Float as a KWin-managed window instead of a layer surface
The grab bar didn't move the window by mouse, and the corner grip never resized it (the bar's handler took over its drag). The bar and grip now start the window manager's move/resize, and Super+LMB/RMB work too. A KWin rule in kwinrulesrc keeps the window above and unfocused, off the taskbar, pager and switcher, and remembers its position. KWin now places the window and keeps it on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ cmake -B build -G Ninja && cmake --build build
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ctest --test-dir build
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```
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Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, KF6 WindowSystem, xkbcommon, wayland-protocols.
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Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), KF6 WindowSystem, KF6 Config, xkbcommon, wayland-protocols.
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## Run
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@@ -73,7 +73,7 @@ input/ touch → PointerTracker gestures → KeyboardController rules
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engine/ key output → text ops (DirectEngine; prediction/swipe later)
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backend/ text ops → compositor (KWin input-method-v1, or fake input with no text field); the compositor's keymap
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layout/ template JSON + keymap letters → Layout → LayoutModel (geometry, hit testing)
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window/ floating layer-shell placement, visibility, saved geometry
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window/ floating window (KWin rule: on top, no focus), visibility, saved geometry
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app/ D-Bus control and system layouts, dev hooks
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settings/ persisted user preferences
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```
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