Four changes to the QTC window, three of them N1MM's behaviour and one an
addition.
Tab, enter and space all move to the next box the operator types in, and shift
and tab move back. The walk covers those boxes and nothing else. N1MM handles
the three keys in every box itself — `QTCLinesA_KeyDown` and its two siblings,
with `PreviewKeyDown` claiming Tab — rather than leaving them to the tab order,
so the cursor never lands on a switched-off line or on a button beside one.
Tab was going to Avalonia's default walk, which covered every control in the
window.
The header now says how many lines take traffic. `QTCHeader_LostFocus` reads
the count after the last `/` and hands it to `ColorizeCWRXFields`, which enables
that many lines and switches off the rest, capped by how many of the station's
ten are still free. All ten were live whatever the header said. Nothing already
typed is cleared, which N1MM does under `DontErase`.
A time typed short is filled in from the line above as the cursor leaves the
box: `52` under `1148` reads as `1152`. `QTCLinesA_LostFocus` takes as many
characters off the front of the line above as the typed part is missing, and
drops a colon whatever the length. `QtcTraffic.FillTime` is that rule.
The addition: while the cursor is in a QTC callsign box the check window
answers for that call rather than the entry window's, so a call taken down in
traffic is checked the same way one being worked is. `CheckWindowSources`
takes the call from `Elsewhere` when the QTC window has set it.
Checked by driving the window: header `4/5` left five lines live and read
"1 of 5", tab walked header to time to call to serial to the next line's time,
shift and tab walked back, `52` on the second line became `1152`, and the check
window listed W1AW while `W1A` was typed in a QTC line.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015NZkFxHde1iifAQemFTHxf
Both put something on our own bandmap and nothing on the cluster, which is
what separates them from Spot It.
Mark, Alt+M, leaves a mark where the radio is to say the frequency is busy.
The label is N1MM's, Busy@ and the time. It is not a station, so Spot carries
IsStation: nothing judges it, the check window does not offer it as a call,
available mults and Qs leaves it out, space does not take it into the callsign
box, and the bandmap paints it like a station already worked, which is how
N1MM marks it. The station count under the bandmap counts stations.
Store, Alt+O, puts the call being typed on the bandmap at this frequency so it
can be worked later. N1MM writes "Local spot" in the comment and this does the
same.
The action row now holds the eight buttons N1MM has, in N1MM's order and at
N1MM's widths: 23 per cent to Esc: Stop and 11 to each of the rest.
Left out of Store: N1MM also adds the call to what the check window's Master
column offers for the rest of the session. The call is on the bandmap, which
the check window already reads, so it is offered either way.
Driven under Xvfb: Alt+M leaving BUSY@22:32:27 on 14000, Alt+O storing
SP9XYZ there, and both drawn on the bandmap in the worked colour.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
A CQ is answered by more than one station. N1MM lets the operator put the
others on a stack and work them one after another; this is that, with N1MM's
keys and macros.
Ctrl+Alt+G and {STACKANOTHER} put the call being typed on the stack and clear
the boxes. Alt+G brings the top call back. Alt+D drops it. {SOCALLSTACK} both
stacks and unstacks in one key: it swaps the typed call for the top one, stacks
it when the stack is empty, and takes the top call when the boxes are.
{LOGTHENPOP} and {LOGTHENNEXT} log the contact and bring the next caller in.
{CLRSTACK} empties it.
The rules are N1MM's, and CallStack and the entry actions hold them without a
window, so they are unit-tested: stacking only while running, nothing shorter
than two characters, no dupe, no frequency typed into the callsign box, a call
already on the stack moved rather than repeated, and a multiplier to the front.
{SOCALLSTACK} takes the stacked call off before it puts the typed one on, so a
multiplier just typed cannot come straight back.
Two places differ. N1MM refuses your own call only while the stack is empty;
it is never a station to work, so it is refused either way here. And the order
is multipliers first in every mode: N1MM's digital window offers first-in and
last-in as well, and there is no digital window here.
The stack window opens by itself with the first call and closes with the last,
or Window > Call Stack opens it. It does not take the keyboard when it opens,
because the operator is typing the next call. The next call out is ringed and
each is coloured by what working it would bring, as in every other window.
