The grab bar didn't move the window by mouse, and the corner grip never resized it (the bar's handler took over its drag). The bar and grip now start the window manager's move/resize, and Super+LMB/RMB work too. A KWin rule in kwinrulesrc keeps the window above and unfocused, off the taskbar, pager and switcher, and remembers its position. KWin now places the window and keeps it on screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sloposk
iPad-style floating on-screen keyboard for Plasma Wayland. Qt 6, C++ core, QML UI.
- Flick a key down for its secondary symbol; long-press for accented alternates
- iOS shift: tap = one letter, double-tap = caps lock, hold = shift while held
- Works everywhere, not just in text fields: with none focused, keys reach the focused window like a hardware keyboard (shortcuts, terminals, the desktop); "Always Show" in ⚙ keeps it up
- "Hold Keys" (⚙): keys stay down while touched, like a hardware keyboard (games, Shift+click, system key repeat); modifiers are plain keys, dead keys compose in the app; touch conveniences off
- Letters follow the system keyboard layout; the globe key switches it
- Auto-capitalization, double-space → ". " (both optional, ⚙ on the bottom bar), backspace repeat → word delete
- Long-press space = trackpad; slide from
.?123onto a symbol and release - Compact (iPad) or full (iPad Pro) keyboard: number row, punctuation, tab, caps lock, ctrl/alt/super, dead keys
- Ctrl/Alt/Super stick like shift (tap, double-tap, hold) and turn keys into shortcuts; a tapped or held shift joins them (Shift+F5, Shift+Tab, Shift+arrows), auto-shift and caps lock don't
- Optional PC key blocks: function row, navigation (ins/home/pg up, del/end/pg dn, arrows), numeric keypad; any mix, typing keys included (⚙)
- Floating: drag the bottom bar, resize from the corner; geometry is remembered per screen
- See-through background (opacity slider in ⚙) with optional blur behind it (KWin's blur effect)
Build & test
cmake -B build -G Ninja && cmake --build build
ctest --test-dir build
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), KF6 WindowSystem, KF6 Config, xkbcommon, wayland-protocols.
Run
KWin only offers the input-method protocol to the process it launches itself.
| Where | How |
|---|---|
| Nested session (safe) | kwin_wayland --no-lockscreen --socket sloposk-dev --width 1400 --height 900 --inputmethod $PWD/build/src/sloposk kwrite |
| Desktop | cmake --install build --prefix ~/.local, then System Settings → Keyboard → Virtual Keyboard → sloposk |
| UI only | build/src/sloposk (stays visible, types nowhere) |
Show/hide, e.g. from a global shortcut: qdbus org.sloposk.Keyboard /Keyboard org.sloposk.Keyboard.Toggle
Dev hooks: SLOPOSK_AUTOTYPE=text commits on focus; SLOPOSK_SCREENSHOT=file.png saves the window and quits.
Layouts
Letters come from the system keymap (what KWin sends to every client): its Q/A/Z rows become the three letter rows. Letters elsewhere, e.g. Slovak ľščťž on the number row, become long-press alternates. The globe key switches the system layout over org.kde.keyboard, so the physical keyboard follows.
In full mode every typing key comes from the keymap (number row, [ ] \ ; ' , . / or the layout's equivalents), with the shifted symbol shown above. Dead keys compose with the locale's XKB compose table.
Everything else is layouts/template.json; ~/.local/share/sloposk/template.json replaces it.
{"type": "letters", "row": 0, "flicks": ["1", "2", "3"]},
{"type": "backspace", "width": 1.5, "stretch": true}
- Key: a string, or an object with
type(charspacebackspaceentershiftlayerglobedismissspacerletterskeysym),label,shifted,flick,alternates,width(key units),target(forlayer),stretch keysym: sends the XKB keysym named bykeysym(Home,F5,Left...) on press;repeatauto-repeats while heldletters: the keymap's letters in rowrow(0–2), withflickshanded out left to rightkeys: every typing key in keymap rowrow(0 = number row … 3 = bottom)modifier:"modifier": "ctrl" | "alt" | "super";capslock- Layer
full: rows used instead ofrowsin full-keyboard mode stretch: the key grows so its row is as wide as the layer's widest (letter counts vary by layout)- Top-level
alternates: long-press choices per letter, after the keymap's own - Top-level
sections: optional blocks,{"id", "name", "placement": "above" | "right", "fillHeight", "rows"}; the user picks which show;fillHeightstretches a right-hand block over the full keyboard height
Settings
~/.config/sloposk/sloposk.conf, also editable from the ⚙ panel: typing/autoCapitalize, typing/doubleSpacePeriod, typing/holdKeys, layout/visibleSections (main plus section ids), layout/fullKeyboard, window/alwaysVisible, appearance/backgroundOpacity (0.1–1), appearance/blurBackground.
Architecture
qml/ view only
input/ touch → PointerTracker gestures → KeyboardController rules
engine/ key output → text ops (DirectEngine; prediction/swipe later)
backend/ text ops → compositor (KWin input-method-v1, or fake input with no text field); the compositor's keymap
layout/ template JSON + keymap letters → Layout → LayoutModel (geometry, hit testing)
window/ floating window (KWin rule: on top, no focus), visibility, saved geometry
app/ D-Bus control and system layouts, dev hooks
settings/ persisted user preferences
sloposk_core (everything compositor-independent, plus the Sloposk QML module) is a static library shared by the app and the tests.
protocols/fake-input.xml is KDE's org_kde_kwin_fake_input (LGPL-2.1-or-later), vendored from plasma-wayland-protocols.