Commit Graph

2 Commits

Author SHA1 Message Date
2eeda451c3 Count down the band change timer in the status bar
SOBandChangeTimerDuration and MOBandChangeTimerDuration say how long a
station has to stay on a band it has just moved to. Both were read by
nothing: N1MM counts them down in its info window, which this program
does not have.

The countdown now stands in the entry window's status bar, next to the
contacts and multipliers, ticking with the clock that is already there.
BandChangeRules.StayLeft works it out from the log, starting the stay at
the minute after the contact that changed band, which is where N1MM
starts it.

Which contests show it is decided at runtime rather than by a list: the
rules come from the contest for the entry's own category, so a file that
asks for no stay, or asks for one only of single-op entries while the
station is entered multi-op, shows nothing at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-08-31 13:51:17 +00:00
6c2ee0f78f Act on the .udc session, off-time and band-change settings
Four settings were read by nothing.

MultipleSessions = 0000/30 runs the contest in half-hour sessions from
00:00 UTC. The session is part of the dupe key, so a station worked in
an earlier one may be worked again, and ResetMultsEverySession and
ResetSNEverySession start the multipliers and the serial numbers over.

DupeQSOMinutesAgo is the other way back to a station: after so many
minutes rather than in the next session. The log holds the time of the
last contact per dupe key instead of only the key, and the setting's
IgnoreBand and ThisMode decide the scope, because a file that uses it
turns DupeType off.

MinimumOffTime drives the time on and time off the score summary now
shows under the score, and beside them are the band changes made against
the allowance for a contest that limits them. N1MM's countdown for the
minutes you have to stay on a new band needs its info window and is not
here.

UdcFile.Flag now takes 1 and 0 as well as True and False, which is what
these settings are written as and what N1MM reads.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
2026-08-31 13:32:01 +00:00