Float as a KWin-managed window instead of a layer surface

The grab bar didn't move the window by mouse, and the corner grip never
resized it (the bar's handler took over its drag). The bar and grip now
start the window manager's move/resize, and Super+LMB/RMB work too.

A KWin rule in kwinrulesrc keeps the window above and unfocused, off the
taskbar, pager and switcher, and remembers its position. KWin now places
the window and keeps it on screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-15 10:44:33 +02:00
co-authored by Claude Opus 5.5
parent daab2fe0ab
commit 6164839886
12 changed files with 105 additions and 131 deletions
+1 -3
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@@ -5,11 +5,10 @@ Open items only; fixed ones are in the history (`3576dd8`..`6ff86fb`).
## Medium
1. **Fake input can't type characters missing from the keymap.** `KWinFakeInput::typeText` (`src/backend/KWinFakeInput.cpp`) sends keysyms, and KWin has to find each one in the active keymap. Probably all of these do nothing when no text field is focused: long-press alternates (ť on a US keymap) and template symbols missing from the layout. Nothing tells the user it failed. A fix likely needs a temporary keymap (e.g. the virtual-keyboard protocol).
2. **The layer surface can't follow focus to another output.** `FloatingWindow` (`src/window/FloatingWindow.cpp`) now refits on screen changes, but the layer surface stays on `window->screen()`. Moving it needs a remap.
## Low
3. **Hold-keys caps lock is tracked locally.** `HardwareKeys::m_capsLock` toggles on its own, so a hardware Caps Lock (or a missed event) puts the shown state out of sync. The window never has keyboard focus, so it gets no modifier events to read the real state from.
2. **Hold-keys caps lock is tracked locally.** `HardwareKeys::m_capsLock` toggles on its own, so a hardware Caps Lock (or a missed event) puts the shown state out of sync. The window never has keyboard focus, so it gets no modifier events to read the real state from.
## Untested
@@ -17,5 +16,4 @@ Fixed without automated tests; check on a live KWin session:
- Focus moving from field to field and deactivate ordering (`KWinInputMethod`)
- `org.kde.keyboard` appearing after startup or KWin restarting (`SystemLayouts`)
- Refit after a resolution change or monitor unplug (`FloatingWindow`)
- Fake-input version checks on a KWin older than fake-input v6 (`KWinFakeInput`)
+1 -1
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@@ -6,8 +6,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_package(Qt6 6.8 REQUIRED COMPONENTS Gui Quick Widgets Test DBus WaylandClient)
find_package(LayerShellQt REQUIRED)
find_package(KF6WindowSystem REQUIRED)
find_package(KF6Config REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(XKB REQUIRED IMPORTED_TARGET xkbcommon)
pkg_check_modules(WAYLAND REQUIRED IMPORTED_TARGET wayland-client)
+2 -2
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@@ -22,7 +22,7 @@ cmake -B build -G Ninja && cmake --build build
ctest --test-dir build
```
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), LayerShellQt, KF6 WindowSystem, xkbcommon, wayland-protocols.
Needs Qt ≥ 6.8 (Quick, WaylandClient, DBus, Test), KF6 WindowSystem, KF6 Config, xkbcommon, wayland-protocols.
## Run
@@ -73,7 +73,7 @@ input/ touch → PointerTracker gestures → KeyboardController rules
engine/ key output → text ops (DirectEngine; prediction/swipe later)
backend/ text ops → compositor (KWin input-method-v1, or fake input with no text field); the compositor's keymap
layout/ template JSON + keymap letters → Layout → LayoutModel (geometry, hit testing)
window/ floating layer-shell placement, visibility, saved geometry
window/ floating window (KWin rule: on top, no focus), visibility, saved geometry
app/ D-Bus control and system layouts, dev hooks
settings/ persisted user preferences
```
+4 -10
View File
@@ -1,11 +1,11 @@
import QtQuick
// The grab bar under the floating keyboard. Emits how far it was dragged;
// moving the window is up to the owner.
// The grab bar under the floating keyboard. Moving the window is up to the
// owner (the window manager's move, so it works for mouse and touch alike).
