
Nothing has shipped, so there is nothing to migrate: the program makes
Documents/N1MM Logger+ and starts there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-08-31 23:09:01 +00:00
erikbrockoandClaude Opus 5 d49c87f86b Move the files into N1MM's own folder
The root is Documents/N1MM Logger+ now, so a station that runs both programs
has one set of files rather than two: one Databases folder, one SupportFiles,
one Wav with a folder per operator in it. What N1MM has no place for goes in a
Nonemm folder inside it, which is where settings.json sits.

A system that does not say where Documents is — most Linux systems — gets
~/Documents/N1MM Logger+.

Files an older version kept in Documents\Nonemm or ~/.config/nonemm are copied
in the first time this version runs, and the log and call history paths in the
settings are moved with them, so the copy that opens is the copy that came
over. The older folder is left as it was.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-08-31 23:07:03 +00:00