The window now carries what N1MM's does. Across the top: the TX indicator, the
Letters/Figs box showing the word under the pointer in the other Baudot case,
and the MouseOver box showing the word itself. Down the left of the receive
pane is the pause bar, green while text prints and yellow while it is held.
Under the panes are the message buttons and the row of engine controls, in
N1MM's order.
Both of N1MM's window scroll types are here. The scrolling pane adds lines at
the bottom; the non-scrolling pane keeps text where it was printed, underlines
the line being printed to and walks it down the window, so a call does not move
as the pointer reaches it.
A callsign is checked before it is coloured: anything shaped like a call under
the generic routine, only calls in the files that are ticked under the
resources routine, and under the combination everything, with a call the files
do not hold marked in yellow. The garbage text search finds a Master.scp call
inside a run of noise.
The mouse and the keys are N1MM's. Shift+click converts the case before the
word is transferred, Ctrl+click puts it in the box the cursor is in, Alt+click
puts a call on the stack, a double click replaces the call in the box. The
receive pane and the grab list have their right click menus. Alt+T and Ctrl+K
turn the transmitter on with the cursor in the transmit pane, Alt+G grabs, Esc
aborts.
New from the menus: hover mode, the callsign pause routines, sending a text
file, a date-stamped copy of the receive pane in ExportFiles, clearing the grab
list on a CQ or a QSY, the ham default and AFC off on a run to S&P change, AFC
on with CQ, and raising the window with the entry window it belongs to. The
grab list holds ten calls, as N1MM's does.
The setup window is N1MM's dialog: a General / MMTTY Setup tab, an Engine tab
for the Wine and bridge paths, and a Message Setup tab with the buttons laid
out as they sit in the window, a caption and text box for the one being edited,
the macro list, the count of buttons to show, and import and save of a .mc
file. Right-clicking a message button opens that tab, so the free-form macro
dialog is gone.
The title carries the dial frequency with the mark tone added to it, or the
dial frequency alone when the radio already reads out what it transmits.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The settings N1MM keeps for its digital interface: how many message buttons to
show, which of the two window scroll types to use, hover mode, the callsign
pause routines, what a callsign is checked against before it is highlighted,
which files that check reads, whether the grab list is cleared on a CQ or a
QSY, what happens to AFC and the mark tone on a run to S&P change, and whether
the receive pane is copied to a text file.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
GrabIntoFocused puts text in whichever box has the cursor, whatever kind of
value that box normally holds. It is what N1MM's digital window does on
Ctrl+click, for the exchange element the contest has no box for.
The entry window also says when a CQ has gone out, which the digital window
needs to clear its grab list on: a run that starts again brings new callers.
GrabList.N1mmDepth is the ten calls N1MM's grab window holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
RTTY sends one shift character to say whether the codes that follow are
letters or figures. When it is lost to noise the printer stays in the wrong
case for the rest of the line, so 599 prints as TOO, 73 as UE and CQ TEST as
:1 53'5.
Baudot.LettersFigs swaps the case of a word using the US teleprinter table,
which is the one N1MM uses in DigitalMMTYIo.Letters_Figs.
N1MM converts a letter to its figure but not a figure back to its letter, so
its box turns VE4AEO into ;3R-39 and cannot turn it back. The table here is
read both ways, which is what MMTTY's own right click does: a call printed in
the wrong case is the case an operator has to read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Something already sitting where Documents/N1MM Logger+ should go — a file, or
a link to somewhere that is not there — threw out of Directory.CreateDirectory
before the program had a window, so the operator got a stack trace and nothing
else.
CreateFolders answers with what stopped it, and the program shows it in a
window naming the path and stops there. NONEMM_HOME moves the whole lot
somewhere else, for a station that keeps its files off the Documents folder.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The root is Documents/N1MM Logger+ now, so a station that runs both programs
has one set of files rather than two: one Databases folder, one SupportFiles,
one Wav with a folder per operator in it. What N1MM has no place for goes in a
Nonemm folder inside it, which is where settings.json sits.
A system that does not say where Documents is — most Linux systems — gets
~/Documents/N1MM Logger+.
Files an older version kept in Documents\Nonemm or ~/.config/nonemm are copied
in the first time this version runs, and the log and call history paths in the
settings are moved with them, so the copy that opens is the copy that came
over. The older folder is left as it was.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The folders under the user's own directory are N1MM's now, with N1MM's names,
read out of N1MMLibrary.dll: Databases, SupportFiles, UserDefinedContests,
FunctionKeyMessages, CallHistoryFiles, ExportFiles, GoalFiles, LettersFiles,
QsoRecording, SkinsAndLayouts, SystemFiles, TransactionLogFiles, Diagnostics
and Wav. A station that runs both programs keeps its files in one shape.
An operator's recordings go in Wav/<his callsign>, which is where N1MM plays
them from, and the folder is made when he takes the radio. Cabrillo and ADIF
start in ExportFiles, call history files in CallHistoryFiles, and the .mc
function key files in FunctionKeyMessages.