Item {
id: handle
signal moved(real dx, real dy)
signal dragStarted()
implicitHeight: 22
@@ -19,12 +19,6 @@ Item {
DragHandler {
target: null
// The window follows the pointer, so the pointer stays near its press
// position in window coordinates: measure each step from there.
onCentroidChanged: {
if (active)
handle.moved(centroid.scenePosition.x - centroid.scenePressPosition.x,
centroid.scenePosition.y - centroid.scenePressPosition.y)
}
onActiveChanged: if (active) handle.dragStarted()
}
}
+2 -2
View File
@@ -63,7 +63,7 @@ Window {
DragHandle {
id: handle
anchors { left: parent.left; right: parent.right; bottom: parent.bottom }
onMoved: (dx, dy) => root.placement?.moveBy(dx, dy)
onDragStarted: root.startSystemMove()
}
SettingsButton {
@@ -74,7 +74,7 @@ Window {
ResizeHandle {
anchors { right: parent.right; bottom: parent.bottom }
onResized: (dw, dh) => root.placement?.resizeBy(dw, dh)
onDragStarted: root.startSystemResize(Qt.RightEdge | Qt.BottomEdge)
}
}
}
+5 -13
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@@ -1,11 +1,10 @@
import QtQuick
// Corner grip. The window grows from its top-left corner, so window
// coordinates stay put while resizing: report each step's delta.
// Corner grip. Resizing is up to the owner (the window manager's resize).
Item {
id: grip
signal resized(real dw, real dh)
signal dragStarted()
implicitWidth: 28
implicitHeight: 28
@@ -28,17 +27,10 @@ Item {
}
DragHandler {
property point last
target: null
// The grab bar lies underneath and would take the drag over.
grabPermissions: PointerHandler.TakeOverForbidden
cursorShape: Qt.SizeFDiagCursor
onActiveChanged: last = centroid.scenePressPosition
onCentroidChanged: {
if (!active)
return
const p = centroid.scenePosition
grip.resized(p.x - last.x, p.y - last.y)
last = p
}
onActiveChanged: if (active) grip.dragStarted()
}
}
+2 -1
View File
@@ -85,6 +85,7 @@ qt_add_executable(sloposk
backend/KWinFakeInput.h backend/KWinFakeInput.cpp
backend/WaylandKeymap.h backend/WaylandKeymap.cpp
window/FloatingWindow.h window/FloatingWindow.cpp
window/KWinRule.h window/KWinRule.cpp
)
qt6_generate_wayland_protocol_client_sources(sloposk PRIVATE_CODE FILES
@@ -100,7 +101,7 @@ target_link_libraries(sloposk PRIVATE
sloposk_coreplugin
Qt6::DBus
Qt6::WaylandClient
LayerShellQt::Interface
KF6::ConfigCore
KF6::WindowSystem
PkgConfig::WAYLAND
)
+2
View File
@@ -11,6 +11,7 @@
#include "layout/LayoutModel.h"
#include "settings/Settings.h"
#include "window/FloatingWindow.h"
#include "window/KWinRule.h"
#include "window/VisibilityController.h"
#include "window/WindowSettings.h"
@@ -158,6 +159,7 @@ int main(int argc, char *argv[])
return 1;
}
installKWinRule(QGuiApplication::desktopFileName());
FloatingWindow placement(window);
window->setProperty("placement", QVariant::fromValue(&placement));
WindowSettings windowSettings;
+6 -83
View File
@@ -1,68 +1,28 @@
#include "FloatingWindow.h"
#include <KWindowEffects>
#include <LayerShellQt/Window>
#include <QPainterPath>
#include <QGuiApplication>
#include <QScreen>
#include <QWindow>
namespace {
bool isWayland()
{
return QGuiApplication::platformName().startsWith(QLatin1String("wayland"));
}
constexpr int BottomGap = 24;
} // namespace
FloatingWindow::FloatingWindow(QWindow *window, QObject *parent)
: QObject(parent)
, m_window(window)
{
if (isWayland()) {
m_layerSurface = LayerShellQt::Window::get(window);
m_layerSurface->setLayer(LayerShellQt::Window::LayerOverlay);
m_layerSurface->setKeyboardInteractivity(LayerShellQt::Window::KeyboardInteractivityNone);
m_layerSurface->setAnchors({LayerShellQt::Window::AnchorTop | LayerShellQt::Window::AnchorLeft});
m_layerSurface->setExclusiveZone(-1);
m_layerSurface->setScope(QStringLiteral("sloposk-keyboard"));
m_layerSurface->setActivateOnShow(false);
} else {
window->setFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint
| Qt::WindowDoesNotAcceptFocus);
}
m_position = defaultPosition();
apply();
followScreen(window->screen());
connect(window, &QWindow::screenChanged, this, &FloatingWindow::followScreen);
}
// Re-fits the window (not saved: the stored geometry is the user's choice).
