Files
Nonemm/tools/Nonemm.EngineProbe/EngineProbe.cs
ericek111 917a05b898 Key MMTTY the way N1MM does, with the control's PTT property
Nothing was ever transmitted. SetMmttyPTT does not start a transmission: N1MM
calls it with 1 to stop once the buffer is empty, which is its XmitOff, and with
0 to stop now, which is its AbortXmit. A transmission starts by setting the
control's PTT property, in XmitOn.

So the bridge learns `key <0|1>` for that property, and MmttyEngine now keys
with it, ends a message with SetMmttyPTT(1) so the buffer still goes out, and
aborts with SetMmttyPTT(0). This is the digital {TX} in the entry window and the
digital window as well as the probe: none of them could key the engine before.

The probe checks that the engine keys before it measures anything, and stops
with a plain statement if it does not, rather than reporting numbers from an
engine sitting still. It also asks a new question: whether the engine holds a
word until the space after it, which is MMTTY's Way to send. Received characters
are marked as noise while the engine is not transmitting, since a machine with a
sound card decodes the band all the way through the run.

The first run on a real engine says MMTTY 1.70 connects, the control answers
TxBufLen and refuses NotAProperty with DISP_E_UNKNOWNNAME. What TxBufLen counts
is still open: read while nothing was transmitting it rose over time and rose by
four after four backspaces, which is not what characters-left would do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RtspmWmS7f8kUvcyaHpRWZ
2026-09-01 22:51:43 +00:00