N1MM's three *DDL folders and its Piper folders are left out: they hold the
migrations for N1MM's own admin databases and the program it speaks with.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Ctrl+O asks who is at the radio, as it does in N1MM, and the callsign goes on
every contact logged from then on. A multi-operator station changes hands every
few hours, so each operator also keeps what he wants the program to look like:
where the windows sit, the theme, and the folder his recordings are in.
The windows on the screen are stored against the operator leaving, before the
dialog opens, and the operator taking over gets his own back. A window he opens
later is placed as it appears. An operator who is new to the list starts with
whatever is on the screen.
Nothing plays the recordings yet, so the folder is stored and waits on voice
keying. {OPERATOR} in a message sends the callsign.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Window > Grey Line opens the world with the night on it. The dark area is
where the sun is down, and the band along its edge is the twilight from the
horizon to six degrees below it, which is the grey line an operator watches
for on the low bands.
Grayline works out where the sun stands: the subsolar point, the elevation at
a place, and the latitude the terminator crosses a meridian at, which is what
the map fills the night between. It is the same question SunTimes answers from
the other end, and the two are checked against each other in the tests.
The coastlines are Natural Earth's 110m coastline, public domain, cut to a
tenth of a degree.
Our own station is drawn from the grid square, the station being called and
the spots on the band from the country file. The map follows the clock.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
MMTTY and 2Tone have no socket or pipe interface: N1MM hosts XMMT.ocx and
exchanges window messages with the engine. A Linux process cannot load that
control, so bridge/nonemm-mmtty-bridge.exe hosts it under Wine and passes
lines over its standard input and output. docs/digital-bridge.md states the
protocol and what the control needs.
The window is N1MM's: receive pane with coloured callsigns, grab list, call
stacking, twenty-four macro buttons and the engine controls. One left click
copies what is under it — a callsign to the callsign box, anything else to the
exchange box the contest keeps for that kind of value.
Config > Digital registers XMMT.ocx in the Wine prefix on its own, making the
prefix first if it is not there. The engine, the bridge and the control start
at the copies shipped beside the program.
The bridge reads the control's own events. OnTranslateMessage carries only the
messages the control has no event for, so nothing was ever decoded through it.
hamlib's data mode names read as digital modes now, and a mode typed into the
callsign box changes mode the way a frequency changes band, so a station with
no radio can reach RTTY at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
A call history file is built from years of logs, so its section and
state columns carry old names, and the file says at the top what to do
about that. The four lines that say it were read and passed over.
All four are now carried out, in N1MM's order: !!MapOnSection!! stores
the old Ontario sections as ON, !!ValidateArrlSection!! drops a section
that is not one of N1MM's, !!GTA2GH_NT2TER!! stores GTA as GH and NT as
TER, and !!Validate50State!! keeps a state, turns a section into the
state it is in, or drops the value.
The section list is the one N1MM's call history reader validates
against, which is not the list its entry window offers: it holds the
retired GTA and NT, and leaves out ON. It sits beside the reader in
Nonemm.Core rather than with the contest lists, which are the entry
window's.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
SOBandChangeTimerDuration and MOBandChangeTimerDuration say how long a
station has to stay on a band it has just moved to. Both were read by
nothing: N1MM counts them down in its info window, which this program
does not have.
The countdown now stands in the entry window's status bar, next to the
contacts and multipliers, ticking with the clock that is already there.
BandChangeRules.StayLeft works it out from the log, starting the stay at
the minute after the contact that changed band, which is where N1MM
starts it.
Which contests show it is decided at runtime rather than by a list: the
rules come from the contest for the entry's own category, so a file that
asks for no stay, or asks for one only of single-op entries while the
station is entered multi-op, shows nothing at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
docs/unfinished.md said REF, ARRL 10M, the Ukrainian DX contest and the
Russian DX contest were not written yet. All four are in
src/Nonemm.Contests/Rules, and the first three implement SkipsField for
the country-dependent exchange the sentence is about.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Four settings were read by nothing.
MultipleSessions = 0000/30 runs the contest in half-hour sessions from
00:00 UTC. The session is part of the dupe key, so a station worked in
an earlier one may be worked again, and ResetMultsEverySession and
ResetSNEverySession start the multipliers and the serial numbers over.
DupeQSOMinutesAgo is the other way back to a station: after so many
minutes rather than in the next session. The log holds the time of the
last contact per dupe key instead of only the key, and the setting's
IgnoreBand and ThisMode decide the scope, because a file that uses it
turns DupeType off.
MinimumOffTime drives the time on and time off the score summary now
shows under the score, and beside them are the band changes made against
the allowance for a contest that limits them. N1MM's countdown for the
minutes you have to stay on a new band needs its info window and is not
here.
UdcFile.Flag now takes 1 and 0 as well as True and False, which is what
these settings are written as and what N1MM reads.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
MultSqlString = CallHist counts every station the call history file
lists, once per callsign, which is how N1MM dedups it. The file reaches
the scoring code through ContestLog.History, and a QsoContext now
carries it; without a file loaded nothing counts.