void FloatingWindow::followScreen(QScreen *screen)
{
if (m_screen)
disconnect(m_screen, nullptr, this, nullptr);
m_screen = screen;
if (!m_screen)
return;
connect(m_screen, &QScreen::geometryChanged, this, [this] { setGeometry(geometry()); });
setGeometry(geometry());
window->setFlags(Qt::Tool | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowDoesNotAcceptFocus);
for (const auto changed : {&QWindow::xChanged, &QWindow::yChanged, &QWindow::widthChanged, &QWindow::heightChanged})
connect(window, changed, this, &FloatingWindow::geometryChanged);
}
QRect FloatingWindow::geometry() const
{
return {m_position, m_window->size()};
return m_window->geometry().translated(-screenArea().topLeft());
}
void FloatingWindow::setGeometry(const QRect &geometry)
{
const QSize size = geometry.size().expandedTo(m_window->minimumSize()).boundedTo(screenArea().size());
m_window->resize(size);
m_position = clamped(geometry.topLeft(), size);
apply();
m_window->setGeometry({screenArea().topLeft() + geometry.topLeft(), size});
}
QString FloatingWindow::screenName() const
@@ -70,26 +30,12 @@ QString FloatingWindow::screenName() const
return m_window->screen()->name();
}
void FloatingWindow::moveBy(qreal dx, qreal dy)
{
const QPoint position = clamped(m_position + QPoint(qRound(dx), qRound(dy)), m_window->size());
if (position == m_position)
return;
m_position = position;
apply();
Q_EMIT geometryChanged();
}
void FloatingWindow::resizeBy(qreal dw, qreal dh)
{
const QSize maximum = screenArea().size() - QSize(m_position.x(), m_position.y());
const QSize size = (m_window->size() + QSize(qRound(dw), qRound(dh)))
.expandedTo(m_window->minimumSize())
.boundedTo(maximum);
if (size == m_window->size())
return;
.boundedTo(screenArea().size());
m_window->resize(size);
Q_EMIT geometryChanged();
}
void FloatingWindow::setInputRegion(const QRectF &region)
@@ -122,26 +68,3 @@ QRect FloatingWindow::screenArea() const
{
return m_window->screen()->geometry();
}
QPoint FloatingWindow::clamped(QPoint position, QSize size) const
{
const QRect area = screenArea();
const int maxX = qMax(0, area.width() - size.width());
const int maxY = qMax(0, area.height() - size.height());
return {qBound(0, position.x(), maxX), qBound(0, position.y(), maxY)};
}
QPoint FloatingWindow::defaultPosition() const
{
const QRect area = screenArea();
return clamped({(area.width() - m_window->width()) / 2, area.height() - m_window->height() - BottomGap},
m_window->size());
}
void FloatingWindow::apply()
{
if (m_layerSurface)
m_layerSurface->setMargins({m_position.x(), m_position.y(), 0, 0});
else
m_window->setPosition(screenArea().topLeft() + m_position);
}
+5 -16
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@@ -4,15 +4,12 @@
#include <QRect>
#include <QRectF>
class QScreen;
class QWindow;
namespace LayerShellQt { class Window; }
// Places a keyboard window as a free-floating overlay that never takes focus.
// On Wayland: a layer-shell surface anchored top-left, positioned via margins.
// On X11: a frameless, non-focusable, always-on-top tool window.
// Geometry is relative to the window's screen and always kept on it, also
// when the screen's resolution changes or the window moves to another one.
// Makes a keyboard window a frameless, always-on-top window that never takes
// focus. The window manager places it and moves it (Super+drag included);
// on KWin Wayland that relies on the rule from installKWinRule().