374 lines
16 KiB
C#

using System.Text;
using Nonemm.Digital;
namespace Nonemm.EngineProbe;
/// Questions about MMTTY that cannot be answered without MMTTY running, asked
/// in order and written to the report:
///
/// 1. Does the control answer `TxBufLen`, and is a name it does not know
/// distinguishable from one it does?
/// 2. While a message is going out, does that number count down at the
/// character rate? If it does, it says exactly how much of the message is
/// still in the engine and can still be taken back.
/// 3. Does the engine hold a word until the space after it? That is MMTTY's
/// Option ▸ Way to send, and Word out is what its help calls the usual
/// setting.
/// 4. Does a backspace pushed in as a character delete one the engine has not
/// transmitted yet, and what happens to backspaces over characters that have
/// already gone? Those have to be refused: text typed after them would
/// otherwise go out twice.
/// 5. What comes back on the receive side while transmitting, and when? With
/// the sound loopback off that is MMTTY echoing its transmit window; with it
/// on it is the demodulator hearing the transmission.
///
/// The answers decide whether the transmit buffer can be handed to MMTTY
/// instead of being paced from here. `docs/unfinished.md` states what each one
/// means.
public sealed class EngineProbe
{
/// Long enough for a character at 45.45 baud, short enough to see the count
/// move.
private static readonly TimeSpan PollInterval = TimeSpan.FromMilliseconds(50);
/// A message at 45.45 baud takes a few seconds; this is well past the end
/// of one.
private static readonly TimeSpan Patience = TimeSpan.FromSeconds(30);
/// A count that has not moved for this long is not going to move.
private static readonly TimeSpan Still = TimeSpan.FromSeconds(5);
/// How long the engine is given to key up and to drop again.
private static readonly TimeSpan Keying = TimeSpan.FromSeconds(3);
private const string Message = "CQ TEST DE OM5M OM5M ";
private const string Word = "ABCD";
private const string Alphabet = "ABCDEFGHIJKLMNOP ";
private const int Backspaces = 4;
private const char Backspace = '\b';
private const string Short = "MNOPQRST ";
private const int TooManyBackspaces = 6;
private const string Afterwards = "XX ";
private readonly MmttyEngine engine;
private readonly ProbeLog log;
private readonly StringBuilder received = new();
private readonly Lock gate = new();
private TaskCompletionSource<int>? asking;
private TaskCompletionSource<bool>? keying;
public EngineProbe(MmttyEngine engine, ProbeLog log)
{
this.engine = engine;
this.log = log;
engine.Reported += (_, what) => log.Write($"bridge: {what}");
engine.TransmitChanged += WhenTransmitChanged;
engine.Buffered += WhenBuffered;
engine.Received += WhenReceived;
}
public async Task RunAsync(CancellationToken cancellation)
{
await NamesAsync(cancellation).ConfigureAwait(false);
await IdleAsync(cancellation).ConfigureAwait(false);
if (!await KeyingAsync(cancellation).ConfigureAwait(false))
{
return;
}
await MessageAsync(cancellation).ConfigureAwait(false);
await WordAsync(cancellation).ConfigureAwait(false);
await BackspaceAsync(cancellation).ConfigureAwait(false);
await TooLateAsync(cancellation).ConfigureAwait(false);
}
/// Question 1. `DISP_E_UNKNOWNNAME` is 0x80020006; a name the control knows
/// answers with a number instead.
private async Task NamesAsync(CancellationToken cancellation)
{
log.Step("1. does the control answer TxBufLen");
log.Write($"TxBufLen: {Answer(await AskAsync("TxBufLen", cancellation).ConfigureAwait(false))}");
log.Write($"NotAProperty: {Answer(await AskAsync("NotAProperty", cancellation).ConfigureAwait(false))}");
log.Write("a number for the first and no answer for the second is what makes the count usable");
}
/// The number with nothing to transmit, which is what the count has to
/// start and end at.
private async Task IdleAsync(CancellationToken cancellation)
{
log.Step("2. TxBufLen with nothing to send");
for (int look = 0; look < 3; look++)
{
log.Write($"TxBufLen: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
}
/// Nothing else in the report means anything until the engine keys, so this
/// stops the run rather than letting the rest measure an engine that is
/// sitting still.
private async Task<bool> KeyingAsync(CancellationToken cancellation)
{
log.Step("3. does the engine key up");
if (!await KeyAsync(cancellation).ConfigureAwait(false))
{
log.Write("the engine did not key: nothing below this would mean anything, so stopping");
log.Write("keying is the control's PTT property; SetMmttyPTT only stops a transmission");
return false;
}
log.Write($"TxBufLen while keyed and idle: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
await UnkeyAsync(cancellation).ConfigureAwait(false);
return true;
}
/// Questions 2 and 5. The whole message is pushed as fast as the bridge
/// takes it, so what the count does afterwards is the engine transmitting
/// rather than the probe feeding.
private async Task MessageAsync(CancellationToken cancellation)
{
log.Step($"4. \"{Message}\" pushed in one go, then TxBufLen every {PollInterval.TotalMilliseconds} ms");
TakeReceived();
await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Message, cancellation).ConfigureAwait(false);
log.Write($"pushed {Message.Length} characters");
await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received while transmitting: \"{TakeReceived()}\"");
await UnkeyAsync(cancellation).ConfigureAwait(false);
}
/// Question 3. A word with no space after it is what MMTTY holds back when
/// it is set to Word out, and that changes what "still in the buffer"
/// means.
private async Task WordAsync(CancellationToken cancellation)
{
log.Step($"5. \"{Word}\" with no space after it, then the space");
TakeReceived();
await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Word, cancellation).ConfigureAwait(false);
await Task.Delay(TimeSpan.FromSeconds(3), cancellation).ConfigureAwait(false);
log.Write($"TxBufLen three seconds after the word: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
log.Write($"received so far: \"{TakeReceived()}\"");
log.Write("nothing received here means the engine is set to Word out and is holding it");
await TypeAsync(" ", cancellation).ConfigureAwait(false);
await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received after the space: \"{TakeReceived()}\"");
await UnkeyAsync(cancellation).ConfigureAwait(false);
}
/// Question 4. The wait is there so the engine is partway through the
/// alphabet when the backspaces arrive.
private async Task BackspaceAsync(CancellationToken cancellation)
{
log.Step($"6. \"{Alphabet}\", then {Backspaces} backspaces once it is under way");