BonusPoints2 = +50, calls.txt reads the callsigns from the support-files
folder and adds 50 to the contact, *2 doubles it and a plain 50 scores
50 instead. The folder comes from the registry, which the app passes
when it reads the .udc files. N1MM's other form, where the file is
grids.txt and the bonus is looked up by grid square, is not read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
MultWindowType names the list N1MM validates a received section against,
and every exchange that was not all digits counted as a multiplier here.
Four of N1MM's lists are held now -- the ARRL sections, the US states,
the Canadian provinces and the 165 OK/OM districts, which came out of
N1MM's own exe -- and a file naming one of them counts only the values
on it. A file naming any of the hundred-odd others keeps the old rule.
The 2023 OK/OM DX log now scores contact for contact as N1MM did. Two
contacts in the 2026 log still differ: the district code is stored with
a trailing space, which N1MM matches against its list untrimmed, so it
counts no multiplier where this counts one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Alternating CQ ran off every message the keyer finished, so working a
station that answered started a CQ on the other radio, and Escape --
which stopped it outright -- was the way around that. It now follows
N1MM: only the CQ message carries the alternation to the other radio,
anything else holds it where it is, and so does Escape. The next CQ
picks it up again, which is what the CQ after a logged contact does, so
Ctrl+B is needed once rather than after every contact.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The BARTG RTTY contest sends the time with the serial number, and both
stations log the time the other one sent. The entry window now has the
report, serial and time boxes N1MM's has, and the time this station sent
is stamped into the MiscText column as the exchange message goes out, or
at log time when nothing sent it. The Cabrillo line writes that time and
falls back to the time of the contact when the column is empty, which is
what N1MM writes, in N1MM's columns.
The total score was points times every multiplier. N1MM's class works
out points times the countries and areas together, times the continents.
Per-contact points and multiplier flags do not change, so the station's
2022 log still scores contact for contact as N1MM did.
N1MM has a class each for the March HF RTTY contest and the September
sprint. This program has one contest holding the March rules under the
sprint's name, and docs/unfinished.md now says so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
CabrilloFormat 2, 3, 4 and 5 name the NAQP, NA Sprint, Sweepstakes and
section-and-serial lines. A file asking for one of those got the default
line; it now gets the layout, ported from CabrilloString2 and
CabrilloString4 in N1MM's Contact.cs, in N1MM's columns.
The exchange the layouts split into columns is built from the boxes the
file defines, in the order it defines them. N1MM builds it from the
section box alone, which writes only half of a two-box exchange such as
NAQP's name and state.
Format 6, the ARRL RTTY Roundup line, is still not read. No published
.udc file asks for it, because the Roundup has a contest class of its
own.
ExchangeSlots.ValueOf moves to Nonemm.Contests as QsoExchange.ValueOf,
so the contest code can read a contact through its exchange boxes
without a second copy of that switch.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
`CabrilloString` names a field and a column width in turn. The line it makes
follows N1MM: the operator's callsign in the first 13 columns, then every
column padded to its width with one space after it, and a value longer than its
column cut rather than pushed sideways. The cut is new for every contest, not
just the user-defined ones — the columns are the sponsor's, not ours.
`CabrilloVersion` is read too, so a contest whose sponsor still asks for 2.0
gets it in the header.
A contest that lays out its own line can put the transmitter column where it
wants it, or leave it out, so the writer no longer adds one at the end.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
I wrote SA 10 and OK/OM DX SSB in code after two failed attempts at the
download. The download works — the page posts a nonce with the form — and the
files say I got both contests wrong.
SA 10 is deleted from the code. Its file scores the station's log to the
contact, where the code had the wrong Cabrillo name and counted its multipliers
once in the contest rather than once per mode.
OK/OM DX now covers the CW running only, which is what N1MM's class is for and
what N1MM's own documentation says: the SSB running has different rules and a
pair of .udc files, one for each side. The CW rules go back to the class, so
Czechia and Slovakia are one side of the contest again. With the SSB files in
place both of the station's SSB logs score to the contact.
Reading those files turned up four things in the .udc reader: a file whose
extension is upper case was passed over, `Country` was not read as a
multiplier source, `OtherCountry` was not a points condition, and a section
multiplier counted the serial numbers the other side of a contest sends.
All Asian stays in code — N1MM has a class for it after all — with the Cabrillo
name and the band table it uses.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
REF, the Ukrainian DX contest, the BARTG Sprint, ARRL 10M, Russian DX RTTY,
RDAC, YO DX HF, Oceania DX, IARU Region 1 Field Day, SARTG RTTY, All Asian and
SA 10. Every contest name in the log now opens, and every one of these but
Field Day scores its log contact for contact as N1MM did.
Most are written from N1MM's own class and checked against the log. Three
things the log settled that the class does not say plainly: ARRL 10M counts its
multipliers once per mode rather than once, the BARTG Sprint counts a continent
once in the contest while its countries and call areas count per band, and RDAC
counts nothing but the districts and scores nothing for a station that sends
none.
All Asian and SA 10 have no class in N1MM, which logs them from a .udc file, so
those two are written from the published rules and the log. docs/unfinished.md
lists what is still not settled.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Four more of the contests in the station's log. IOTA, CQ 160 and Mexico RTTY
score every contact in it exactly as N1MM did.