OperatingPosition.JudgeCall now answers what a call alone is worth, which the
stack window and the check window both need; it was private to the check
window before.
Driven under Xvfb: four calls stacked with Ctrl+Alt+G and listed in the window,
Alt+G bringing the top one into the boxes, Alt+D dropping the next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The menu tree comes from N1MM's EntryWindow.Designer.cs: File, Edit, View,
Tools, Config, Window, with the items under the names N1MM gives them. The
window list moved out of View into Window; the call history file moved from
Config into File > Import. Ctrl+W, Ctrl+L and Ctrl+M now work, so the keys
printed in the menu are real. Two commands that had no menu item before:
the CW and SSB function key definitions, and the QTC setup area.
The rest of the Edit menu:
- Ctrl+N asks for a note and puts it in the comment of the contact in the
boxes, or of the last logged contact when nothing is typed.
- Edit Current Contact opens the Edit Contact form over what is typed but
not logged. Update hands the values back to the entry boxes.
- Ctrl+Q and Ctrl+A load a logged contact into the boxes and paint them
pale yellow. Enter writes the change back, Esc puts back what was being
typed, and stepping forward past the newest contact leaves quick edit.
- Ctrl+U raises the received serial, or a numeric exchange box when the
contest has no serial.
- Ctrl+F shows the call being typed in the log window, then the next
contact with that call.
RadioPosition is now OperatingPosition: it is the operator at one radio,
not a place on a band.
Looked at under Xvfb on a 3775-contact log: quick edit back and forward,
Esc, the note dialog, find, and Edit Current Contact putting a zone back
into the entry boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM's format, so a file published for a contest is read as it is: # comments,
!!Order!! naming the columns of the lines after it, semicolons in preference to
commas so user text can hold a comma, and a default column order for a file
that names none. The directives that change what is stored are acted on;
!!Order!! can appear again part way through, because these files are usually
several files stuck together.
Leaving the callsign box fills what the file knows into the exchange boxes that
are still empty. A box with something in it is left alone: what the station
actually sends beats what somebody published months ago. The zone comes from
the CqZone or the ITUZone column depending on which the contest asks for, and a
file with no Sect falls back to State.
The check window's two missing columns are in. History lists matching calls
from the file. Exchange is not about callsigns at all: it offers the values the
exchange box with the cursor in it can hold, which is what N1MM's exchange pane
does — it searches the contest's list of valid exchanges, not the log.
CheckCandidate.Call is now Text, because an exchange value is not a call.
The section-validating directives are read and passed over rather than acted
on. Acting on them means holding N1MM's section lists and its rules about
retired sections, and getting that wrong throws away good data.
Running it caught what the unit tests could not: the exchange was filled and
scored but the boxes on screen still looked empty, because nothing resynced
them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
LoggingSession mixed two things: the contest, which one station has one of,
and what the operator is typing, which belongs to a radio. It is now
ContestSession and RadioPosition. Two positions share one log, one score and
one run of serial numbers, so a station worked on radio 1 is a dupe on radio 2.
Frequency, mode, split, what is typed and whether you are running belong to
each radio on its own.
A second radio opens a second entry window. It has no menu of its own: it is
another view of the same contest, not another program. Only the window for
radio 1 opens the database and the connections.
Ctrl+Tab moves the operator to the other radio and the keyboard follows.
Ctrl+Shift+Tab puts both radios in the headphones.
OtrspBox speaks OTRSP to an SO2R box over a serial port: TX1/TX2 for the key,
RX1/RX2 and RX1S for the headphones, AUXnnn for an output line. It follows the
active radio, and every message points the box at this radio before keying, so
a message cannot go out of the radio the operator has just left. A command that
would change nothing is not sent, because the box works relays; N1MM does the
same. The box takes a Stream, so what it sends is tested without a serial port.
Still missing: alternating CQ, and voice keying on the second radio.
Looked at under Xvfb with two fake radios, one of them split: both windows up,
radio 1 showing 14008.00 into 14020.0, radio 2 on 14030.00, Ctrl+Tab moving the
keyboard between them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The entry window types contacts and colours them as they are typed; the log,
check, bandmap, score and packet windows read the same session. Contacts are
shared with the other stations of a multi-operator entry in N1MM's contact
message, so an N1MM station on the same network sees them too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>