TakeReceived();
await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Alphabet, cancellation).ConfigureAwait(false);
log.Write($"pushed {Alphabet.Length} characters");
await Task.Delay(TimeSpan.FromSeconds(1), cancellation).ConfigureAwait(false);
log.Write($"TxBufLen before the backspaces: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
await TypeAsync(new string(Backspace, Backspaces), cancellation).ConfigureAwait(false);
log.Write($"TxBufLen after the backspaces: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
log.Write($"a drop of {Backspaces} means the engine took them out of its buffer");
await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received while transmitting: \"{TakeReceived()}\"");
log.Write($"the last {Backspaces} letters of \"{Alphabet.Trim()}\" are the ones that should be missing");
await UnkeyAsync(cancellation).ConfigureAwait(false);
}
/// The other half of question 4: more backspaces than there are characters
/// left to take back. If the extra ones are ignored, what goes out is the
/// transmitted part followed by the new text. If they do something else,
/// this is where it shows.
private async Task TooLateAsync(CancellationToken cancellation)
{
log.Step($"7. \"{Short}\", then {TooManyBackspaces} backspaces near the end of it");
TakeReceived();
await KeyAsync(cancellation).ConfigureAwait(false);
await TypeAsync(Short, cancellation).ConfigureAwait(false);
int left = await WaitForAsync(2, cancellation).ConfigureAwait(false);
log.Write($"TxBufLen when the backspaces go in: {Answer(left)}");
await TypeAsync(new string(Backspace, TooManyBackspaces), cancellation).ConfigureAwait(false);
log.Write($"TxBufLen after them: {Answer(await AskAsync("", cancellation).ConfigureAwait(false))}");
await TypeAsync(Afterwards, cancellation).ConfigureAwait(false);
await DrainAsync(cancellation).ConfigureAwait(false);
log.Write($"received while transmitting: \"{TakeReceived()}\"");
log.Write($"what went out should end in \"{Afterwards.Trim()}\" once, not twice");
await UnkeyAsync(cancellation).ConfigureAwait(false);
}
/// Polls until the engine says it has nothing left, until the count stops
/// moving, or until the patience runs out.
private async Task DrainAsync(CancellationToken cancellation)
{
DateTime giveUp = DateTime.UtcNow + Patience;
DateTime moved = DateTime.UtcNow;
int last = int.MinValue;
while (DateTime.UtcNow < giveUp)
{
int left = await AskAsync("", cancellation).ConfigureAwait(false);
if (left != last)
{
log.Write($"TxBufLen: {Answer(left)}");
last = left;
moved = DateTime.UtcNow;
}
if (left == 0)
{
return;
}
if (DateTime.UtcNow - moved > Still)
{
log.Write($"the count has not moved for {Still.TotalSeconds} s, so it is not counting down");
return;
}
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
log.Write($"gave up waiting after {Patience.TotalSeconds} s");
}
/// Waits until the engine holds no more than `wanted` characters, so the
/// next thing the probe does lands at a known point in the message.
private async Task<int> WaitForAsync(int wanted, CancellationToken cancellation)
{
DateTime giveUp = DateTime.UtcNow + Still;
while (DateTime.UtcNow < giveUp)
{
int left = await AskAsync("", cancellation).ConfigureAwait(false);
if (left <= wanted)
{
return left;
}
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
log.Write($"the count never came down to {wanted}, so the backspaces go in wherever it is");
return await AskAsync("", cancellation).ConfigureAwait(false);
}
/// N1MM's `{TX}`: the control's PTT property, then wait for the engine to
/// say it is transmitting.
private async Task<bool> KeyAsync(CancellationToken cancellation)
{
if (engine.IsTransmitting)
{
return true;
}
TaskCompletionSource<bool> keyed = new(TaskCreationOptions.RunContinuationsAsynchronously);
lock (gate)
{
keying = keyed;
}
await engine.SetPttAsync(true, cancellation).ConfigureAwait(false);
try
{
await keyed.Task.WaitAsync(Keying, cancellation).ConfigureAwait(false);
log.Write("keyed");
return true;
}
catch (TimeoutException)
{
log.Write($"no transmit report {Keying.TotalSeconds} s after keying");
return false;
}
}
/// N1MM's `{RX}`: stop once the buffer is empty.
private async Task UnkeyAsync(CancellationToken cancellation)
{
await engine.SetPttAsync(false, cancellation).ConfigureAwait(false);
DateTime giveUp = DateTime.UtcNow + Keying;
while (engine.IsTransmitting && DateTime.UtcNow < giveUp)
{
await Task.Delay(PollInterval, cancellation).ConfigureAwait(false);
}
if (engine.IsTransmitting)
{
log.Write("still transmitting, stopping it the hard way");
await engine.AbortAsync(cancellation).ConfigureAwait(false);
}
}
private async Task TypeAsync(string text, CancellationToken cancellation)
{
foreach (char character in text)
{
await engine.TypeAsync(character, cancellation).ConfigureAwait(false);
}
}
/// Sends one question and waits for the answer. The bridge answers every
/// question, with -1 when the control would not, so this cannot hang while
/// the bridge is alive.
private async Task<int> AskAsync(string property, CancellationToken cancellation)
{
TaskCompletionSource<int> answer = new(TaskCreationOptions.RunContinuationsAsynchronously);
lock (gate)
{
asking = answer;
}
await engine.AskBufferedAsync(property, cancellation).ConfigureAwait(false);
return await answer.Task.WaitAsync(Keying, cancellation).ConfigureAwait(false);
}
private static string Answer(int left) => left < 0 ? "no answer" : left.ToString();
private void WhenBuffered(object? sender, int left)
{
lock (gate)
{
asking?.TrySetResult(left);
}
}
private void WhenTransmitChanged(object? sender, bool transmitting)
{
log.Write(transmitting ? "engine keyed" : "engine unkeyed");
if (!transmitting)
{
return;
}
lock (gate)
{
keying?.TrySetResult(true);
}
}
/// While the engine is not transmitting this is the demodulator hearing
/// whatever is on the band, which is noise on a quiet frequency. Only what
/// arrives while transmitting is about the transmission.
private void WhenReceived(object? sender, string text)
{
foreach (char character in text)
{
log.Write($"{(engine.IsTransmitting ? "rx" : "noise")} {Printable(character)}");
}
if (!engine.IsTransmitting)
{
return;
}
lock (received)
{
received.Append(text);
}
}
private string TakeReceived()
{
lock (received)
{
string text = received.ToString();
received.Clear();
return text;
}
}
/// Control codes matter here: a backspace coming back is the engine saying
/// it removed a character.
private static string Printable(char character) => character switch
{
'\b' => "\\b (backspace)",
'\r' => "\\r",
'\n' => "\\n",
_ when char.IsControl(character) => $"\\x{(int)character:x2}",
_ => character.ToString(),
};
}