IOTA pays 15 points for a station that sends an island reference and 2 for one
that does not, and counts each reference once per band and mode. CQ 160 is one
band, so its states and countries count once each. Mexico RTTY and CQ 160 both
take a state from one side of the contest and a serial or a zone from the
other, in the columns N1MM keeps them in.
The EU DX Contest is written from N1MM's class, including its list of what
counts as Europe: the European Union, its outermost regions and its overseas
territories, and nothing else. The station's own logs were made with the .udc
file, which scores and counts two things differently; docs/unfinished.md says
which.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Both are in the station's log and neither could be opened. The rules are
written from the published ones and checked by replaying the log.
YOTA scores a contact by the age the other operator sends: 13 points down to 10
for anyone 25 or under, whatever the continent, and 1 point or 3 for everyone
else. Every age worked on a band is a multiplier. The 2024, 2025 and 2026 logs
come out to the contact.
OK/OM DX is the first contest whose exchange differs by the other station's
country: a county from OK and OM stations, a serial number from everyone else,
in the two columns N1MM keeps them in, and `SkipsField` walks the entry window
past the box that does not apply. Points depend on which side the operator is
on, and Czechia and Slovakia count as the two countries they are. The 2023 log
comes out to the contact.
The Cabrillo exchange now gets the entry, because YOTA sends an age that only
the contest setup knows.
Two differences are left in the log, both from the .udc files the operator
used: their YOTA file only lists ages 7 to 25, so a younger operator scored as
an adult, and one OK/OM log was made with the file for stations outside OK and
OM while signing an OM call.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The three differences left after replaying the log were ours on purpose. A log
has to score the same in both programs, so they now follow N1MM:
- ARRL DX and CQ WW RTTY count the 14 Canadian areas N1MM lists as `48SDC14P`,
which keeps Newfoundland apart from Labrador. A station sending the postal
code is counted as the area the contest names.
- A maritime mobile is scored from the call it signs. CQ WW says it counts for
the zone alone; N1MM gives it the country, and so do we.
- A callsign the country file cannot place counts as a multiplier with an empty
value, so every unplaceable call worked on a band shares one multiplier.
29 of the 37 contest instances in the log now agree with N1MM on every contact
and on the totals. What is left is the country file of the day and rows whose
cached points N1MM never worked out again after a call was corrected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Two pieces of work on the scoring engine.
The .udc reader now takes N1MM's published scoring vocabulary: the full
PointsPerContact condition set, the PointsMultBy family, PowerMult, BonusPoints,
the multiplier sources and the settings that say which stations bring a
multiplier in. MultMult is a weight rather than a switch, as in N1MM's
ComputeScore. The entry categories and the sent exchange reach the rules in a
new ContestEntry, so a contest can score by the power category it is entered in
or by what this station sends.
Then every contest in a real N1MM log was scored again from these rules and
compared with the points and multiplier flags N1MM wrote. That found five bugs:
ARRL DX and IARU read the exchange from the wrong column, a stored " " was read
as a value rather than as empty, CQ WW RTTY's own Canadian area names were not
counted, a maritime mobile scored nothing, and a contact in a mode the contest
does not run scored as if it were in the contest.
docs/n1mm-interop.md has the check and what still differs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Reading the source again after this was tried turned up several things it had
wrong or left out.
The TU message went out only when reading a series out. N1MM sends it whichever
way the traffic went, and lets it name the series: {QTC} in it stands for the
header, so TU {QTC} 73 goes out as TU QTC 3/10 73.
The RX Ready button was hidden while sending and sent nothing on CW. It is
N1MM's QRV button: reading out it says R U QRV and keys QRV?, taking down it
says QRV and keys QRV.
The fields were asked for again with shift and Enter, which was made up. N1MM
uses the number keys, and writes them under the lines: 1, 2, 3 and 4 send the
time, call, serial or header of the last line again while reading out, and
shift with 1, 2 or 3 asks for that field while taking down.
The buttons now carry N1MM's names for the direction the traffic is going —
R U QRV, Snd Hdr, Snd1 to Snd10, Exit reading out; QRV, Hdr Agn, Agn1 to Agn10,
Exit taking down — and the Cfm column and Clear are hidden while reading out,
as N1MM hides them. The separate Send Hdr button is gone: N1MM has one button
there that sends the header one way and asks for it the other.
The log window gained N1MM's QTC? column for a contest that carries QTC
traffic. It holds the series, so a QTC row can be told from a contact; before
this a QTC row read as an ordinary one with odd values in the report columns.
Driven under Xvfb against a fake cwdaemon. Reading out: QRV?, QTC 3/2,
2319 DL7GGG 03, then 2319 and QTC 3/2 from the number keys, and
TU QTC 3/2 73 on Exit. Taking down: QRV, AGN TIME, AGN CALL.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The QTC window took traffic down and read it out of the log, but nothing left
the window: on CW the operator had to send the lines by hand. It now puts them
on the air through the entry window's keyer, the way N1MM's QTC window sends
through its own entry window, so the same macros are expanded and the same
transmitter is pointed at first.