// Geometry is relative to the window's screen.
class FloatingWindow : public QObject
{
Q_OBJECT
@@ -22,10 +19,10 @@ public:
explicit FloatingWindow(QWindow *window, QObject *parent = nullptr);
QRect geometry() const;
// Wayland clients can't place themselves: only the size applies there.
void setGeometry(const QRect &geometry);
QString screenName() const;
Q_INVOKABLE void moveBy(qreal dx, qreal dy);
// Grows from the top-left corner; respects the window's minimum size.
Q_INVOKABLE void resizeBy(qreal dw, qreal dh);
// Only this part of the window takes input; the rest passes through.
@@ -36,18 +33,10 @@ public:
Q_INVOKABLE void hide();
Q_SIGNALS:
// Only for user-initiated changes (move/resize), not for restores.
void geometryChanged();
private:
QRect screenArea() const;
QPoint clamped(QPoint position, QSize size) const;
QPoint defaultPosition() const;
void apply();
void followScreen(QScreen *screen);
QWindow *m_window;
LayerShellQt::Window *m_layerSurface = nullptr;
QPoint m_position;
QScreen *m_screen = nullptr;
};
+66
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@@ -0,0 +1,66 @@
#include "KWinRule.h"
#include <KConfig>
#include <KConfigGroup>
#include <QDBusConnection>
#include <QDBusMessage>
#include <QDBusPendingCall>
namespace {
const QString RuleName = QStringLiteral("sloposk");
// KWin rule policies.
constexpr auto Force = "2";
constexpr auto Remember = "4";
bool writeEntry(KConfigGroup &group, const QString &key, const QString &value)
{
if (group.readEntry(key, QString()) == value)
return false;
group.writeEntry(key, value);
return true;
}
} // namespace
void installKWinRule(const QString &appId)
{
KConfig config(QStringLiteral("kwinrulesrc"), KConfig::NoGlobals);
KConfigGroup rule = config.group(RuleName);
const QList<std::pair<QString, QString>> entries = {
{QStringLiteral("Description"), QStringLiteral("sloposk keyboard: on top, never focused, remembered position")},
{QStringLiteral("wmclass"), appId},
{QStringLiteral("wmclassmatch"), QStringLiteral("1")}, // exact
{QStringLiteral("wmclasscomplete"), QStringLiteral("false")},
{QStringLiteral("above"), QStringLiteral("true")},
{QStringLiteral("aboverule"), QString::fromLatin1(Force)},
{QStringLiteral("acceptfocus"), QStringLiteral("false")},
{QStringLiteral("acceptfocusrule"), QString::fromLatin1(Force)},
{QStringLiteral("skiptaskbar"), QStringLiteral("true")},
{QStringLiteral("skiptaskbarrule"), QString::fromLatin1(Force)},
{QStringLiteral("skippager"), QStringLiteral("true")},
{QStringLiteral("skippagerrule"), QString::fromLatin1(Force)},
{QStringLiteral("skipswitcher"), QStringLiteral("true")},
{QStringLiteral("skipswitcherrule"), QString::fromLatin1(Force)},
{QStringLiteral("positionrule"), QString::fromLatin1(Remember)},
};
bool changed = false;
for (const auto &[key, value] : entries)
changed |= writeEntry(rule, key, value);
KConfigGroup general = config.group(QStringLiteral("General"));
QStringList rules = general.readEntry("rules", QStringList());
if (!rules.contains(RuleName)) {
rules.append(RuleName);
general.writeEntry("rules", rules);
general.writeEntry("count", rules.size());
changed = true;
}
if (!changed)
return;
config.sync();
QDBusConnection::sessionBus().asyncCall(QDBusMessage::createMethodCall(
QStringLiteral("org.kde.KWin"), QStringLiteral("/KWin"), QStringLiteral("org.kde.KWin"),
QStringLiteral("reconfigure")));
}
+9
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@@ -0,0 +1,9 @@
#pragma once
#include <QString>
// Adds (or repairs) a KWin window rule for the keyboard's app id in
// kwinrulesrc: keep above, never take focus, skip taskbar/pager/switcher,
// remember the position. Wayland gives clients no other way to stay
// unfocused. Reloads KWin's rules when anything changed.
void installKWinRule(const QString &appId);