Sending a series: Send Hdr keys the header, Send1 to Send10 key one line each —
the time, the callsign and the serial number — and Close keys the TU message
when one is set. Taking one down: Hdr Agn asks for the header again, and shift
with Enter in a box asks for that one field again and clears it.
The messages and their defaults are N1MM's: AGN TIME, AGN CALL, AGN SERIAL, the
hard-coded HDR AGN with its two spaces, and a TU that sends nothing until the
operator writes one. So is the field spacing, written N1MM's way with S for a
space. All five are in Setup, where the note about the missing settings used to
be.
Nothing is sent on SSB or RTTY. N1MM plays four recordings on SSB and sends
RTTY from its digital window, and there is neither here, so on those modes the
buttons move the cursor as before. RX Ready sends nothing on any mode, because
a recording is all N1MM ever sends from it. Serial numbers go out as digits:
N1MM can send cut numbers and nothing here does, in any message.
Driven under Xvfb against a fake cwdaemon, in a WAE CW contest with four
contacts logged. Sending, it keyed QTC 1/2, 2257 DL1AAA 01, 2257 DL2BBB 01,
then QTC 2/2 with its two lines and TU DE W1ABC on close. Receiving, HDR AGN,
AGN TIME, AGN CALL and AGN SERIAL.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Three parts, as N1MM has them: what just happened on the left, the contacts
and multipliers in the middle, the score on the right.
The left says where the call being typed is from, in N1MM's own shape:
OM: EU -> Slovak Republic, Zn 15. The zone is the one the contest counts in, so
Contest.UsesItuZones answers that the way N1MM's ZoneType does, and IARU
overrides it. A message from something the operator just did stands there until
the next keystroke.
The middle is N1MM's breakdown: the contacts and then one number per multiplier
the contest counts, separated by slashes, and No Score before the first
contact. Points are not in it, because they are not in N1MM's; the score window
has them.
Those numbers were in the line at the top of the window, which now carries the
contest name alone, and the country was in the bar under the callsign box,
which now says only what working the call would bring. Neither is said twice.
Looked at under Xvfb: the country line for OM3KFF and then G4AB, 10/7/8 and
300 beside them, and a Mark message standing in the left until the next
keystroke.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
AppSession.TakeFromNetwork wrote the contact to the store and then called
OpenContest to see it, which built a new ContestSession, read the whole log
back and built new entry positions. Anything the operator was typing at either
radio went with them, and the entry boxes were rebuilt under the other
operator's hands. It also ran on the socket thread, so it was changing the log
while the windows were reading it.
ContestSession now applies the three messages itself: AddFromNetwork,
ReplaceFromNetwork and DeleteFromNetwork write the store, change the log in
place and raise Changed. None of them raises Logged, Edited or Deleted, so
nothing goes back out to the other stations. Points and multipliers are still
worked out here from the rules rather than trusted.
A contact that arrives goes in where its timestamp says it belongs, through
the new ContestLog.Insert, and the log is scored again: of two stations that
worked the same multiplier, the one that worked it first keeps it, however
late the message turns up. Add would have appended it at the end and given the
multiplier to the wrong contact.
The socket thread now hands the update to the thread the windows run on, which
is where every other change to the log is made.
The matching rule moved with the code, so ContestSession answers what a
message from N1MM refers to: the contact id, then the call and time it had
before the edit.
Still not tested against a second station. Two of these cannot run on one host
to try it, because they share one UDP port.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Both put something on our own bandmap and nothing on the cluster, which is
what separates them from Spot It.
Mark, Alt+M, leaves a mark where the radio is to say the frequency is busy.
The label is N1MM's, Busy@ and the time. It is not a station, so Spot carries
IsStation: nothing judges it, the check window does not offer it as a call,
available mults and Qs leaves it out, space does not take it into the callsign
box, and the bandmap paints it like a station already worked, which is how
N1MM marks it. The station count under the bandmap counts stations.
Store, Alt+O, puts the call being typed on the bandmap at this frequency so it
can be worked later. N1MM writes "Local spot" in the comment and this does the
same.
The action row now holds the eight buttons N1MM has, in N1MM's order and at
N1MM's widths: 23 per cent to Esc: Stop and 11 to each of the rest.
Left out of Store: N1MM also adds the call to what the check window's Master
column offers for the rest of the session. The call is on the bandmap, which
the check window already reads, so it is offered either way.
Driven under Xvfb: Alt+M leaving BUSY@22:32:27 on 14000, Alt+O storing
SP9XYZ there, and both drawn on the bandmap in the worked colour.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
A CQ is answered by more than one station. N1MM lets the operator put the
others on a stack and work them one after another; this is that, with N1MM's
keys and macros.
Ctrl+Alt+G and {STACKANOTHER} put the call being typed on the stack and clear
the boxes. Alt+G brings the top call back. Alt+D drops it. {SOCALLSTACK} both
stacks and unstacks in one key: it swaps the typed call for the top one, stacks
it when the stack is empty, and takes the top call when the boxes are.
{LOGTHENPOP} and {LOGTHENNEXT} log the contact and bring the next caller in.
{CLRSTACK} empties it.
The rules are N1MM's, and CallStack and the entry actions hold them without a
window, so they are unit-tested: stacking only while running, nothing shorter
than two characters, no dupe, no frequency typed into the callsign box, a call
already on the stack moved rather than repeated, and a multiplier to the front.
{SOCALLSTACK} takes the stacked call off before it puts the typed one on, so a
multiplier just typed cannot come straight back.
Two places differ. N1MM refuses your own call only while the stack is empty;
it is never a station to work, so it is refused either way here. And the order
is multipliers first in every mode: N1MM's digital window offers first-in and
last-in as well, and there is no digital window here.
The stack window opens by itself with the first call and closes with the last,
or Window > Call Stack opens it. It does not take the keyboard when it opens,
because the operator is typing the next call. The next call out is ringed and
each is coloured by what working it would bring, as in every other window.
OperatingPosition.JudgeCall now answers what a call alone is worth, which the
stack window and the check window both need; it was private to the check
window before.
Driven under Xvfb: four calls stacked with Ctrl+Alt+G and listed in the window,
Alt+G bringing the top one into the boxes, Alt+D dropping the next.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
The twelve function keys were one row of twelve at the bottom of the window,
with the action row under them. N1MM puts both between the entry boxes and the
bearing line, six keys to a row in two rows, each row filling the width.
The action row takes N1MM's widths as well: 23 per cent to the first button and
the rest shared out. N1MM gives the remaining seven 11 per cent each; there are
five here, because Mark and Store are missing, so they share the same 77.
Looked at under Xvfb against the N1MM screenshot: same two rows of six, same
action row under them, same order down the window.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
N1MM's band panel is a row per band and a column per mode the contest runs,
with every cell painted by what the callsign being typed would be worth there:
red for one new multiplier, green for more than one, blue for points, grey for
a station already worked on that band and mode. With nothing typed every cell
is grey. That is the panel's point — it says where a station is still needed
without working the bands one at a time — and this had only the frame.
BandPanel holds the rule and is unit-tested without a window. The bands are the
six contest bands, with 30, 17 and 12 metres added for general logging: in N1MM
that is the one entry of the hundred and thirty-five that shows the WARC bands,
so Contest.ShowsWarcBands says so and GeneralLogging overrides it. The columns
are the modes the contest runs, so CQ WW CW has one column and IARU has two,
rather than always showing CW and phone. A digital entry gets one DIG column
where N1MM has RTTY and PSK: dupes and points here go by mode category, and
those two are the same category.
The labels are N1MM's: the metres alone up to 10, then the unit from 6m up. The
band the radio is on is ringed rather than filled, as N1MM rings it, so the
ring does not hide the colour underneath. The cells are labels with a click
handler rather than buttons, so the theme cannot paint over the colour under
the pointer.
Text on a filled cell is black or white by N1MM's rule: light is the three
channels adding up to more than 384.
Looked at under Xvfb in CQ WW CW: one CW column, six bands, grey with nothing
typed, and with a JA typed red on every band but 20, where the zone and country
are already claimed, and which carries the ring.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
N1MM's log window has two panes. The lower one lists every contact already
logged with the call in the callsign box, on any band and in any mode, so an
apparent dupe can be read off the screen rather than looked for.
EarlierContacts.Matching holds the rule, so it is unit-tested without a
window: three characters before anything is listed, a call that holds what is
typed, `*` for any run of characters and `?` for one, the grid square instead
when nothing is typed, ordered by call, mode, band and time, and fifty at
most. That is N1MM's DupeSQL, except that N1MM passes `?` to SQLite as a plain
character, which finds nothing.
The two grids share their columns, because a value in the pane has to sit
under the column it belongs to. Each column is now as wide as the longest
value it can hold, measured in the font it is drawn in, and the last column
takes what is left over. The values and the header are in different fonts, so
each is measured on its own. This also settles the column widths, which used
to change as rows scrolled into view.
A DataGrid does not pass its own font down to its cells, so the cell font is
set in a style. Without that the cells draw larger than the width measured for
them and every column is a character short.
Looked at under Xvfb with a call typed: the pane lists the two contacts that
hold it, under columns that line up with the log above.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RoGtneMQaz4M9w7Kk49AVD
Colours came from static brushes scattered over the windows. They now come
from a Theme, and everything that paints a station, a spot or a log row
asks Themes.Current as it paints, so changing the theme changes every
window without reopening it.
light is N1MM's own palette, read out of ApplicationStyles: the pale blue
behind a window, ivory on a button, white boxes, and the four colours a
station is painted in. dark is the same states in colours for a dark
screen, which is roughly what the program looked like before.
Config > Manage Skins, Colors and Fonts picks one, under N1MM's name for
the same dialog, and shows what each theme paints a callsign. The choice
is kept in settings.json as Theme, and light is the default.
The window chrome follows through resources the Fluent controls read, so a
text box and a button take the theme's colours in every state. Fonts and
skins are not part of it.
Looked at under Xvfb in both themes: the entry window, the theme dialog,
and the log window with its rows still coloured by what each contact was
worth.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The colours are N1MM's own defaults, read out of ApplicationStyles: blue
for a station worth working, red for one new multiplier, green for more
than one, grey for a dupe, and red on the CQ frequency line. A call under
three characters stays blue, as N1MM leaves it.
The mark at the right-hand end of the callsign box is N1MM's OKCall: a
tick when the call is in MASTER.SCP, a question mark while it is not, in
the colour of the call. Like N1MM it only shows while the check window is
open, for three characters or more, and only while the call is short
enough to leave room for it.
The band under the boxes takes N1MM's background colours instead of white
on the text colours. The two lights, the telnet window and the message
editor were borrowing the verdict brushes for things that are not
verdicts; they have their own colours now.
The callsign and the exchange boxes uppercase what is typed. Name and
comment do not, which is what N1MM does.
Scored contest 63 of om5m.s3db (CQ WW SSB, 3775 QSOs) against the points
and multiplier flags N1MM stored: points identical, multipliers 601
against 602. The difference is B1Z on 10m, which N1MM logged with an
empty country prefix and counted as a country of its own though BY was
already worked on that band.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The menu tree comes from N1MM's EntryWindow.Designer.cs: File, Edit, View,
Tools, Config, Window, with the items under the names N1MM gives them. The
window list moved out of View into Window; the call history file moved from
Config into File > Import. Ctrl+W, Ctrl+L and Ctrl+M now work, so the keys
printed in the menu are real. Two commands that had no menu item before:
the CW and SSB function key definitions, and the QTC setup area.
The rest of the Edit menu:
- Ctrl+N asks for a note and puts it in the comment of the contact in the
boxes, or of the last logged contact when nothing is typed.
- Edit Current Contact opens the Edit Contact form over what is typed but
not logged. Update hands the values back to the entry boxes.
- Ctrl+Q and Ctrl+A load a logged contact into the boxes and paint them
pale yellow. Enter writes the change back, Esc puts back what was being
typed, and stepping forward past the newest contact leaves quick edit.
- Ctrl+U raises the received serial, or a numeric exchange box when the
contest has no serial.
- Ctrl+F shows the call being typed in the log window, then the next
contact with that call.
RadioPosition is now OperatingPosition: it is the operator at one radio,
not a place on a band.
Looked at under Xvfb on a 3775-contact log: quick edit back and forward,
Esc, the note dialog, find, and Edit Current Contact putting a zone back
into the entry boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The dialog now carries N1MM's fields in N1MM's order, with the labels to
the left of the boxes and the tip text at the top right. New fields in
StoredStation: the address, the licence class, the position, the radio,
the antenna and the email address.
The grid square and the position fill each other in, as they do in N1MM.
Which box has focus decides the direction, because TextChanged arrives
too late to tell a typed edit from a programmed one.
The fields N1MM's form does not have are gone from it. Continent and the
country prefix are looked up from the callsign after Ok; the rest keep
the value they had.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things you could not see or could not set.
Run and S&P were a label saying which one you were in. They are two buttons
now, the one you are in marked, either one clickable, which is what N1MM has.
Ctrl+? and F1 still work.
The tuning tolerance is one number per mode, as N1MM keeps it: CW, phone and
digital, 300 Hz each, which are its defaults. A phone signal is wide and a CW
one is not, so one number for both was wrong.
The bearing line went blank whenever it could not be worked out, which looks
exactly like a missing feature. It now says which end could not be placed and
what to do — no country file, no position for your own station, or a callsign
the country file does not place. It also gives miles beside the kilometres, as
N1MM does.
While clicking it: a marked button lost its mark under the pointer, because the
theme paints its own background there. The band buttons had the same fault.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tab was doing what space does, which is wrong. N1MM's EntryWindow does not
touch the tab key — ProcessCmdKey only remaps NumPad Enter — so tab there is
plain navigation through the boxes in the order they are laid out: the reports
at tab index 3 and 4, the name at 26, the section at 30, the zone at 32, the
comment at 40. Only space goes through NextTab, which is the walk that steps
over the reports.
So tab now walks every box, reports, name and comment included, and shift and
tab walk back. Space is unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The call frame. Above the callsign box, N1MM writes which spotted station the
radio is sitting on, coloured like the bandmap colours it, or CQ-Frequency when
this is the frequency the last CQ went out on. Space with an empty callsign box
takes the call out of the frame and into the box, but only while searching:
TabPressed does that when the run box is unchecked, because a running station is
answering callers rather than chasing the one under its VFO. How close counts as
sitting on it is N1MM's tuning tolerance, 300 Hz, now a setting.
Sh/dx while unassisted. TelnetClient.Output refuses any command holding SH/DX
when the entry is not assisted, and the telnet window does the same now.
Whether an entry is assisted follows N1MM's own rule: assisted, multi-operator
or checklog may use spots, a single operator who did not say assisted may not.
The node's flavour. Click_LogonButton reads DXSpider, AR-Cluster, CC Cluster or
GoCluster out of the banner; ClusterClient reads the same words and the window
shows what it found. It changes nothing yet — the commands it would change are
ones this does not send — but the node says so and now we know.
CQ WW RTTY's state box. NextTab only stops on SectionText when the station is
US or Canadian, because nobody else sends a state, so a contest can now say a
box is not for this station and the walk steps over it. The box is still there
to type in.
The telnet button editor shows as many buttons as are defined, with an empty row
to write the next one in, rather than N1MM's twelve.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two differences from N1MM in the spot path, both found by reading Packet.cs.
Randomising moved every CW spot. PacketSpot.Randomize moves a spot only when it
is not a dupe, not a self spot, not on a CQ frequency, is on CW and is not
working split, and Packet skips it altogether for a station passed to another
band. Moving a dupe or a split station makes it harder to find, not easier, so
this now leaves the same ones alone. Whether a station has been worked comes
from the log, so AppSession asks it before moving a spot.
Split needed knowing where a station is listening, which is in the comment. Qsx
reads it by N1MM's rules: QSX, UP, DOWN, DN, U or D, the word standing alone or
after a space, a bare number after QSX meaning kilohertz inside the band and
anything else an offset from the spot, an offset over a hundred kilohertz
refused unless it says QSX, DN70 read as a grid square rather than five down,
and a listening frequency outside the band thrown away.
Spots reached the bandmap one at a time, each one redrawing every window that
watches it. N1MM queues them and flushes the queue once a second, which is what
this does now: the filters and the randomiser run over the batch, and the
bandmap takes it in one call and raises one change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Space and tab were moving through every box in turn, and since the name and
comment boxes arrived, into those as well. N1MM does neither.
Its EntryWindow.NextTab walks the boxes the contest declares plus the callsign,
skips SNTText and RCVText, and comes round to the callsign from the last one.
For CQ WW that means the callsign and the zone, and nothing else: the entry
items are SNTText, RCVText and CQZoneText, and the first two are stepped over.
So this steps over report boxes as well, and the name and comment boxes are out
of the walk, as they are out of N1MM's.
Skipping the reports only works because they are filled in. N1MM's TabPressed
puts the report for the mode into an empty Snt or Rcv box when the callsign box
is left, and FillReports does the same here: 599 on CW and digital, 59 on phone.
A report the operator typed is left alone, and a report box is still there to
click when a contact is not 599.
The test that said space walks every box in turn now says it steps over the
report, which is the behaviour that was asked for.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three more things off the screenshot of N1MM's entry window.
A Name box and a Comment box beside the exchange. Neither is part of the
exchange, so an empty one does not hold up a contact and ESM does not wait for
it; both fill the log columns of those names, and a contest that exchanges a
name keeps what was exchanged. Tab now walks the callsign, the exchange, the
name and the comment before coming round again, which is what the boxes being
there implies. The name is filled from the call history file, and what that file
says in its UserText column is written under the entry boxes, where N1MM writes
it.
Two lights beside the run switch: green while a radio is answering, red while
something is going out on the air. The transmit light follows the keyer, so with
cwdaemon it goes out when the message has actually finished rather than when the
text was handed over.
The window is wider to fit the two new boxes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The title bar said Nonemm. It now says what N1MM's says: the frequency, the
mode, whether the frequency came from a radio or was typed, and which radio the
window belongs to when there are two. Reading it off the taskbar is the point.
Under the function keys is N1MM's second row: Esc: Stop, Wipe, Log It, Edit,
Spot It and QRZ. Each one does what its key already did, so the keys and the
buttons cannot disagree. QRZ opens the callsign's page in a browser, and says so
in the status line when there is no browser to open.
Mark and Store are left out. They stack callsigns, and call stacking is not
here, so a button that did nothing would be worse than no button.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM has two columns of band buttons beside its entry window, CW in one and
phone in the other, with the band the radio is on marked. This has the same.
A button does not jump to the band edge every time: BandMemory keeps the
frequency the operator was last on for each band and mode, so leaving 20 metres
at 14032 and coming back lands on 14032. The first visit to a band starts where
that part of it starts, which the band plan says — the bottom edge for CW, the
CW-to-phone boundary for phone — and a band the plan says nothing about starts
at its bottom edge.
Phone picks the sideband the band calls for, so 40 metres is lower sideband and
20 is upper.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
N1MM writes a line under its entry window with the beam heading, the heading the
long way round, the distance and the sun times at the other end. This writes the
same line.
SunTimes is the published sunrise equation, with the usual -0.833 degrees for
the sun's radius and refraction at the horizon, and it returns nothing on the
days inside the polar circles when the sun does not rise or set. It agrees with
published times for London at both solstices, Sydney in June and the equator at
the equinox, to within three minutes.
StationPath picks the position: the grid square when the contest exchanges one
and it has been copied, then the call history file, then the country file, which
puts the station in the middle of its country. That is close enough to point a
beam with. Our own end comes from the station grid square, or from the country
file for our own call.
One thing to know when reading the times: they are that station's own sunrise
and sunset in UTC, so for Japan the sun rises late the evening before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>